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BEASTHEART OF MALAR: Malar, the Stalker, the Beastlord, is a chaotic evil god who makes his home in the plane of Tarterus but often roams the Prime Material Plane, possessing the bodies of his devout in a berserker frenzy. He is the god of marauding beast, of the savage wild, of bloodlust, and the hunt. With Umberlee and Auril, he is one of the Gods of Fury who serve Talos. Weakened with the growing strength of Talos, he has found new worshippers among the non human tribes. His symbol is a taloned, bestial claw.
Beasthearts of Malar will seek out and attempt to destroy druids, regardless of the faith that the druid professes. Because druids fight to maintain a balance, they are the antithesis of the single-minded Malarites. Druid organizations, including the Harpers and followers of Mielikki, also try to seek out and destroy Malar strongholds.
Stats Required: Strength 13, Wisdom 12
Alignments Allowed: Chaotic Evil
Race: Human
ADVANTAGES
- Druids and Rangers as racial enemies
- May use [i][Animal Sight/i] at will
- May become berserk as a barbarian 1/day per 5 levels
- Find Familiar of Malar at level 1
- Beast Claw at level 3
- Thornspray at level 5
- Bloodrage at level 7
- Rage at level 9
- Animalform at level 11 (as Shapechange but only to animals)
- Creeping Doom at level 13
DISADVANTAGES
- May not use any missile weapons
- Memorize One less spell per level
SPHERE ACCESS
- Major access to the spheres of all, animal, combat, healing, plant, summoning, sun, and weather
- Minor access to the spheres of divination, elemental-air, elemental-earth, elemental-fire, elemental-water, and protection
- No access to the spheres of astral, chaos, charm, creation, guardian, law, necromantic, numbers, thought, time, travelers, war, and wards
HIGH-LEVEL ABILITIES
- Use of each level of Monster Summoning (each as an innate)
- Shapechange
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