Da Vinci war gear:

Tank

-tank consists, crew-wise, of 3 slaves, 1 slave-driver, and 3 crossbowmen

-moves 2d6" per turn

-can only be charged if it doesn't move; counts as being defensive barrier, but the attacker cannot enter if it wins

-can be destroyed by artillery, ballista, etc: defense 10

-If shooting at warriors inside: hit them on 6+ only if it moves less than 6"

-crossbowmen inside get no move/shoot penalties

 

Wings

-troops with them cannot move and shoot

-adds 1d6" per turn to movement

-if in combat, the enemy can chose to destroy wings instead of wounding the warrior

 

Helicopter

-see the rules for the eagles in the FotR book, but:

-can shoot and move

-cannot be attacked or destroyed except by cannon if it doesn't move (defense 10)

-troops on it can be hit (count as behind a barrier)

-carries 2 crew and 2 crossbowmen

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