MAGISTRAT OF AZUTH: Azuth is known as the High One, the Patron of Wizards. He is lawful and neutral in alignment, and makes his home in Arcadia. Azuth is the god of wizards and mages (and to a much lesser degree, all who cast spells), as opposed to Mystra, who is the goddess of all magic. Azuth is Mystra's servant, friend, and advisor.

Followers of Azuth feel that reason is the best way to approach magic, and that is may be examined and reduced to its component parts through study and meditation. Calm and caution is the dogma of an Azuthian priest, to avoid mistakes that even magic cannot undo.

The vestments of the priesthood are shimmering grey robes. Priests of Azuth cannot wear armor or use shields and are limited to using blunt, bludgeoning weapons. They can use magic items allowed to both clerics and wizards, including scrolls.

Stats Required: Intelligence 13, Wisdom 14
Alignments Allowed: Lawful Neutral
Race: Human

ADVANTAGES
- May use mage robes and mage scrolls (but may not learn from mage scrolls)
- Dimension Door 1/day per 5 levels
- Magic Missile at level 1
- Melf's Acid Arrow at level 3
- Lightning Bolt at level 5
- Tirumael's Energy Spheres at level 7
- Azuth's Exalter Triad at level 9
- Disintegrate at level 11
- Azuth's Spell Shield at level 13

DISADVANTAGES
- Memorize One less spell per level

SPHERE ACCESS
- Major access to the spheres of all, astral, charm, combat, creation, divination, guardian, healing, law, necromantic, protection, summoning, sun, thought, and wards
- Minor access to the spheres of elemental-air, elemental-earth, elemental-fire, elemental-water, travelers, and war
- No access to the spheres of animal, chaos, numbers, plant, time, and weather

HIGH-LEVEL ABILITIES
- Ruby Ray of Reversal
- Azuth's Firing Frenzy

 

 
     
 
     
 
     
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