|
DOOMGUIDE OF KELEMVOR: Kelemvor is the god of the dead. He is a new god to the Realms, born from a revolt against the god Cyric in the City of Strife on a plane of Hades during the cyrinshad fiasco. Kelemvor was friends with Cyric and was Mystra's lover when they adventured together while they were mortals. Cyric murdered Kelemvor shortly before he and Mystra attained godhood in the Time of Troubles. As the new Lord of The Dead, Cyric sought out the soul of Kelemvor to gain revenge against Mystra. Cyric's quest to find the soul of Kelemvor lead the faithless and the dammed to believe he was a powerful enemy of Cyric. Thus when a dead knight faithful to Torm called out for them to follow Kelemvor during a revolt in the City of Strife (started by Mystra, Mask, and Torm), they put their faith in him and became his followers. Having just been freed of his imprisonment from Mask (who had been hiding his soul) Kelemvor battled with Cyric, wresting control of the Realm of the Dead from him. Cyric fled to the plane of Pandemonium where he now makes his home.
Kelemvor is the Judge of the Dead and is granting new trials to all of the dammed who were mistreated during the reign of Cyric and Myrkul before him. He is the protector of the dead and guardian of cemeteries. Death is but a part of life, and priests of Kelemvor try to teach this to the living. Death is not to be feared, although it is not to be prematurely embraced either. Death is simply the end of the normal mortal cycle. The undead are an abomination against that proper cycle of life and death. Undead walking around Faerun are offensive to Kelemvor, and his clergy are fueled by that same anger burning within them. Despite this anger against undead, Kelemvor and his priests also have compassion for restless souls. While the mindless undead are dispatched casually, there is pity for the spirits of even the most evil undead. The exception to this are liches. Lichdom is a premeditated act, and the cycle of life demands that mortals die, not prolonging their lives unnaturally through necromancy.
Doomguides of Kelemvor may wear any armor and use all bludgeoning weapons.
Stats Required: Charisma 12, Wisdom 14
Alignments Allowed: Lawful Neutral
Race: Human
ADVANTAGES
- A +1 bonus to saving throws against death magic
- Feign Death 1/day per 5 levels
- Lesser Undead Ward at level 1
- Chilling Scythe at level 3
- Negative Plane Protection at level 5
- Death Ward at level 7
- Deny Death at level 9
- Greater Undead Ward at level 11
- Finger of Death at level 13
DISADVANTAGES
- Memorize One less spell per level
SPHERE ACCESS
- Major access to the spheres of all, astral, charm, combat, healing, law, necromantic, summoning, time, and wards
- Minor access to the spheres of creation, divination, elemental, guardian, and travelers
- No access to the spheres of animal, chaos, numbers, plant, protection, sun, thought, war, and weather
HIGH-LEVEL ABILITIES
- Fear Ward (2e PnP spell but altered to NOT grant immunity vs. liches)
- Momento Mori
|