Late War USA Airborne v2.3

Special Rules

Officer: Gets a 4+ save if wounded.

Transports: The Willy’s Jeep

 

Sh

D

W

C

M

P

 

Willy’s Jeep

-

6

1

5

14

5

5CP, open hull, fast

 

Core Units

+Paratroop platoon

-HQ: 75 points

  Lieutenant

  Staff Sergeant

  6 Privates

-1-3 sections: 105 points

  Staff Sergeant

  Private with .30 MMG

  10 Privates

 

F

D

C

P

 

Private

4/4

5

5

8

M1 Carbine, grenades

Staff Sergeant

4/4

5

5

12

M1 Thompson, .45 pistol

Lieutenant

4/4

5

5

16

M1 Carbine, .45 pistol, officer

 

+Glider platoon

-HQ: 75 points

  Lieutenant

  Staff Sergeant with M1 Thompson

  6 Privates

-1-3 Sections: 100 points

  Staff Sergeant

  Private with BAR

  10 Privates

 

F

D

C

P

 

Private

4/4

5

5

8

M1 Carbine, grenades

Staff Sergeant

4/4

5

5

12

M1 Thompson, .45 pistol

Lieutenant

4/4

5

5

16

M1 Carbine, .45 pistol, officer

 

+ Airborne Engineer platoon

-HQ: 50 points

  Lieutenant

  Staff Sergeant with M1 Thompson

  3 Engineers

-1-3 sections: 88 points

  Sergeant

  Engineer with BAR

  8 Engineers

 

F

D

C

P

 

Engineer

4/4

5

5

8

M1 Carbine

Staff Sergeant

4/4

5

5

12

M1 Carbine, .45 pistol

Lieutenant

4/4

5

5

16

M1 Thompson, .45 pistol, officer

1 Engineer per squad can buy a flamethrower for 10 points or a M1 Bazooka for 10 points.  Each Engineer can buy demolitions for 2 points each.

 

+Air Support

Phosphorous rockets, machine guns: 5 points; drop tanks, bombs, rockets: 10 points. 

 

Foot Support Units

+Glider Company Command

-1 HQ unit: 100 points

  Captain

  Staff Sergeant

  Private with M1 Bazooka

  3 Privates

  Private with radio and .45 pistol

-0-1 Machine gun squads: 60 points

  2 Privates with .30 cal MMG

  4 Privates

-0-1 Mortar squads: 90 points

  3 Privates with 60mm mortars

  6 Privates

-0-1 anti-tank squad: 80 points

  3 Privates with M1 Bazookas

  3 Privates

 

F

D

C

P

 

Private

4/4

5

5

8

M1 Carbine, grenades

Staff Sergeant

4/4

5

5

12

M1 Thompson

Captain

4/3

5

6

24

M1 Thompson, .45 pistol, officer

The HQ squad can buy up to 2 Willy’s Jeeps.  The company command can be purchased only if two or more Glider platoons are purchased.

 

+Paratrooper Company Command

-1 HQ unit: 100 points

  Captain

  Staff Sergeant

  Private with M1 Bazooka

  Private with radio and .45 pistol

  3 Privates

-0-1 Machine gun squads: 60 points

  2 Privates with .30 cal MMG

  4 Privates

-0-1 Mortar squads: 30 points

  Private with 60mm mortar

  2 Privates

 

F

D

C

P

 

Private

4/4

5

5

8

M1 Carbine, grenades

Staff Sergeant

4/4

5

5

12

M1 Thompson

Captain

4/3

5

6

24

M1 Thompson, .45 pistol, officer

The company command can be purchased only if two or more paratrooper platoons are purchased.

 

+Glider Anti-tank platoon

-1-3 Antitank gun teams: 45 points

  Private with 57mm AT gun

  3 Privates

 

F

D

C

P

 

Private

4/4

5

5

8

M1 Carbine

Each Antitank gun can be towed by 1 Willy’s Jeep.

 

Artillery Units

+Pack Howitzer platoon

1-3 75mm Howitzers: 55 points each

 

Special Characters

+ General John Wayne Paratrooper

 

F

D

C

P

 

Wayne

4/3

5

5

110

M1 Thompson, .45 pistol

General: He gets a 4+ save for each wound.  He can also receive up to 2 wounds.

Inspirational: Squads within 12 inches can re-roll its courage test if failed.

He must be the commander of the paratroop company headquarters.

 

Weapons

 

S

R

ROF

T

Notes

M1 Carbine

2s

24

2

-

SA

M1 Thompson

3s

16

4

-

SA

.45 pistol

3s

12

2

-

SA

BAR

3s

24

3

-

FA

.30 MMG

3s

24

4

-

SA

M1 Bazooka

5t

36

1

-

FA

Flamethrower

5s

8

1

2x2

3 shots, FA

Grenades

5s

8

1

2x2

FA

60mm Mortar

5h

60

1

2x2

smoke

57mm AT

7t

30

1

-

HE

75mm pack howitzer

6h

-

1

2x2

Off-board, smoke

Bombs

6sth

-

1

2x2

Hits flank armor

Rockets

8ts

-

1

2x4

Hits flank armor

Phosphorous rockets

3s

-

1

2x2

Automatically pins

Machine guns

4s

8

6

-

 

 

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