FROSTTOUCH OF AURIL: Auril, the Frostmaiden, is the goddess of cold and winter, and is most powerful in those region that are affected by deep winters or crouch at the edges of the Great Glacier. She is a native of Pandimonium. Her symbol is a white snowflake on a grey diamond.

Auril is similar to Umberlee in many ways. She is worshipped out of fear, she serves Talos, and much of her ethos is similar to that of the god of nature's destruction. Like Umberlee, she has seen much of her personal power eroded by Talos himself, and as a result, the winters have grown colder to remind the people who still controls the power of cold.

Frosttouches of Auril wear ice white robes with blue trim. They have also been known to cast many of the cold-based wizard spells.

Stats Required: Constitution 13, Wisdom 12
Alignments Allowed: Chaotic Evil
Race: Human

ADVANTAGES
- Innate cold resistance of 4% per level
- Ice Dagger 1/day per 5 levels
- Frost Fingers at level 1
- Frost Whip at level 3
- Iceblade at level 5
- Icestorm at level 7
- Cone of Cold at level 9
- Otiluke's Freezing Sphere at level 11
- Heart of Ice at level 13

DISADVANTAGES
- Memorize One less spell per level

SPHERE ACCESS
- Major access to the spheres of all, animal, combat, divination, elemental-air, elemental-earth, elemental-water, healing, necromantic, protection, and weather
- Minor access to the spheres of creation and guardian
- No access to the spheres of astral, chaos, charm, elemental-fire, law, numbers, plant, summoning, sun, thought, time, travelers, war, and wards

HIGH-LEVEL ABILITIES
- Auril's Ice Claw Prison (see 3rd edition Zajimarn's Ice Claw Prison)
- Frigid Sphere (??)

 

 
     
 
     
 
     
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