Programming Stuff
Wanting to make video games, and getting a job making video games are two very different things. So the only chance I get is when I give myself coding projects. Since I don't pay myself for them, nor do I give myself any form of grades or certificate of accomplishment, I don't exactly give myself a very tough workload.
They aren't so much making a whole game, as they are implementing certain design aspects in new programming APIs. Anyway, enough of the boring stuff, lets get to the fun!
...okay, well, let's get to the less than exciting game fractions...
mapeditr.zip contains my simplified isometric map editor (the 3/4 perspective kind like those found in most Strategy RPGs). It was done with the DirectX 8 SDK, so it should run on any DirectX 8 or higher compatible computer. The graphics files need to be in the same folder as the exe, but you can mess around with them to change the look of the map tiles and such. Check out the included readme file for the controls and all the exciting gameplay elements*.
sidescrl.zip contains my foundation for a sidescroller engine. Based on the widely successful Tama-chan Franchise, you can watch in amazement as Tama walks left, right, ducks and jumps! He can also hide in his shell but only sissies do that. The main focus of this was keyboard input handling, physics, and animation. Collision Detection was done on a basic level, so expect to have to use the Backspace key often to rescue Tama from the mysterious abyss when he falls through the floor/walls.
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*Map Editor does not include exciting gameplay elements*