1100’s
Crusader Army List
Headquarters: can choose 1 of the
following:
King:
if army 2000pts. +
|
F |
S |
D |
A |
W |
C |
P |
|
5 |
3 |
7 |
2 |
1 |
6 |
200 |
Wargear:
heavy armor, sword, shield, horse
Can
have up to 16 men escort
Prince:
if army 1500pts. +
|
F |
S |
D |
A |
W |
C |
P |
|
5 |
3 |
7 |
2 |
1 |
5 |
100 |
Wargear:
heavy armor, sword, shield, horse
Can
have up to 12 men escort
Baron:
if army 1000pts. +
|
F |
S |
D |
A |
W |
C |
P |
|
5 |
3 |
6 |
2 |
1 |
5 |
75 |
Wargear:
heavy armor, sword, shield, horse
Can
have up to 8 men escort
Count:
if army 500pts. +
|
F |
S |
D |
A |
W |
C |
P |
|
5 |
3 |
6 |
2 |
1 |
5 |
50 |
Wargear:
heavy armor, sword, shield, horse
Can
have up to 4 men escort
Knight:
if army up to 500pts.
|
F |
S |
D |
A |
W |
C |
P |
|
5 |
3 |
6 |
2 |
1 |
4 |
25 |
Wargear:
heavy armor, sword, shield, horse
Escorts:
have to stay within 6” of the commander
0-6
serfs
|
F |
S |
D |
A |
W |
C |
P |
|
2 |
3 |
4 |
1 |
1 |
2 |
6 |
Wargear:
sword, leather armor
0-16
men-at-arms
|
F |
S |
D |
A |
W |
C |
P |
|
4 |
3 |
5 |
1 |
1 |
3 |
11 |
Wargear:
hand weapon, armor.
Can
buy: halberd, shield: 1pt. 2-handed weapon: free
Advisors:
must stay within 12” of commander
0-1
Priest
|
F |
S |
D |
A |
W |
C |
P |
|
5 |
3 |
6 |
2 |
1 |
8 |
50 |
Wargear:
holy relic, mace.
Can
buy a horse for 5 points.
Holy
Relic: all troops within 12” of the priest automatically pass their courage
tests.
Religious
Wrath: When surrounded by enemies, the priest gets S3, D7, and A3
0-3
Arab spies
|
F |
S |
D |
A |
W |
C |
P |
|
5 |
3 |
4 |
1 |
1 |
5 |
15 |
Wargear:
dagger.
Camouflage:
always get a 4+ save if hit by an arrow.
Ambush:
when in difficult terrain or hiding behind an obstacle, the spy can leap out
and attack an enemy hero with 2 attacks; always count as winning combat. Cannot ambush 2 consecutive turns; the spy
must return to the terrain after ambushing.
Elites:
0-3
Men-at arms companies: 133pts
|
|
F |
S |
D |
A |
W |
C |
P |
|
Captain |
4 |
3 |
5 |
1 |
1 |
4 |
12 |
|
Man-at-arms |
4 |
3 |
5 |
1 |
1 |
3 |
10 |
Wargear:
sword, shield, armor (captain); hand weapon, armor (man-at-arms)
Men-at-arms
can buy halberd, shield: 1pt, 2-handed weapon: free
Company:
1 captain, 11 men-at-arms
Troops:
0-5
Foot sergeant companies: 100pts
|
|
F |
S |
D |
A |
W |
C |
P |
|
Captain |
4 |
3 |
5 |
1 |
1 |
4 |
12 |
|
Foot
sergeant |
3 |
3 |
5 |
1 |
1 |
3 |
8 |
Wargear:
sword, shield, armor (captain); pole-arm and armor (foot sergeant)
Company:
1 captain, 11 foot sergeants
1-10
Pilgrim mobs: 60pts
|
|
F |
S |
D |
A |
W |
C |
P |
|
Peasant |
2/4 |
3 |
4 |
1 |
1 |
2 |
4 |
Wargear:
nothing
Peasant
can buy spear, hand weapon, 2-handed weapon: free, crossbow, bow, shield: 1pt,
unlimited javelins (throwing spears): 1pt.
Mob:
12 peasants
Fast attack:
0-3
Knight companies: 180pts
|
|
F |
S |
D |
A |
W |
C |
P |
|
Knight |
4 |
3 |
6 |
1 |
1 |
3 |
15 |
Wargear:
hand weapon, shield, horse
Can
buy a lance for free
Company:
12 knights, mounted
Heavy Support:
0-5
Crossbow companies: 100pts
|
|
F |
S |
D |
A |
W |
C |
P |
|
Captain |
4 |
3 |
5 |
1 |
1 |
4 |
12 |
|
Crossbowmen |
3/4 |
3 |
4 |
1 |
1 |
3 |
8 |
Wargear:
sword, shield, armor (captain); crossbow, sword (crossbowman)
Company:
1 captain, 11 crossbowmen
Mercenaries: up to half of the army’s points
(excluding the headquarters)
Byzantine
pikes: 200pts
|
|
F |
S |
D |
A |
W |
C |
|
Pike
man |
4 |
3 |
5 |
1 |
1 |
3 |
Wargear:
pike, armor
Company:
16 pike men
Varangians:
100pts
|
|
F |
S |
D |
A |
W |
C |
|
Varangian |
4 |
3 |
4 |
1 |
1 |
3 |
Wargear:
hand weapon, light armor
Can
buy shield, javelins
Company:
12 Norsemen
Kataphracts:
250pts
|
|
F |
S |
D |
A |
W |
C |
|
Kataphract |
5/4 |
3 |
6 |
1 |
1 |
4 |
Wargear:
sword, lance, horse, bow, heavy armor
Company: 12 horsemen