D-Day v1.1
I. Introduction
This
army list is a guide for fighting with the specialized vehicles found on
D-Day. Use the rules in the Amphibious
Warfare rules and the Late War England and USA army lists.
II. Landing Craft
+Landing
Craft, Vehicle and Personnel (LCVP or Higgins boat)
|
Sh |
D |
W |
C |
M |
|
|
4+ |
4/4A |
2 |
8 |
2d6 |
4
crew, open top, 36CP |
The
LCVP can be equipped with two pintle .50 HMG.
+Landing
Craft, Utility (LCU)
|
Sh |
D |
W |
C |
M |
|
|
- |
4/4A |
2 |
8 |
2d6 |
4
crew, open top, 40CP |
The
LCU can one non-heavy vehicle for 20 CP.
+Landing
Craft, Assault (LCA)
|
Sh |
D |
W |
C |
M |
|
|
4+ |
4/4A |
2 |
8 |
3d6 |
4
crew, 2x Bren guns, smoke launchers, open top, 35CP |
The
LCA is specifically a British Commonwealth vehicle and cannot be used by the
Americans.
+Truck,
amphibious, 2 1/2 ton 6x6 GMC DUKW (DUKW or Duck)
|
Sh |
D |
W |
C |
M |
|
|
4+ |
8 |
2 |
8 |
12 |
2
crew, open top, 20CP |
The
DUKW can be equipped with a pintle .50 HMG.
+Landing
Craft, Mechanized (LCM)
|
Sh |
D |
W |
C |
M |
|
|
4+ |
5/5A |
4 |
8 |
1d6 |
8
crew, 2x 37mm AA, open top, 10CP and one vehicle |
III. British Funnies
The
Funnies can be grouped into platoons of 1-5 tanks, or they can be attached to
infantry units. Note that unless
otherwise noted, these vehicles are not amphibious. The USA can buy Sherman DD tanks.
+Churchill
Armored Vehicle, Royal Engineers (AVRE)
|
Sh |
D |
W |
C |
M |
P |
|
|
4+ |
9/5A |
2 |
5 |
7 |
80 |
Petard,
Besa MG, 5 crew, heavy |
+Churchill
Mk. IV Bobbins (Bobbins)
|
Sh |
D |
W |
C |
M |
P |
|
|
4+ |
9/5A |
2 |
5 |
7 |
90 |
6lb,
2x Besa MG, roadway, 5 crew, heavy |
The
Bobbins can lay a wooden roadway that is up to 24 inches long. It will permit wheeled vehicles to make their
full movement over the sand.
+Churchill
Mk. IV Bullshorn (Bullshorn)
|
Sh |
D |
W |
C |
M |
P |
|
|
4+ |
9/5A |
2 |
5 |
7 |
75 |
6lb,
2x Besa MG, Bullshorn plow, 5 crew, heavy |
The
Bullshorn can destroy an obstacle if it moves at least 5 inches before touching
it.
+Churchill
Mk. VII Crocodile (Crocodile)
|
Sh |
D |
W |
C |
M |
P |
|
|
4+ |
13/7A |
2 |
5 |
6 |
75 |
75mm,
Bren gun, flamethrower, 5 crew, heavy |
+Sherman
Mk. V Crab (Crab)
|
Sh |
D |
W |
C |
M |
P |
|
|
4+ |
6/4A |
2 |
5 |
12 |
55 |
75mm,
Bren gun, crab mine flail, 4 crew |
The
crab mine flail will automatically destroy a 2x7-inch minefield by entering
it. The vehicle will not be harmed.
+Sherman
Mk. II (M4A1 Sherman for USA) Duplex-Drive (DD)
|
Sh |
D |
W |
C |
M |
P |
|
|
4+ |
6/4A |
2 |
5 |
12 |
55 |
75mm
(75mm US for USA), 2x .30 MMG, 5 crew |
The
Sherman DD will not be able to fire any weapons before it reaches the
shore. Once on land, it will spend half
its movement to drop the waterproof shielding.
It is amphibious.
V. Naval Bombardments
Naval
bombardments can be used during the first turn of a game as off-board
artillery, with a Shoot value of 4+. Up
to 200 points may be purchased per game.
|
Type
|
S |
ROF |
T |
Cost |
|
Battleship
16-inch guns |
15h |
2 |
4x4 |
100 |
|
Battleship
14-inch guns |
14h |
2 |
4x4 |
90 |
|
Destroyer
5-inch guns |
10h |
3 |
2x4 |
80 |
|
Gunboat
rockets |
9h |
4 |
2x4 |
60 |