Setting: 1
Description: Light Stun                   Discharge Energy  15.75  (457,142 shots)  (Type2: 5,580,952)
Duration: 0.25 seconds                  SEM:NDF Ratio n/a
Damage Index: 0*   Notes:  This setting is calibrated for base humanoid physiology, and causes temporary central nervous system (CNS) impairment resulting in unconsciousness for up to 5 minutes  Higher levels of reversible damage to the CNS result from repeated long exposures  

Setting: 2
Description: Medium Stun            Discharge Energy:  45.30  (158,940 shots) (Type2: 1,940,397)
Duration: 0.75 seconds                SEM:NDF Ratio n/a
Damage Index: 0         Notes:  Base-type humanoids remain unconscious for up to 15 minutes  Resistant humanoid types will be rendered unconscious for up to 5 minutes  Long exposures produce low levels of irreversible damage to the CNS and epithelial layers  Structural materials are not affected, though higher levels of vibrational warming are evident   

Setting: 3
Description: Heavy Stun                             Discharge Energy: 160.65  (44,817shots) (Type2: 547,152)
Duration: 1.025 seconds                           SEM:NDF Ratio n/a
Damage Index: 1 cm          
Notes:  Deep sleep for up to 1 hour  Resistant bioforms will be rendered unconscious for approximately 15 minutes  Single discharges raise 1cc of liquid water by 100�C  Structural samples experience significant levels of thermal radiation

Setting: 4
Description: Low Thermal Effects           Discharge Energy Index: 515.75  (13,960 shots) (Type2: 169,773)
Duration: 1.5 seconds                               SEM:NDF Ratio n/a Damage Index: 3.5 cm  (2d6 SDC, an                                                                                                   average of 7 SDC per shot)
Notes: Base-type humanoids experience extensive CNS damage and epidermal electromegnetic (EM) trauma  Structural materials exhibit visible thermal shock  Discharges of longer than five seconds produce deep heat storage effects within metal alloys   

Setting: 5
Description: High Thermal Effects        Discharge Energy Index: 857.5  (8,396 shots) (100,399) Duration: 1.5 seconds                             SEM:NDF Ratio 250:1 Damage Index: 7 cm
Notes:  Humanoid tissues experience severe burn effects but (due to water content) deeper epithelial layers will not char.  Simple personal forcefields are penetrated after five seconds.  Large fields as used by Away Teams will not be affected 

Setting: 6
Description: Light Disruption Effects   Discharge Energy Index: 2700  (2,666 shots) (Type2: 32,555)
Duration: 1.75 seconds                          SEM:NDF Ratio 90:1 Damage Index: 15
Notes:  Organic tissues and structural materials exhibit comparable penetration and molecular damage as high energy causes matter to undergo rapid dissociation.  The 'familiar' thermal effects begin to decrease at this level   

Setting: 7
Description: Moderate Disruption Effects   Discharge Energy Index: 4900  (1,469 shots) (Type2: 17,938)
Duration: 1.75 seconds                           SEM:NDF Ratio 1:1 Damage Index: 50 cm
Notes:  Organic tissue damage causes immediate cessation of life processes as disruption effects become widespread   

Setting: 8
Description: Medium Disruption Effects   Discharge Energy Index: 15000  (48 shots) (Type2: 5860)
Duration: 1.75 seconds SEM:NDF Ratio 1:3 Damage Index: 120cm Notes:  Cascading disruption forces cause humanoid organisms to vapourise, as 50% of affected matter transitions out of the continuum.  All unprotected matter is affected and penetrated according to depth and time of application

Setting: 9 Description: High Disruption Effects   Discharge Energy Index: 65,000  ( 110 shots) (Type2: 1352) Duration: 1.5 seconds SEM:NDF Ratio 1:7 Damage Index: 300cm Notes:  Medium alloys and ceramic structural materials (of over 100 cm thickness) begin exhibiting energy rebound prior to vapourisation   

Setting: 10 Description: Extreme Disruption Effects   Discharge Energy Index: 125,000  (57 shots) (Type2: 703) Duration: 1.3 seconds SEM:NDF Ratio 1:9 Damage Index: 450cm Notes:  Heavy structural materials absorb or rebound energy; there is a 0.55 second delay before material vapourises   

Setting: 11 Description: Slight Explosive/Disruption Effects   Discharge Energy Index: 300,000  (24 shots) (Type2: 293) Duration: 0.78 seconds SEM:NDF Ratio 1:11 Damage Index: 670 cm Notes: Structural materials utilising ultradense alloys absorb or rebound energy with a 0.20 second delayed reaction before vapourisation.  Light geological displacement, as approximately 10 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge (detonation of a cube of stone 2.15 meters, 7.07 feet, 84.84 inches on a side)  

Setting: 12 Description: Light Explosive/Disruption Effects   Discharge Energy Index: 540,000  (13 shots) (Type2: 162) Duration: 0.82 seconds SEM:NDF Ratio 1:14 Damage Index: 940 Notes:  Structural materials utilising ultradense alloys absorb or rebound energy with a 0.1 second delayed reaction before vapourisation.  Moderate geological displacement, as approximately 50 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge (detonation of a cube of stone 3.68043 meters on a side, or 12.07 feet, or 144.84 inches)

Setting: 13 Description: Moderate Explosive/Disruption Effects   Discharge Energy Index: 720,000  (10 shots) (Type2: 122) Duration: 0.82 seconds SEM:NDF Ratio 1:18 Damage Index: 1100 Notes:  Shielded matter exhibits minor vibrational heating effects.  Medium geological displacement, as approximately 90 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge (detonation of a cube of stone 4.4814 meters on a side, or 14.7 feet, or 176.4 inches)  

Setting: 14 Description: Medium Explosive/Disruption Effects    Discharge Energy Index: 930,000  (7 shots) (Type2: 94 shots) Duration: 0.75 seconds SEM:NDF Ratio 1:20 Damage Index: 1430 Notes:  Shielded matter exhibits medium vibrational heating effects  Heavy geological displacement, as approximately 160 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge (detonation of a cube of stone 5.4288 meters on a side, or 17.81 feet, or 213.71 inches)  

Setting: 15 Description: High Explosive/Disruption Effects    Discharge Energy Index: 1,170,000  (6 shots) (Type2: 75) Duration: 0.32 seconds SEM:NDF Ratio 1:25 Damage Index: 1850 Notes: Shielded matter exhibits major vibrational heating effects  Extreme geological displacement, as approximately 370 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge (detonation of a cube of stone 7.179 meters on a side, or   23.55 feet, or 282.6 inches)  

Setting: 16 Description: Extreme Explosive/Disruption Effects   Discharge Energy Index: 1,550,000  (4 shots) (Type2: 56) Duration: 0.28 seconds SEM:NDF Ratio 1:40 Damage Index: 2450 Notes: Shielded matter exhibits light mechanical fracturing.  Catastrophic geological displacement, as approximately 650 m3 of rock (of average density 6.0 g/cm3) (390kg) is explosively decoupled by a single discharge (detonation of a cube of stone 8.662   meters on a side, or 28.42   feet, or 341.04   inches) 

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