Book of Battles
Mid War Scenarios
Carnage before the
Description: The
Germans broke into the city of
Forces:
3 Infantry Platoons
2 Mechanized Support units
Soviets:
2 Rifle companies
2 Foot support units
Layout: The
battlefield is the city of
Starting Positions: The Germans start at least 12 inches away from the Russians on a short board edge. The Soviets can set up anywhere on the board. Up to half of the Soviet units may start hidden.
Objectives: The Germans must exit at least 25 men off the opposite board edge by turn 12. The Russians win if the German player cannot make the objective.
Special Rules: None.
Carnage before the
Description: The Germans had been checked. The Soviets held the Germans back, but more reinforcements have arrived on both sides.
Forces:
3 Infantry platoons
2 Mechanized support units
1 Artillery unit
Soviet:
1 Infantry company
2 Mechanized support units
2 Artillery units
1d6 Marine squads
Layout: See Part 1, but in the middle of the board should be a statue and a city square.
Starting Positions: The Germans set up 18 inches way from the statue. The Soviets can set up anywhere. The Soviets can set up half the force hidden.
Objectives: The Germans must capture the square and kill all Russians within 6 inches of the statue. The Soviets must hold the statue and square at all costs.
Special Rules:
None.
Carnage before the
Description: The
Germans were in defeat, and they couldn’t handle the rough Russian Winter. Meanwhile, the Russians had cut off the
Forces:
2 infantry platoons
1 Foot support platoon
Soviet:
2 Tankovaya companies
2 infantry companies
2 Mechanized support units
Points Match: The Russians must be a strong mix of foot and mechanized forces, and must be at least twice the point value of the Germans.
Layout: The
battlefield is the city of
Starting Positions: The Soviets start at least 12 inches away from the Germans on a short board edge. The Germans can set up anywhere on the board. Up to half of the German units may start hidden.
Objectives: The Russians must destroy the German force by turn 12.