Late War USA v4.1

Special Rules:

Officer: Get a 4+ save if wounded.

Veteran: For 10 points a squad, a core unit platoon can be made veteran.  The whole platoon must be upgraded.  M1 Garands can be replaced with M1 Carbines or M3A1 Grease Guns, and the courage value of each figure is increased by +1.

Transports:

 

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M3A1

4+

8

1

5

14

10

.50 HMG, 12CP, open top, 2 crew, fast

Willy’s Jeep

4+

6

1

5

14

5

5CP, open hull, fast

2˝ ton truck

4+

7

1

5

12

10

10CP, 2 crew, open top

M20

4+

9

1

5

14

10

5CP, .50 HMG, open top, fast

M8

4+

9

1

5

14

10

4CP, 37mm, .30 MMG, open top, fast

The transports can buy the following upgrades: heavy camouflage (5 points); pintle .30 MMG (Jeep only, 5 points); pintle .50 HMG (10 points, Jeep and truck only).

 

 

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Vehicle Crew

3/4+

4

3

-

M3A1 Grease Gun

 

Core Units

+Armored Rifle platoon

-HQ: 120 points

  Lieutenant

  Staff Sergeant with M1 Garand

  Private with M1 Bazooka

  7 Privates

  M3A1

-0-1 Mortar squad: 75 points

  Staff Sergeant

  Private with M1 Bazooka

  Private with 60mm Mortar

  3 Privates with M1 carbines

  M3A1

-1-2 Rifle squads: 100 points

  Staff Sergeant

  Corporal

  Private with BAR

  7 Privates

  M3A1

-0-1 Machine gun squads: 100 points

  Private with M1 Bazooka

  2 Privates with .30 MMG

  Private with .50 HMG

  7 Privates with M1 carbines

  M3A1

 

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Private

4/4+

4

4

8

M1 Garand, grenades

Corporal

4/4+

4

4

10

M1 Garand

Staff Sergeant

4/4+

4

5

12

M1 Carbine, .45 pistol

Lieutenant

4/4+

4

5

16

M1 Carbine, .45 pistol, officer

 

+Rifle platoon

-HQ: 50 points

  Lieutenant

  Staff Sergeant

  3 Privates

-1-3 Rifle squads: 100 points

  Staff Sergeant

  Corporal

  Private with BAR

  9 Privates

 

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Private

4/4+

4

4

8

M1 Garand, grenades

Corporal

4/4+

4

4

10

M1 Garand, grenades

Staff Sergeant

4/4+

4

5

12

M1 Garand, .45 pistol

Lieutenant

4/4+

4

5

16

M1 Carbine, .45 pistol, officer

 

+Engineer platoon

-HQ: 60 points

  Lieutenant

  Staff Sergeant

  3 Engineers

-1-3 Engineer squads: 85 points

  Sergeant

  Corporal

  Engineer with BAR

  7 Engineers

 

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Engineer

4/4+

4

5

8

M1 Carbine

Corporal

4/4+

4

5

10

M1 Carbine

Staff Sergeant

4/4+

4

5

12

M1 Carbine, .45 pistol

Lieutenant

4/4+

4

5

16

M1 Carbine, .45 pistol, officer

Can buy 2 Jeeps for the Headquarters and enough M3A1 transports for the squads

1 Engineer per squad can buy a flamethrower for 10 points, a sticky bomb for 10 points, or a Bangalore torpedo for 20 points.

 

+Tank Platoon

  1-5 of the following: M4A1 or M4A3

 

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M4A1

4+

6/4A

2

5

12

50

75mm, 2x .30 MMG, 5 crew

M4A3

4+

6/4A

2

5

12

50

75mm, 2x .30 MMG, 5 crew

Vehicles in this platoon can have the following upgrades: pintle .50 HMG (10 points); gyro stabilizer (10 points); communications (15 points); heavy camouflage (5 points); sand bags (5 points); tread guards (5 points).

Each vehicle can be upgraded to 76mm gun for 10 points.

 

+0-1 Reconnaissance Platoon

-HQ: 50 points

  Lieutenant

  2 Privates

  Jeep with radio

-1-2 Reconnaissance squads: 75 points

  Staff Sergeant

  Private with light radio and M1 Carbine

  3 Privates

  M20 Scout car

-1-3 Scout squads: 45 points

  Staff Sergeant

  Private with light radio and M1 Carbine

  Private

  Jeep

 

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Private

4/4+

4

5

8

M1 Carbine, grenades

Staff Sergeant

4/4+

4

6

12

M1 Carbine, .45 pistol

Lieutenant

4/4+

4

6

16

M1 Carbine, .45 pistol, officer

A Reconnaissance squad can be mounted in a M8 scout car for free, but it will lose a Private.

Any M1 Carbine can be exchanged with a M1 Garand or M3A1 Grease Gun for free.

The Reconnaissance platoon is a Recon unit.

 

+Air Support

Phosphorous rockets, machine guns: 10pt.  Drop tanks, bombs, rockets: 20pt. 

 

Foot Support Units

+Weapons platoon

-HQ: 50 points

  Lieutenant

  Staff Sergeant

  3 Privates

-0-2 Machine Gun squads: 85 points

  2 Privates with .30 MMG

  Private with .50 HMG

  6 Privates

-0-1 Mortar squad: 80 points

  3 Privates with 60mm mortars

  6 Privates

-0-1 Bazooka squads: 60 points

  3 Privates with M1 Bazookas

  3 Privates with M1 Carbines

 

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Private

4/4+

4

4

8

M1 Garand, grenades

Staff Sergeant

4/4+

4

5

12

M1 Garand, .45 pistol

Lieutenant

4/4+

4

5

16

M1 Carbine, .45 pistol, officer

The platoon can buy up to 4 M3A1 transports.  The Platoon has a maximum of three squads along with a HQ unit.

 

+Rifle Company Command: 100 points

  Captain

  Staff Sergeant

  Private with Radio and M1 Carbine

  7 Privates

 

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Private

4/4+

4

4

8

M1 Carbine, grenades

Staff Sergeant

4/4+

4

5

12

M1 Carbine

Captain

4/3+

4

6

24

M1 Carbine, .45 pistol, officer

One Private may buy a M1 Bazooka for 5 points.

The Company command may be purchased if two or more rifle platoons are purchased.

 

+Mortar Platoon

-HQ: 70 points

  Staff Sergeant

  7 Privates

-1-3 Mortar squads: 75 points

  2 Privates with 81mm mortars

  6 Privates

 

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Private

4/4+

4

4

8

M1 Garand, grenades

Staff Sergeant

4/4+

4

5

12

M1 Garand, .45 pistol

Each section can buy a M1 Bazooka for 5 points. 

 

+Antitank gun platoon

-HQ: 35 points

  Staff Sergeant

  3 Privates

-1-3 Antitank gun teams: 45 points

  Private with 57mm Antitank gun

  3 Privates

 

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Private

4/4+

4

4

8

M1 Garand, grenades

Staff Sergeant

4/4+

4

5

12

M1 Garand, .45 pistol

The 57mm Antitank guns can be upgraded to 3-inch antitank guns for 10 points.

Each antitank gun team can be transported in M3A1 half-tracks; the HQ can be transported in a jeep.

 

+0-1 Antiaircraft gun platoon

-HQ: 35 points

  Staff Sergeant

  3 Privates

-1-3 Antiaircraft gun teams: 55 points

  Private with 37mm Antiaircraft gun

  3 Privates

 

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Private

4/4+

4

4

8

M1 Garand, grenades

Staff Sergeant

4/4+

4

5

12

M1 Garand, .45 pistol

The 37mm Antiaircraft gun can be upgraded to quad .50 HMG for 15 points.

Both guns are static; they can be transported in trucks; the HQ can be transported in a jeep.

 

+0-3 Sniper

 

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Sniper

3/4+

4

4

15

M1903 with scope, sniper

 

Mechanized Support Units

+Tank Company Command

  1-2 M4A1 or M4A3; 0-2 M4A3 CS; 0-1 M32

 

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M4A1

4+

6/4A

2

5

12

50

75mm, 2x .30 MMG, 5 crew

M4A3

4+

6/4A

2

5

12

50

75mm, 2x .30 MMG, 5 crew

M4A3 CS

4+

6/4A

2

5

12

60

105mm, 2x .30 MMG, 5 crew

M32 ARV

4+

6/4A

2

5

12

65

.30 MMG, smoke mortar, ARV, 5 crew

The company command can only be fielded if 2 or more tank platoons are purchased.

Vehicles in this platoon can have the following upgrades: pintle .50 HMG (10 points); gyro stabilizer (10 points, M4A1 and A3 only ); communications (15 points); heavy camouflage (5 points); sand bags (5 points); 0-1 M1 Bulldozer (15 points, M4A3 CS only).  Each 75mm gun can be upgraded to 76mm for 10 points.

The M32 is restricted to towing vehicles that are M4 variants or lighter.

 

+Light Tank platoon

  1-5 of the following: M5A1 or M24

 

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M5A1

4+

7/4A

1

5

14

30

37mm, 2x .30 MMG, 4 crew, fast

M24

4+

4/2A

1

5

14

40

75mm, 2x .30 MMG, 5 crew, fast

Vehicles in this platoon can have the following upgrades: pintle .50 HMG (10 points); gyro stabilizer (10 points); communications (15 points); heavy camouflage (5 points); sand bags (5 points); tread guards (5 points).

 

+Tank Destroyer platoon

1-4 of the following: M10, M18 or M36

 

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M10

4+

3/2A

2

5

14

55

76mm, open top, 5 crew

M18

4+

1/1A

2

5

14

60

76mm, open top, 5 crew

M36

4+

4/3A

2

5

14

65

90mm, open top, 5 crew

Vehicles in this platoon can have the following upgrades: pintle .50 HMG (10 points); heavy camouflage (5 points); sand bags (5 points); armored crew compartment (10 points, M36 only, no longer open top).

 

+Assault Gun platoon.

1-3 of the following: M4A3 CS or M7

 

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M7

4+

5/3A

2

5

12

80

105mm, .50 HMG, 7 crew, open hull

M4A3 CS

4+

6/4A

2

5

12

70

105mm, 2x .30 MMG, 5 crew

The M4A3 CS can have the following upgrades: pintle .50 HMG (10 points); heavy camouflage (5 points); sand bags (5 points). The M7 can have the following: heavy camouflage (5 points).

 

+Self-Propelled Antiaircraft platoon

  1-3 of the following: M15A1, M16

 

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M15A1

4+

8

2

5

14

60

37mm AA, 7 crew, open hull, fast

M16

4+

8

2

5

14

65

Quad .50 HMG, 5 crew, open hull, fast

Vehicles in this platoon can have the following upgrades: heavy camouflage (5 points).

 

+Armored Rifle Company Command: 125 points

  Captain

  Staff Sergeant

  Private with Radio

  7 Privates

  Willy’s Jeep

  M3A1

-0-3 M8 SP Howitzers

 

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Private

4/4+

4

4

8

M1 Carbine, grenades

Staff Sergeant

4/4+

4

5

12

M1 Carbine

Captain

4/3+

4

6

24

M1 Carbine, .45 pistol, officer

 

 

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M8

4+

7/4A

1

5

14

40

75mm howitzer, 4 crew, open top, fast

One Private may buy a M1 Bazooka for 5 points.

The company command may be purchased if two or more armored rifle platoons are purchased.

 

+Heavy Tank platoon

  1-4 of the following: M4A3E2, M4A3E8 or M26

 

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M4A3E2

4+

8/5A

2

5

12

60

75mm, 2x .30 MMG, 5 crew

M4A3E8

4+

8/5A

2

5

12

65

76mm, 2x .30 MMG, 5 crew

M26

4+

9/5A

2

5

12

90

90mm, 2x .30 MMG, 5 crew

Vehicles in this platoon can have the following upgrades: pintle .50 HMG (10 points); gyro stabilizer (10 points); communications (15 points); heavy camouflage (5 points); sand bags (5 points).

 

+0-1 Heavy Recovery Platoon

  1-2 M26 tractors or 1 M25 Dragon Wagon

 

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M26

4+

8

1

5

12

100

.50 HMG, 5 crew, ARV

M25

4+

9

2

5

10

120

.50 HMG, 5 crew, ARV

Either vehicle can tow any vehicle on the battlefield; but the M25 is the only vehicle that can tow the M26.  The M25 cannot be recovered if destroyed.

 

+0-1 Self-Propelled Mortar Platoon

  1-3 M21

 

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M21

4+

8

1

5

14

60

81mm mortar, .50 HMG, 5 crew, open top, fast

 

Artillery Units

+0-2 Regimental Cannon Platoon

  1-3 105mm howitzers: 60 points each

 

+Divisional Field Artillery Battery

  1-3 155mm howitzers: 75 points each.

 

Special Characters

+Sergeant Audie Murphy

 

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Murphy

5/4+

5

5

85

M1 Garand, grenades, officer

Inspirational: His squad can re-roll its courage test if failed, and it can ignore artillery pinning.  It can also move up to 6 inches before the game starts.

He must be the commander of an infantry squad or platoon.

 

+Lieutenant-Colonel Creighton Abrams

 

F

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Abrams

4/3+

5

5

120

M3A1 Grease gun, .45 pistol, M4A3 Sherman, officer

Tank killer: Abrams destroyed more German tanks than any other tank commanders during the war.  He will always get +1 to hit an enemy with his main gun.

Escape Artist: He can add +2 to all bailing out tests.  Should his tank be KO’ed, roll 6+ for him to bail out.

He must be in the tank company command vehicle.

 

Weapons

 

S

R

ROF

T

Notes

M1 Garand

3s

24

2

-

SA

M1 Carbine

2s

24

2

-

SA

M3A1 Grease Gun

3s

16

4

-

SA

.45 pistol

3s

12

2

-

SA

BAR

3s

24

3

-

FA

.30 MMG

3s

24

4

-

SA

.50 HMG

4s

36

3

-

SA

M1903 with scope

3s

36

1

-

 

M1 Bazooka

5t/5s

36

1

-

FA, HE

Flamethrower

5s

8

1

2x2

3 shots, FA

Sticky bomb

8t/5s

-

1

2x2

1 shot, sticky

Bangalore torpedo

9t/7s

-

1

4x2

1 shot, Bangalore

Grenades

5s

8

1

2x2

FA

60mm Mortar

5s

60

1

2x2

 

81mm Mortar

6h

90

1

2x2

Smoke, hits flank armor

57mm AT gun

7t

30

1

-

HE

3-inch AT gun

8t/5s

30

1

-

 

37mm AT

4t/5s

30

2

-

 

37mm Canister

5s

1d6

1

2x2

Use Flame Template

75mm AT

6t

40

1

-

HE, smoke

76mm AT

9t/5s

40

1

-

HE

90mm AT

11t

50

1

-

HE

75mm Howitzer

6h

90

1

2x2

 

105mm Howitzer

8h

120

1

3x3

 

Quad .50 HMG

4sa

12-24

6

-

 

81mm Smoke Mortar

-

40

1

-

Smoke

37mm AA gun

5sa

15-45

2

-

 

105mm howitzer

8h

-

1

3x3

Off-board, smoke

155mm howitzer

12h

-

1

2x4

Off-board

Bombs

6sth

-

1

3x3

Hits flank armor

Rockets

8ts

-

1

2x4

Hits flank armor

Phosphorous rockets

3s

-

1

2x2

Automatically pins, smoke

Machine guns

4s

8

6

-

 

Sticky: Must be used when assaulting a vehicle, replacing grenades.

Bangalore: The engineer must be in base contact with the target he is using the Bangalore against.  Therefore, he will be hit when it is fired.  It will automatically hit its target.

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