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WATERWALKER OF ISTISHIA: The Water Lord, God-King of Undines, Istishia is an Elemental Lord from the Elemental Plane of Water. He is generally an uncaring to his faithful, but continues to grant his priests their powers since their worship increases his power on his home plane. To insure continued worship he does take a limited interest in his followers' mortal problems, and occasionally makes his presence known with a manifestation, but never with an avatar.
Istishia's church is varied and chaotic since he takes no interest in its structure. As a result it is a collection of cults with each faction coming up with its own ethics, codes, morals, and teachings. Istishia's symbol varies greatly from faction to faction, but is generally a cloud or bird. It is believed that if Istishia's following (or any of the other Elemental Lords) were to somehow become unified he would become a very powerful force in the Realms. Something the other gods don't really wish to see happen.
Waterwalkers of Istishia can be of any alignment, and dress in whatever their faction deems appropriate. This is usually flowing robes along with capes in deep blues, greens, and purples. They tend to use light armor and shields, and use tridents, spears, javelins, nets, and bludgeoning weapons.
Stats Required: Wisdom 9
Alignments Allowed: Any
Race: Any
ADVANTAGES
- Innate cold resistance of 4% per level
- Watery Fist 1 per day/5 levels (2e priest spell)
- Ice Knife at level 1
- Cloudburst at level 3
- Rites of Istishia (modify it heavily) at level 5
- Waterwall/Wall of Water at level 7
- Smashing Wave at level 9
- Conjure Water Elemental at level 11 (same as Aerial Servant)
- Tsunami (modify it heavily) at level 13
DISADVANTAGES
- Memorize One less spell per level
SPHERE ACCESS
- Major access to the spheres of all, animal, divination, elemental-water, and weather
- Minor access to the spheres of combat, healing, plant, and protection
- No access to the spheres of astral, charm, chaos, creation, guardian, law, necromantic, numbers, summoning, sun, thought, time, travelers, war, and wards
HIGH-LEVEL ABILITIES
- Conjure Water Elemental Prince
- Power Word: Liquefy (simlar to PW: Kill, but no resurrection)
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