All BlackEagle operatives go through a six week training regimen upon employment with the company. The Entry Training Course, held at a company facility near Atlanta, Georgia, familiarizes operatives with their company and its resources. It ensures that all operatives, regardless of (meta)humanity and background, have the basic skills necessary for survival and success. What follows is a listing of the minimum skill requirements for employment at BlackEagle/BlackEagle.
Active Skills Knowledge Skills Assault Rifle 2
Pistol 2
Submachine Gun 2
Unarmed Combat 4[Academic] Military Science/Tactics 1/3
Karma Total: 31The applicant must also have any one of the following skill groups. Note that all of these skills groups have Karma Total on them. This is how much Karma a Character must spend purchasing these, assuming that the appropriate attributes are at a 5 or higher. This is for any character who is still running the shadows who wants to go legit, so to speak. BlackEagle/BlackEagle will train you to make sure you have the right stuff. Otherwise the Skill groups are meant to be used as a base for new characters....Some of these a new character can not start with. The primary example is Field Medic. It requires one to have Biotech/First Aid and Surgery, but a new character can only start with one of the specialization's.
Covert Entry Active Skills Knowledge Skills Computer(Int) 2
Electronics(Int)/Maglocks 3/5
Electronics B/R(Int) 3[Background] Electronics/Maglocks 3/5
[Background] Electronics B/R 3Karma Total: 43
Demolitions Training Active Skills Knowledge Skills Demolitions(Int) 4
Electronics(Int) 2
[Background] Demolitions 4
[Academic] Engineering/Chemical 2/4
[Academic] Engineering/Civil 2/4Karma Total: 43
Field Medic Active Skills Knowledge Skills Biotech(Int)/First Aid 3/5
Biotech(Int)/Surgery (3)/5
[Background] Biotech/First Aid 2/4
[Background] Biotech/Surgery (2)/4
[Academic] Medicine/Pharmaceutical 2/4Karma Total: 34
Flight School Active Skills Knowledge Skills Fixed Wing Aircraft(Rea)/Remote Op 3/5
Rotor Aircraft(Rea)/Remote Op 3/5[Background] Fixed Wing Aircraft/Remote Op 3/5
[Academic] Navigation/Air 1/3Total Karma: 40
Hacking Skills Active Skills Knowledge Skills Computer(Int)/Decking 3/5
Computer(Int)/Programming (3)/4[Background] Computer/Decking 3/5
[Sixth World] Data Havens 3Total Karma: 32
Investigations Training Active Skills Knowledge Skills Negotiation(Cha)/Con 1/3
Negotiation(Chr)/Fast Talk (1)/4
Stealth(Qck)/Alertness 3/5[Academic] Law/Criminal 1/3
[Academic] Police Science/Forensics 2/4Total Karma: 32
Personal Security Active Skills Knowledge Skills Car(Rea)/Cars 3/5
Stealth(Qck)/Alertness 1/3
Leadership(Cha)/Tactics 2/4[Academic] Military Science/Tactics 2/4
Total Karma: 32
Surveillance Training Active Skills Knowledge Skills Electronics(Int) 3
Stealth(Qck)/Hiding 2/4
[Technical] Photography(Int) 2[Background] Electronics 3
[Background] Photography 2Total Karma: 30
Magical Skills Active Skills Knowledge Skills Sorcery(Wil) or Conjuring(Wil) 4
(For Physical Adepts, use any of the skill groups from those listed above. Thank you.)[Background] Sorcery or Conjuring 4
[Academic] Magical Theory 4
Total Karma: 35