Da Vinci war gear:
Tank
-tank consists, crew-wise, of 3 slaves, 1 slave-driver, and 3 crossbowmen
-moves 2d6" per turn
-can only be charged if it doesn't move; counts as being defensive barrier, but the attacker cannot enter if it wins
-can be destroyed by artillery, ballista, etc: defense 10
-If shooting at warriors inside: hit them on 6+ only if it moves less than 6"
-crossbowmen inside get no move/shoot penalties
Wings
-troops with them cannot move and shoot
-adds 1d6" per turn to movement
-if in combat, the enemy can chose to destroy wings instead of wounding the warrior
Helicopter
-see the rules for the eagles in the FotR book, but:
-can shoot and move
-cannot be attacked or destroyed except by cannon if it doesn't move (defense 10)
-troops on it can be hit (count as behind a barrier)
-carries 2 crew and 2 crossbowmen