Breeds and their Modifications.

There are 4 breeds in Anarchy Online.

Homo Solitus
They have average potential in all six skills, and no particular bonuses or penalties.

Homo Atrox
They have a higher potential for Strength and Stamina, and are pretty average in dexterity. In Intelligence, Sense and Psychic their development potential ranges from Not Good to Bad.

Homo Opifex
They tend to excel in Dexterity and Sense, have an average Stamina, while their Strength, Intelligence and Psychic levels are a little below average.

Homo Nano
Their specialities are Psychic and Intelligence, while lagging sorely behind in Strength, Dexterity, Stamina and Sense.

For more details, check the info on Breeds at the Anarchy Online main site.

Professions

 

Soldier

Professionals in the tasks of guard duty, patrol and combat. Usually they are aligned with one of the two opposing forces, Omni-Tek or the rebels. Loyalty is one the highest-priced traits of a well-paid Soldier.
favourite breed: Solitus, Atrox
Good at: Combat with all types of firearms
Least favourite skills: Nano technology

Martial Artist

The Martial Artist uses discipline and spirituality in the quest to find balance in the world. These modern seekers travel from place to place on Rubi-Ka. Martial Artists hope to be the anti-dote to what they perceive as the superficiality of the world's technology and culture.
favourite breed: Solitus
Good at: Close combat
Least favourite skills: Firearms and some types of crude technology.

Engineer

In a world dominated by technology, robots and computers, it is important to have people with the ability to repair and manipulate equipment. Engineers are able to handle some nano technology, but are more known for their skills with electronics and robot pets.
favourite breed: Solitus
Good at: Technology
Least favourite skills: Direct combat

Agent

Fast and silent action is the technique of an agent. Sometimes the task will be to get information, other times to assassinate an important person. They use technology in their work, but always try to keep a low profile. Good knowledge of nano technology is also important.
favourite breed: Solitus
Good at: Concealment, light combat and Nano technology.
Least favourite skills: Heavy combat.

Adventurer

Some prefer the silence of the wilderness to the hectic city life. They travel between cities to explore the deserts and get to know the breeds and monsters living in the outback. An Adventurer must be willing to do some combat, but cunning is often more important. The Adventurer is the yardstick, which all other professions are measured against. They know a little bit of everything, but are not the most specialized. If you want to be a self-reliant character, this might be your choice.
favourite breed: All
Good at: Scouting the wilderness
Least favourite skills: Heavy weapons.

Bureaucrat

In the vast corridors of Omni-Tek, this is a much more dangerous profession than it might seem. The political fights inside the bureaucracy often turn ugly. A Bureaucrat is often proficient in a wide selection of theoretical skills like healing, technology and nano. Also, these are experts on manipulation. They are often very charismatic, though their names would suggest otherwise. They are second to none but the Engineer when it comes to controlling Robots. Many of their Nano Formulas enable them to summon aid from the "home office".
favourite breed: Solitus
Good at: Nano Formulas, Manipulation and Robot Pets.
Least favourite skills: Combat

Enforcer

The Enforcer is an all-round, dirty fighting class. They are the absolute best at melee weapons! There is an almost unlimited demand for strong, efficient Enforcers in any combat situation. None can take as much damage as the enforcer, no one. You want to have lots of hit points left when the fight is over? Become an Atrox enforcer and dual-wield something short and hard.
favourite breed: Atrox
Good at: Brawling, simple technology
Least favourite skills: Nano-Technology, complex weapons

Doctor

This is without doubt the expert on healing. Doctors can use skills or nano, but nobody can out-heal a surgeon. The demand of doctors is always higher than the supply, on a planet with constant fighting. On other planets, healers avoid combat, but on Rubi-Ka the doctors have to know how to defend themselves.
favourite breed: Solitus
Good at: Healing
Least favourite skills: Combat

Nano Technician

These strange people are found everywhere on Rubi-Ka. They are specialists in the science of controlling clouds of small robots. Both sides in the planetary conflict desire to add nano techs to their group. People from all over the galaxy, interested in nano technology, travel to the Rubi-Ka. The Notum and Jobe makes this an Eldorado for the profession.
favourite breed: Nano
Good at: Direct nano technology
Least favourite skills: Combat

Trader

The trader isn't only among the best "merchants" on Rubi-Ka, but they know how to trade more than money. Taking one skill, turning it into another. Taking health from opponent, and giving it to the team. The Trader is a very wide title.
favourite breed: Solitus
Good at: Social skills
Least favourite skills: Wilderness survival

Meta-Physicist

Even in an advanced futuristic world like Rubi-Ka, people believe there is more to the world than what we can know. The Meta Physicist is a person who has dedicated himself to understanding spiritual matters. In opposition to the nano technician, the Meta-physicist believes that not everything about the nano formulas can be explained with science. He is a, uh, religious nano technician...
favourite breed: Nano
Good at: Buffing nano technology
Least favourite skills: Combat

The Fixer

The Fixer is the profession to contact if you want something on Rubi-Ka that is a bit unusual. They are able to "arrange matters". It could be some stims that needs to be smuggled into the city, a person that you don't have connections to speak to, or to get something that isn't strictly yours. The Fixer is a person who knows how to get things for the right price in the future urban society of Anarchy Online. On a mission the character is good for disarming traps and opening locks. All in all, an extremely useful character if you are willing to do things that aren't strictly legal. Also, the Fixer is the very best to travel in "knowledge". They can summon items for you, for a price of course.
Favourite breed: Opifex
Good at: Sneaking, social skills.
Least favourite skills: Heavy combat, complex weapons.

Professions and skills increase

The professions can be easily described as development cost schemes. The skill list contains various types of increase costs. Example: Normally it costs 2 IP pr ability increase and 1 pr skill. With the profession scheme, these might vary from 1 to 4 points. So where it cost 50 IP to increase from 49 to 50 in a skill, now it might cost 50, 100, 150 or even 200.

Professional titles

The various professions have several titles, reflecting your current level.

Profession

Level 1

Level 2

Level 3

Level 4

Soldier

Militia

Mercenary

Soldier

Lieutenant

Engineer

Techie

Mechanic

Engineer

Chief Engineer

Agent

Informer

Spy

Agent

Assassin

Adventurer

Scout

Hunter

Preserver

Adventurer

Trader

Courier

Salesman

Merchant

Board Member

Bureaucrat

Clerk

Bureaucrat

Secretary

Manager

Enforcer

Docker

Worker

Foreman

Union Man

Doctor

Nurse

Medic

Doctor

Surgeon

Nano-Technician

Novice

Apprentice

Initiate

Sorcerer

Meta Physicist

Disciple

Devote

Priest

Archpriest

Martial Artist

Initiate

Apprentice

Monk

Master 5th Dan

Fixer

Lifter

Thug

Embezzler

Fixer

The level of a profession is dependent on how long you have worked in that profession.

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