CLERIC: The cleric is the most common type of priest, a suitable representative for a variety of powers. Clerics are sturdy soldiers with formidable spell powers, defenders of the faith and proselytizers. Overall, they are the most versatile and well-rounded priest characters. Clerics may be of any alignment acceptable to their deities.

Stats Required: Strength 12, Wisdom 9, Charisma 12
Alignments Allowed: Any
Race: Any

ADVANTAGES
- none

DISADVANTAGES
- none

SPHERE ACCESS
- Major access to the spheres of all, astral, chaos (for non-lawful clerics), charm, combat, creation, divination, guardian, healing, law (for non-chaotic clerics), necromantic, protection, summoning, and wards - Minor access to the spheres of elemental-earth, elemental-water, travelers, and war - No access to the spheres of animal, elemental-air, elemental-fire, plant, numbers, sun, thought, time, and weather

 

 
     
 
     
 
     
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