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PEACEMEN/PEACEWOMEN OF ELDATH: Eldath is the goddess of waterfalls, springs, pools, stillness, peace, and quiet places. She is the guardian of druid groves. Eldath is completely neutral to the point of extreme pacifism and nonaction, even when threatened. This is one of the reasons that Eldath is almost a forgotten power, in that most worshipers think of Mielikki or Silvanus first. Like Mielikki, Eldath serves Silvanus.
Specialty druids of Eldath are called "Peacemen" and "Peacewomen" in the faith. The druids serve Eldath without the limitations against harming others (see below), but are encouraged to conduct themselves in a fitting fashion as put forth by their god.
Stats Required: Charisma 13, Wisdom 14
Alignments Allowed: Neutral Good, True Neutral
Race: Human, Halflings, Half-Elf
ADVANTAGES
- Innate physical resistance (crushing, slashing, piercing, missile) of 1% per level
- Silence, 15-foot radius 1/day per 5 levels
- Sanctuary at level 1
- Sleep at level 3
- Music of the Spheres at level 5 (PnP cleric spell)
- Minor Globe of Invulnerability at level 7
- Domination at level 9
- Globe of Invulnerability at level 11
- Nature's Beauty at level 13
DISADVANTAGES
- May not use any armor or put any proficiency slots into missile weapons
- Memorize One less spell per level
SPHERE ACCESS
- Major access to the spheres of all, astral, charm, divination, elemental-water, guardian, healing, protection, sun, and wards
- Minor access to the spheres of animal, necromantic, plant, and travelers
- No access to the spheres of chaos, combat, creation, elemental-air, elemental-earth, elemental-fire, law, numbers, summoning, thought, time, war, and weather
HIGH-LEVEL ABILITIES
- Permanent Sanctuary (renews itself every turn)
- Mantle of Eldath (total immunity to weapons, but cannot use weapons)
- Divine Sancity (10-foot radius globe that prevents spels and attacks from either side; uses PST globe of invulnerability animation)
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