Military Treatise

     There are basically 4 weapon systems in the late middle ages:

     Light infantry (LI):

They are the missile armed soldiers. They are bow and harquebus armed troops. They had very little armor; it was mainly leather with some mail. They maybe had a helmet. They were defenseless against cavalry. They usually hid behind HI when cavalry charges.

     Heavy infantry (HI):

They were dismounted knights, men-at-arms, and the armored pike men. They were usually armed with a pike. They had a lot of armor.  They were not good in combat; they were only good for defense against cavalry.

     Light cavalry (LC):

They were the missile-armed horsemen. Actually, there were not that many in the middle ages. Mainly the Turks used LC. They had little armor and were generally bow-armed. During the 1500s, they started using pistols. Most armies began using Reiter tactics: fire at the HI until enough HI are dead and enough holes in the ranks are formed, so they can charge and break up the company with shock action with sabres.

     Heavy Cavalry (HC):

They were the mounted knights. They had lances and heavy armor. They were vulnerable against LI and harquebusiers, so LI were incorporated in their companies. Pikes made HC even more vulnerable, so in 1500-1600 they were phased out and LC used.

 

     The first firing weapon used during this time was the harquebus. It was inaccurate, it took a long time to load, and it was just old. The nest weapon was the long matchlock. Both the harquebus and the long matchlock were matchlocks. The long one was more powerful (20mm caliber: the size of the WW2 German light AA gun), and would be a better weapon, a club, if in a hand-to-hand fight. The only problem was that the muskets require a slow match and if too close to a fellow musketeer the powder would blow up and kill the musketeers. Next was the socket bayonet. The socket bayonet was good for defense against cavalry, like it was a pike that could shoot. The final breakthrough of this time was the flintlock musket.

     The advent of the musket changed much of the tactics. The Spanish formed their pike squares with every other rank being light infantry with shields. Other armies took up this formation, but only with the changed rank being musketeers. The Swedish and the Danish changed everything. The standard unit went from the square to the battalion. The battalion contained a company of pikes and 2 companies of muskets. The musketeers were in 6 ranks. The first 3 would fire, and then they would go back and ranks 4-6 move forward and fire. Thus a constant fire is kept up.

     The musketeers were vulnerable to cavalry charges. They would retreat and form up behind the pikes, or they would form up and the pikes would surround them and they fire over the pike men’s heads.

 

     As early as the Greeks, the use of pikes were discovered and exploited. Greek hoplites would charge each other, the phalanxes would collided, and fight until one side gets about 15% casualties and flees.

     The armies during the "Age of Reformation" used pikes too. They were used mainly for anti-cavalry, because the heavy cavalry had lances. The pikes could fight of a cavalry charge and win. The light infantry would hide behind the pikes until the horsemen retreat, and then they would pop out and shoot the fleeing cavalry. Pikes have shock value too. A charging square of pike men will most likely freak out some inexperienced light infantry and they will run.

     In combat, the pike men were not very good. Put yourself in their position: try to balance a 14-foot spear and kill a person in front of you. If you actually are able to control the pike, than you might have a chance of actually hitting the enemy. In all, the pike units were vulnerable. A charging enemy could form a wedge and break the square in half. Light infantry or light cavalry could shoot holes into the pike ranks. After a few volleys, the light cavalry can charge, sabres swinging, and destroy the pike men. The pike remained a defensive weapon. There were generally 2 musketeers to every pike men.

     The pike men were generally formed in rectangular or square units. The Swiss were the first to really utilize the square phalanx. The Spanish tried a unit having a rank of light infantry, a rank of pike men, a rank of light infantry, etc. The Swedish tried the "battalion" method: a company of pike men 6x36 men and two companies of 6x16 musketeers. A 1-gun battery supported them. That was the peak of the pikes power. After the creation of the socket bayonet in the 1690s, the pike was completely phased out.

 

What this means for LOTR?

 

LI: Goblins, Orcs, men of Gondor, Rohirrim infantry, elves.

HI: High elven spearmen, uruk pike men, uruk swordsmen; Uruk swordsmen can serve as LI at the gamer’s choice.

LC: Rohirrim cavalry, warg riders.

HC: Knights of Gondor.

 

     For obstacles, HI get a -1 penalty for the rolls. HI get a -1" modifier for all movement when in company formation. HI also get a +1 F value when fighting Cavalry, or just a +1 modifier to all combat rolls with cavalry.

 

Harquebus:

Range 20"

Strength 3

 

Matchlock:

Range 24"

Strength 4

 

     Soldiers armed with non-flintlocks must stand at least 1" away from the fellow soldiers on the flanks but not front/rear, but at the same time must stay in uniformity and unit formation.  Soldiers cannot move/shoot with a matchlock or a harquebus. The matchlock requires a stick to hold the gun on since they are heavy.  The soldiers can move within the ranks for no penalty.  A full turn of reloading is required for the harquebusier.

 

 

     When the uruk pike men company charges, the enemy charged must take a courage test. When the pike men go against LI, they have a -1 penalty to their combat rolls. When going against other pike men, pike-armed companies can choose to do a "pike push." instead of fighting, the soldiers can push the opposite phalanx. Roll 5 dice per 6 pike men, and add up the totals. The one with the higher roll wins, and the other company goes back 2". The soldiers remain in base contact. Either company can choose to flee the next turn or still do the push.

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