Esta es una guía de ayuda para manejar el teclado de Aces High, a la vez que una explicación del sistema de vistas, la radio y los comandos que se pueden usar en vuelo.

Teclado general

CLIPBOARD

[ESC]

 

ZOOM MAP IN

[INSERT]

MESSAGE WINDOW SIZE

[~]

 

ZOOM MAP OUT

[DELETE]

RADIO 1

[/]

 

SCREEN INFO

[CTRL][I]

RADIO 2

[SHIFT][/]

 

TOGGLE ICONS

[ALT][I]

RADIO 3

[CTRL][/]

 

GROUND CLUTTER

[CTRL][C]

RADIO 4

[ALT][/]

 

SAVE SCREEN

[ALT][S]

MIC

[T]

 

TOGGLE HIGHLIGHT SQUAD

[CTRL][S]

TOGGLE RECORD FILM

[ALT][R]

 

 

 

Teclas usables en vuelo

Control del motor

START ENG 

[E]

 

THROTTLE DOWN

[-]

SELECT ENG 1

[SHIFT][1]

 

THROTTLE UP

[=]

SELECT ENG 2

[SHIFT][2]

 

THROTTLE ZERO

[SHIFT][-]

SELECT ENG 3

[SHIFT][3]

 

THROTTLE FULL

[SHIFT][=]

SELECT ENG 4

[SHIFT][4]

 

DECREASE RPM

KEYPAD [-]

START ALL ENGS

[SHIFT][E]

 

INCREASE RPM

KEYPAD [+]

WEP

[P]

 

 

 

Controles de vuelo

LOWER FLAPS

[Q]

 

TRIM ELEV UP

[K]

RAISE FLAPS

[W]

 

TRIM ELEV DOWN

[I]

RUDDER LEFT

[A]

 

TRIM RUDDER LEFT

[J]

RUDDER CENTER

[S]

 

TRIM RUDDER RIGH

[L]

RUDDER RIGHT

[D]

 

TRIM AIL LEFT

[M]

AUTO PILOT LEVEL

[X]

 

TRIM AIL RIGHT

[COMMA]

AUTO PILOT ANGLE

[SHIFT][X]

 

DIVE BRAKE

[SHIFT][C]

AUTO PILOT CLIMB

[ALT][X]

 

GEAR

[G]

Controles de freno                                                     Controles de salto en paracaidas

LEFT WHEEL BRAKE

[C]

 

BAIL OUT

[ENTER]

RIGHT WHEEL BRAKE

[V]

 

OPEN CHUTE

[O]

WHEEL BRAKE

[SPACE]

 

 

 

Controles de armas

FIRE PRIMARY WEAPON

[F]

 

SELECT PRIMARY WEAPON

[\]

FIRE SECONDARY WEAPON

[B]

 

SELECT SECONDARY

[BACKSPACE]

FIRE BOTH.

[N]

 

OPEN BOMB DOORS

[O]

Control de daños

DISPLAY DAMAGE

[CTRL][D]

 

FIRE PRIMARY WEAPON

DI_BUTTON_1

 

 

 

FIRE SECONDARY

DI_BUTTON_2

FUEL TANK

[SHIFT][F]

 

FIRE BOTH.

DI_BUTTON_3

Cambio de puesto en el avión

POSITION 1

[1]

 

POSITION 6

[6]

POSITION 2

[2]

 

POSITION 7

[7]

POSITION 3

[3]

 

POSITION 8

[8]

POSITION 4

[4]

 

POSITION 9

[9]

POSITION 5

[5]

 

 

 

Controles de los artilleros

FIRE ALL

[F]

 

FIRE ALL

DI_BUTTON_1

FIRE POSITION 

[B]

 

FIRE POSITION

DI_BUTTON_2

AUTO PILOT LEVEL

[X]

 

 

 

AUTO PILOT CLIMB

[ALT][X]

 

 

 

Teclas para lo vehículo

TOGGLE ENGINE

[E]

 

FIRE PRIMARY

[F]

SHIFT UP

[Q]

 

FIRE SECONDARY

[B]

SHIFT DOWN

[W]

 

FIRE BOTH

[N]

Grabadora

REWIND

[R]

 

FAST FORWARD

[F]

PLAY

[P]

 

PLAY SLOWER

[KEYPAD][-]

FRAME

[A]

 

PLAY FASTER

[KEYPAD][+]

STOP

[S]

 

 

 

Sistema de vistas

DEFAULT VIEW

[F1]

 

PADLOCK

[F11]

VIEW MODE INTERNAL

[F2]

 

PADLOCK CENTER TARGET

[TAB]

VIEW MODE EXTERNAL

[F3]

 

PADLOCK NEXT TARGET

[SHIFT][TAB]

VIEW MODE CHASE

[F4]

 

PADLOCK TOGGLE FRIENDLY

[CTRL][TAB]

VIEW MODE FIXED

[F5]

 

FULL VIS

[SHIFT][F1]

VIEW MODE BOMB SIGHT

[F6]

 

MEDIUM VIS

[SHIFT][F2]

VIEW MODE SNAP

[F7]

 

SHORT VIS.

[SHIFT][F3]

VIEW MODE PAN

[F8]

 

ZOOM IN

[[]

VIEW MODE INSTANT

[F9]

 

ZOOM OUT

[]]

SAVE HEAD POSITION

[F10]

 

TOGGLE ZOOM

[Z]

Las siguientes vistas corresponden al teclado numérico

LOOK FWD LEFT

[7]

 

LOOK RIGHT

[6]

LOOK FWD

[8]

 

LOOK BACK LEFT

[1]

LOOK FWD RIGHT

[9]

 

LOOK BACK

[2]

LOOK LEFT

[4]

 

LOOK BACK RIGHT

[3]

LOOK UP

[5]

 

LOOK DOWN

[0]

Las siguientes vistas usan las teclas llamadas como sigue

MOVE UP

[PAGE UP]

MOVE BACK

[DOWN ARROW]

MOVE HOME

[HOME]

LOOK LEFT

DI_HAT_1_LEFT

MOVE DOWN

[PAGE DOWN]

LOOK RIGHT

DI_HAT_1_RIGHT

MOVE FWD

[UP ARROW]

LOOK BACK

DI_HAT_1_DOWN

MOVE LEFT

[LEFT ARROW]

LOOK FWD

DI_HAT_1_UP

MOVE RIGHT

[RIGHT ARROW]

 

 

Las siguientes vistas deben ser asignadas

STICK SET 1

[VOID]

LOOK FRONT UP RIGHT

[VOID]

STICK SET 2

[VOID]

LOOK FRONT DOWN

[VOID]

STICK SET 3

[VOID]

LOOK FRONT DOWN LEFT

[VOID]

STICK SET 4

[VOID]

LOOK FRONT DOWN RIGHT

[VOID]

LOOK UP LEFT

[VOID]

LOOK BACK UP

[VOID]

LOOK UP RIGHT

[VOID]

LOOK BACK UP LEFT

[VOID]

LOOK DOWN LEFT

[VOID]

LOOK BACK UP RIGHT

[VOID]

LOOK DOWN RIGHT

[VOID]

LOOK BACK DOWN

[VOID]

LOOK FRONT UP

[VOID]

LOOK BACK DOWN LEFT

[VOID]

LOOK FRONT UP LEFT

[VOID]

LOOK BACK DOWN RIGHT

[VOID]

Sistema vistas

The view system consists of 5 view modes and 3 direction modes.  The view modes are internal, external, chase, fixed, and bombsight.  The direction modes are snap, pan, and instant.  Here's how they work:

[F1] Default View- This keypress returns you to internal snap mode from whatever view mode or setting you were in.

[F2] Internal View Mode- This takes your view point back inside the plane without changing your direction mode.

[F3] External View- Moves the camera outside the plane and keeps its position relative to the plane.

[F4] Chase View- Like External View, but with a lag.

[F5] Fixed View- Takes you to an external view that is fixed in space.

[F6] Bomb sight- Moves you to the bombardier position on planes that have them.  Looking down will then put you in the bomb sight.

[F7] Snap Mode- The camera quick-pans between each of your views.

[F8] Pan Mode- Camera pans using the view keys.

[F9] Instant- Views shift instantly without the pan of the snap mode.

[] Bracket keys control your camera distance in external view and allow you to change your field of view in zoom mode.

[Left] and [Right] arrow keys move your head side to side.

[Up] and [Down] arrow keys move your head forward and aft.

[PageUp] and [PageDown] keys move your head up and down.

[F10] saves your head position.

[HOME] returns you to the default head position.

[Z]- Zoom mode. Toggles you between the default 90 degree field of view and a narrower field of view.  The exact field of view you want in the zoom mode can be controlled with the bracket keys.

Keypad views- A standard numeric keypad view system with [0] as a down view.

There are also two separate forward views.  The normal one requires no keypress while the alternate forward view uses [8]. This lets you map two different head positions to a forward view.

Aces High also has a built-in keymapper that lets you reassign functions to whatever keys you want. Key assignments can even be changed while you're inflight.

Example: I want to make it so my back view in the P-51 looks around the headrest. While holding down my backview I press the arrow keys and [pageup]/[pagedown] keys to achieve my desired viewpoint. Once I'm there, I hit F10 to save it.  Now everytime I look in my back view, my head position will be in this new spot. This can be done separately to all 27 views.

Radio

There are four radios to tune to any channel.  The channels are:

Channel 1 - Players may broadcast to everyone.  This text shows up as gray in the message buffer.

Channel 2 - The country channel allows players to broadcast just to their countrymen.  This text shows up as green in the message buffer.

Channel 3 - The room channel allows players to broadcast to anyone in the room.  When in flight, everyone else in flight is in the room.  This text shows up as purple in the message buffer.

Channel 4 - The squad channel allows players to broadcast to their squad mates.  This text shows up as red in the message buffer.

Channel 5 - The plane channel allows players to broadcast to gunners and observers within their plane.  This will not be available in the initial beta.

Channels 100-199 - Anyone tuned to the same channel in this range and also in your country will hear you.  This text shows up as yellow in the message buffer.

Channels 200-299 - Anyone tuned to the same channel in this range will hear you, regardless of country.  This text shows up as yellow in the message buffer.

Private channels are tuned using the GameID.  This text shows up as white in the message buffer.

Dot commands

COMANDOS UTILIZABLES EN CUALQUIER MOMENTO

.radio Number Channel                       (Tune a radio)

.squelch GameID

.unsquelch GameID or ALL

.wingman GameID                               (Highlights your wingman)

.accept GameID                                  (Accepting a .join)

.decline GameID                                  (Declining a .join)

.sqdinvite GameID

.sqdaccept

.sqddecline

.sqdpermission GameID Permissions     (See * below)

.sqdwithdraw

.sqddisband

.sqdeject GameID

.sqdname SquadName

COMANDOS USABLES EN VUELO

.ef                                                       (End flight)

.speed MPH                                        (Valid speed range is 100 to 400 MPH)

.salvo Dropcount                                  (Valid range is 1 to 100)

.delay TimeInSecs                                (Valid range is 0.05 to 1.0)

COMANDOS USABLES SOLO CUANDO NO ESTAS EN VUELO

.fly

.country Number                                 (The country number must be from 1 to 3.)

.move Type Number

.move 2 1 would take you to tower at field 2

.move 2 2 would take you to the map room at field 2

.move 2 3 takes you to hanger at field 2

 If you leave off Number it just defaults to the tower.

.handle YourHandle

.plane Number

.ord GroupNumber LoadoutNumber

.fuel FuelLoadIndex                            (The fuel load index must be from 0 to 3.)

.score

.join GameID

.unjoin GameID

.changeid NewGameID                      (Only changes the ID case.)

* Squad Permissions

Permission Value                 Permission

          2                Can invite new members to the squad

          4                Can change the squad name

8                                Can eject squad members

 

Adding numbers together gives multiple permissions.

Example:  If Permissions=6, GameID can invite new members and change the squad name.

 

 

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