Spoiler - Purple Advanced Mutation {5}{P}{P} Enchant Creature You control Enchanted Creature, It becomes purple and gains Flying, First Strike, and +3/+3. Atmospheric Disturbance {2}{P} Instant Purple creatures gain First Strike until end of turn. Avenging Nimbus {1}{P}{P} Creature -- Nimbus 2/2 Flying {1}{P}: Deal 1 damage to target player and return Avenging Nimbus to your hand. Play this ability only if Avenging Nimbus is blocked by a creature controlled by that player. Aven Strike Force {2}{P}{P}{P} Creature -- Bird 4/3 Flying, First Strike Aven Traiter {2}{P}{P} Creature -- Bird 2/2 Flying When Aven Traiter comes into play all Purple creatures get +3/+3 until your next upkeep. Barrier of the Earth {2}{P} Enchantment Creatures you control may not be blocked by Green creatures. Barrier of the Heavens {2}{P} Enchantment Creatures you control may not be blocked by White creatures. Barrier of the Moon {2}{P} Enchantment Creatures you control may not be blocked by Black creatures. Barrier of the Sea {2}{P} Enchantment Creatures you control may not be blocked by Blue creatures. Barrier of the Sun {2}{P} Enchantment Creatures you control may not be blocked by Red creatures. Beast Emulator {1}{P}{P} Creature -- Emulator Beast 3/3 When Beast Emulator comes into play Beast Emulator gains either: Trample, Flying, or First Strike. Beast Keeper {4}{P}{P} Creature -- Nimbus 1/2 2,T: Generate a 1/1 Crystal Beast token Black Hole {2}{P} Enchantment {2}{P}: destroy target permanent. Black Mana Drain {4}{P}{P} Instant All Black permanants and Swamps are removed from the game until the end of target opponent's next turn. Blue Mana Drain {4}{P}{P} Instant All Blue permanants and Islands are removed from the game until the end of target opponent's next turn. Chained Belker {4}{P} Creature -- Elemental 4/4 Flying Clone {1}{P}{P} Creature -- Emulator Nimbus 3/3 When Clone comes into play, Clone has 4 clone counters on it. {1}{P},Remove a clone counter from Clone; Clone has pow/tgh and abilities of target creature. All ability's gained in this way cost {1}{P} to cast. Cloudcover {2}{P} Sorcery For the next turn no attacks can be made. Cloud Eagle {2}{P} Creature -- Eagle 2/2 Flying, Divebomb Clouded Warrior {2}{P} Creature -- Warrior 2/2 Cloudwalk Cloud Temple {4}{P}{P} Enchantment Whenever cloud temple becomes tapped, tap all your lands. {T}: All purple creatures get +2/+2 until end of turn {T}: target player gains 4 life {T}: Target player loses 2 life {T}, remove cloud temple from the game: Bury all tapped permanents. Use these abilities only at beginning of your turn, before all phases. Cloud Stalker {2}{P} Creature -- Beast 3/2 Cloud Stalker can not block. Cold Front {4}{P}{P} Sorcery Put a 6/6 Thunderhead token with haste into play. Remove it from the game at the end of your turn unless you pay {2}{P}. Corrupt Emulator {2}{P} creature -- Emulator Nimbus 2/2 {3}: Corrupt Emulator has pow/tgh and color equal to target creature until end of turn. {5}: Gain control of Corrupt Emulator. Any player may play this ability at the beginning of his or her upkeep. Cosmic Elemental {4}{P}{P} Creature -- Elemental 6/3 Flying All Slyphs in play gain +1/+1 Cosmic Intervention {2}{P}{P} Enchantment During your opponents turn creatures you control gain -X/+5 where X is their power. During your turn opponents creatures gain -X/+2 where X is their power. Only one creature may attack each turn. Cosmic Pacifist {1}{P}{P} Creature -- Cleric 0/4 T, sacrifice Cosmic Pacifist: creatures deal no combat damage for the next three turns. Cosmic String {P} Instant Target spell, ability, or effect is moved to the top of the stack. At the beginning of your next upkeep, draw a card. Cosmic Vortex {3}{P}{P}{P} Sorcery Target three permanents are removed from play. Crysalid Capturer {2}{P}{P} Creature -- Crysalid 1/2 {2}, {T}: Target creature and Crysalid Capturer may not attack or block this turn. Crysalid Clustertribe {2}{P} Creature -- Crysalid 2/2 {T}: Remove a +1/+1 counter from target creature. Crysalid Focuser {3}{P} Creature -- Crysalid 1/2 {3}, {T}: Place a copy of target spell onto the stack. Use this ability only when that spell has been played. Crysalid Refracter {2}{P}{P} Creature -- Crysalid 1/1 {2}{P}, {T}: Target spell is rebounded against caster. Crysalid Salvage crew {2}{P}{P}{P} Creature -- Crysalid 1/3 {T}: Return all Instants or Sorceries from your graveyard to the bottom of your library. {T}, Sacrifice Crysalid Salavage Crew: Shuffle your graveyard into your library. You lose 2 life. Crysalid Shatterer {2}{P} Creature -- Crysalid 1/1 {1}{P}, {T}: target spell is countered Crystabull {3}{P} Creature - Crysalid Beast 4/2 {2}, Sacrifice Crystabull: Deal damage equal to Crystabull's power to target player. This damage cannot be prevented or redirected Crystalic Bomb {4}{P} Enchantment All artifacts and enchantments in play are destroyed. Crystaline Armor {3}{P} Enchant Creature Target Creature gets +0/+X, where X is the number of Clouds in play. Crystalise {2}{P} Sorcery Target creature cannot attack. Crystal Oracle {3}{P} Enchantment {1}, {T}: Choose one card at random from opponent's hand, look at it then return it. Dagnoor, the ground-slayer {3}{P}{P} Creature -- Nimbus Legend 4/3 Flying When Dagnoor comes into play all non-purple creatures without Cloudwalk are tapped until Dagnoor leaves play. Protection from red. Dark Nova {2}{P} Instant Bury target creature. Deal 3 damage to target creature or player. Depower {P}{P} Sorcery All enemy creatures get -1/-1 for this turn. Diminishing Crysalid {1}{P}{P}{P} Creature -- Crysalid 2/4 Haste Diminishing Crysalid comes into play with 3 +1/+0 counters on it. At the beginning of your upkeep, remove a Star counter from Dimshing Crysalid Divebomer Nimbus {2}{P}{P} Creature -- Nimbus 1/1 Divebomb {1}{P}, Sacrificice Divebomber Nimbus: Destroy target tapped creature Double Vision {P}{P} Enchantment All emulator creature types gain +1/+2 Edamire, Psion Champion {4}{P}{P} Creature -- Legend Psion 4/4 First Strike All purple creatures you control get +1/+1 {3}{P}, {T}: Target creature gains flying until end of turn. Emulator {1}{P} Creature -- Emulator Nimbus */* {P}: Emulator has pow/tgh and color equal to the target creature until end of turn. Play this ability as an instant. Exhaustion {2}{P}{P} Sorcery Target player draws three cards and then discards four cards from his or her hand. Falling minion {2}{P}{P} Creature -- Nimbus 2/3 Falling minion cannot be the target of spells and abilities. Faster Than Light {P} Instant Target spell, ability, or effect is moved to the bottom of the stack. At the beginning of your next upkeep, draw a card. Floating in the Clouds {2}{P} Enchantment Purple creatures cannot be block by non-purple creatures without flying. Flying Fortress {5}{P} Creature -- Ship 6/4 {x}, {T}: Prevent all damage to X target creatures this turn Fog of the Overworld {P}{P} Instant Prevent all combat damage this turn. Target player discards a card from his/her hand. Freezing Point {2}{P} Sorcery Put 3 1/1 Crystal Beast tokens into play. Furious Nimbus {2}{P} Creature -- Nimbus 1/2 {P}: Furious Nimbus gets +1/+1 until end of turn. Garden of cloud temple {2}{P}{P} Enchantment When Garden of cloud temple is in play, cloud temple cannot be the target of all spells and abilities. Whenever target creature without flying attacks you, that creature gets a falling counter and deals no combat damage this turn. All creatures with a falling counters can not be untapped. During your upkeep, pay {2}{P}{P} for each falling counter or remove a falling counter for every {2}{P}{P} you fail to pay. If Garden leaves play, remove all falling counters. Gideon, Legendary Emulator {2}{P}{P} Creature -- Emulator Legend */* Select two target creatures. Gideon, Legendary Emulator has pow equal to the first of the target creatures and tgh equal to the second of the target creatures. Select one ability from one of the target creatures. Gideon, Legendary Emulator gains this ability, it cost {1}{P} Green Mana Drain {4}{P}{P} Instant All Green permanants and Forests are removed from the game until the end of target opponent's next turn. Hide in the clouds {2}{P}{P} Enchantment {P}: Target purple creature becomes an enchant land that reads 'this enchantment can only enchant unenchanted untapped clouds you control. You may pay {P} to end this effect. Horik, Cloud Master {4}{P}{P} Creature -- Elemental Legend 5/7 Flying, Islandwalk When Horik, Cloud Master comes into play you gain 1 life for each cloud you have in play, and each of your opponets lands become clouds for as long as Horik, Cloud Master is in play. Icarus, Winged Nimbus {6}{P}{P} Creature -- Nimbus Hero 5/5 Flying, Divebomber, First Strike Jupitor's Might {1}{P}{P} Enchantment Select a color. All creature's you control have protection from this color. Lord of Celest {3}{P} Creature -- Lord 2/2 Flying Misted Messenger {2}{P}{P} Creature -- Nimbus 1/3 Flying {T} ,Sacrafice a Cloud: Draw 3 cards,then put three cards from your hand on top of your deck in any order. Morph {X}{P} Sorcery Target creature gains +X/+1 until end of turn. Mystatog {2}{P} creature -- Atog 1/2 Remove the top 2 cards in your library from the game: +2/+2 until end of turn Nebula Expender {2}{P} Creature -- Psion 2/1 {P}: +1/+1 till end of turn Nimbus Abductor {4}{P} Creature -- Nimbus 2/2 Flying When Nimbus Abductor comes into play, you may take control of target creature if you pay the sum of its pow and tgh. Nimbus Bird Mech {3}{P} Creature -- Crysalid Nimbus 2/2 Flying, Divebomber Nimbus Captain {3}{P}{P} Creature -- Nimbus 2/1 Protection from all colors excluding purple. Nimbus Captain gets +1/+1 for each other nimbus you control. Nimbus Cloud Farmer {2}{P} Creature -- Nimbus 1/2 When Nimbus Cloud Farmer comes into play, search your deck for a land, and put it into play. Nimbus Evaporator {2}{P}{P} Creature -- Nimbus 1/1 {4}, {T}: Destroy target Island Nimbus Freeze Bomb {2}{P} Instant Tap all non-purple creatures. Nimbus Oracle {2}{P}{P} Creature -- Nimbus 1/1 Flying {T}: Nimbus Oracle deals 1 damage to target player. That player discards a card unless he pays {B}. {P}, {T}: Destroy target land, unless target player pays {G} Nimbus Wizard {2}{P}{P} Creature -- Wizard 2/3 {T}, Sacrifice Nimbus Wizard: All Nimbi gain +2/+2 until end of turn. Novice Emulator {P} Creature -- Emulator Nimbus 1/1 {P}: Novice Emulator has either pow or tgh of target creature you control until end of turn. Optimistic Emulator {1}{P} Creature -- Embulator Nimbus 2/1 {P}: Emulator has pow/tgh and color equal to target creature controlled by an opponent until end of turn. Overcast Skies {2}{P} Enchant Land When Enchanted land becomes tapped and {p} and another mana of your choice to your mana pool. Overview {2}{P} Sorcery Look at top 3 cards of any library, then put them back in that order. Pessimistic Emulator {2}{P} Creature -- Emulator Nimbus 1/2 {P}, sacrifice a creature: Pessimistic Emulator has pow/tgh and color equal to target creature in any graveyard until end of turn. Portal {2}{P} Instant Switch target creature in play that you control with a creature from your hand. Pay creature in play's mana cost again to do so. Purple Haze {X}{P} Instant Put a +0/+2 counter on X creatures you control. Quantum Mechanic {3}{P} Creature -- Nimbus 1/1 {P}, {T}: Target spell, ability, or effect is moved to the top of the stack. {P}, {T}: Target spell, ability, or effect is moved to the bottom of the stack. Rain of Death {X}{P}{P} Insant Deal X damage divided as you choose among any number of target creatures. Rain of Doom {X}{2}{P}{P} Instant Deal X damage divided as you choose among any number of target creatures. Remove X Target lands from game. Rain of Drought {X}{P}{P} Instant Remove X Target lands from game. Rain of Hostility. {X} Instant Attacking does not cause X target creatures to tap this turn. Rain of Peace {X}{P} Instant Prevent all damage that would be dealt by X target creatures this turn. Rain of Sorrow {1}{P} Sorcery Enemy creatures may not attack this turn Red Mana Drain {4}{P}{P} Instant All Red permanants and Mountains are removed from the game until the end of target opponent's next turn. Repentant wizard {1}{P}{P}{P} creature -- wizard {1}, {T}: add {P} to your mana pool {T}, sacrifice Repentant wizard: destroy target non-purple creature being blocked by repentant wizard. Destroy all copies of that creature in play Sap Strength {X}{P} Sorcery Target creature gets -X/-X Shifting Winds {1}{P} Enchantment Shifting Winds comes into play with 5 prevention counters on it. Remove a prevention counter: Prevent all damage that would be dealt from any one source this turn. When Shifting Winds has 0 Prevention counters on it, sacrifice it. Sky Mongrel {1}{P}{P} Creature -- Beast 1/1 Flying Discard a card: Sky Mongrel gets +0/+2 until end of turn. If the card is purple than Sky Mongrel gets an additonal +1/+0. Sky's Ring {P}{P} Enchant Creature Enchanted creature gains pow/tgh and color equal to target enemy creature. Sky Spirit {2}{P} Creature -- Spirit 4/4 Sky Spirit cannot attack. Sylph Sorceror {4}{P} Creature -- Sylph 3/2 {T}: All Sylphs get +2/-1 for this turn Sylph Squad {1}{P} Creature -- Sylph 1/1 Flying All Sylphs get +1/+1 and Cloudwalk Sylph Infiltry {1}{P}{P} Creature -- Sylph 1/2 Flying {5}: Sylph Infiltry becomes a 4/4 Green Centaur. Sylph Wizard {2}{P} Creature -- Sylph 1/2 {T}:All Sylphs gain +1/+1 until end of turn Take Over {2}{P}{P} instant Look at your opponents hand. Select up to three cards from the opponents hand and put them into play under your control. That opponent must pay the mana costs in order for the cards to be put into play. If the opponent cannot pay the mana costs he is dealt damage equal to the cards' converted mana costs. Timeshifter {4}{P}{P} Creature -- Nimbus {3}{P}, {T}: Arrange the spells on the stack in any order. 2/2 Time Wind {2}{P}{P} Enchantment Permanents cannot be played while Time Wind is in play. Wall of Quarks {P}{P} Creature -- Wall 0/4 Wall of Quarks may block any creature, disregarding evasion abilities. Wall of Wind {1}{P}{P} Creature -- Wall 1/2 Flying Sacrifice Wall of Wind: Bury target attacking creature. Warm Front {1}{P}{P} Sorcery Put 2 3/3 Nimbus tokens into play. White Mana Drain {4}{P}{P} Instant All White permanants and Plains are removed from the game until the end of target opponents next turn. Winds of Change {3}{P}{P} Instant For the next 5 turns, all basic lands in play produce the man of your choice. Winged Messenger {1}{P} Creature -- Nimbus 1/1 Flying {1}, {T}: Choose a card from target opponent's hand at random. You may play the card. Otherwise return it to their hand