--------
CD MUSIC
--------

Sorry. This only work when it run 
through darkbasic, they did not
bother to tell any that it won't
work when you compile it into an
exercutable. So don't both using
it, though you could it won't a
difference either way.

======================================
######################################
======================================

------------
The Controls
------------

Mouse Button 1 = Move
Mouse Button 2 = Fire Gun
Mouse Button 1&2 = Grens or Rockets
Spacebar = Select Grenades or Rockets
Left Arrow Key = Rotate Camera Left
Right Arrow Key = Rotate Camera Right
1 = Gives more Grenades
2 = Gives more Rockets
Esc = Exit

======================================
######################################
======================================

-------------
Making Levels
-------------

There are five varibles you need to
know about. Below are the names of
the values and an example of the
data that you'd expect in the
file: -

type	1
rank	1
team 	1
x	1
z	1

TYPE
Range=1-3
1=Player Character
2=Non-Player Character
3=Spawn Point/Bunker

RANK
Range=>1
This deterimes how good the object
The high the better
It is used to determine the following
	range
	accuracy
	spawning intervals
	and a few other things
It can never be 0 as it will crash the
game becase it will cause a divide by
zero error...

TEAM
Range=#
Perferable 1 or 2
1=Friendly
2=Enemy
This determines the team the character
is on
Though I think it is only nessary so
that the enemy and you can shot at
each other, so I think it servers no
more purpose than that...
In other word if the enemies TEAM is
not different that the players,you
can't shoot each other. And I have no
clue as what it will do with load of
different number...

X
Range=0-10000
Determines where the character is placed

Z
Range=0-10000
Determines where the character is placed


Now the last thing you'll need to know
about is that the first value in the
level data files must be for the player
this means a one-on-one with the enemy
would look like this: -

------------START OF FILE----------------
1
1
1
10
10

2
1
2
1000
1000

--------------END OF FILE----------------
