STUO
STUO - Surivivors To Unfair Odds.
Players ---> One
Controls ---> Mouse
Language ---> Dark Basic
Objectives ---> Destroy All Enemy & Buildings
Levels ---> 3 + Level Editor availible
Last Update ---> 29/09/03
Downloads --->
--->
Stuo(1542 Kb)
STUOlvled(19 Kb)


UPDATE 17/10/03

Well it do to with the game so I'll stick it in here. THE LEVEL EDITOR!

UPDATE 29/09/03

I'll keep this short because I can't be bother to yak on.
I just tell you one thing the game will crash when it runs out of levels to load.
ME LINK. I GIVE YOU GAME. THEN YOU GO "YAY!!"
Also. Unfortunatly the CD Player doesn't work, but that's DarkBasics Fault not mine... I'll post and make new level for the game every so often and if you want you can send me some of you own, if you dicide to make any, and I post them on here as well.

UPDATE 25/09/03

Again I applogise about the preview. It had two bugges in it anyway, which where to do with the blood effects. You see it was possible for the player to get-up and walk away when he was bleeding to death, whoch meant the next time he got shot the blood effect would already exsit, so when the game when to make this effect it was allready there and bang it go HELP!! The other one was I mis-place a bit of code, which is mean to delete the blood effect, which meant when a grenade or rocket blew-up it delete the blood effects, that would then cause the game to malfunction when the enemy was dieing because the blood effect would disappear, while the game is trying to maniplate it. After that was done I started work on the bunker. Modeling it, then animating it, the applying it, then making sure it could only be destroyed my explosive, then stoping players walking into it, then finaly making spawn more enemy...

UPDATE 20/09/03

I've done alot to it now. I implemented the models into the game, I add some blood effect, I made the mini-gun fire, I made Grenade, I put some Rockets in their too... and I even did some basic AI.
So now the challege is to make bunkers, building and forts for the enemy to spawn and live in. Which also means I have to make sure the building can be destroyed. Then I need to find a way to load data into the game. As for the future of this game I have no idea of where it will go I only hope the final version will have every thing I wan't in it.
Really the I can't remeber what's been going on, so I might as well abadon the keyboard and leave you with all you want which is the link for the Preview of where I am with the game now. Don't forget the picture below it got the info on the skins of the character, which I have and don't want to concentrate to doing right now so, if you would be as so nice to assit me in downlaoding that and attempting to make so cartoonish, fun looking army dude please do so.
So with even for of a delay... click the BIG HUGH GREEN TEXT below and start the download...
THIS FILE HAS BEEN REMOVED - AND IT'S NOT GREEN ANYMORE!

UPDATE 09/09/03

Since I've got Darkbasic I've be doing at lot for this. First of I started to mess around with a example of a third person camera. I took be some time to get the write some thing to get the character to move to where the mouse is pointing. My first attemp at this was to create an object when the mouse was clicked and shot it of until it collid with the landscape, this did always work and took quite a bit of time. So then I found some code that gave me and idea, which was to make and object that always followed the mouse along the ground. This work much better except it still need a bit of tweaking as it takes some this to get the far away locations on the map.
Then I started tring to get a model in the game. First of I tried to get some model editor. As DarkBasic only like models in a DirectX(*.x) format I had quite a search going on. I think I now have about 7 or 8 model editor now. I end up get a program that converted 3D Studio Max files into DirectX files, which was lucky because the first model I had on my computer could export it models to 3D Studio Max and I all ready had a model in there that I made a while ago...
So I put this animated the model and put it to the game, except that it loaded every frame of the model as on object, so I ended up with so weird 20 legged model. I eventualy seperated it all and then got it to work though it didn't look that convincing, but the phase "What the Hell" came into mind, so I went to the next stage adding texture to it. Big problem there so I just decide to make the model in side DarkBasic.
And that where I am now.
Below is a picture of what the game curently looks like and a link to done load my model view, which I have yet got round to adding textures to it yet. As I'd rather start animating it.
THIS FILE HAS BEEN REMOVED


UPDATE 30/08/03

I've decide to stop working on this game until I get 3D Max Studios, which I can use to make 3D Models for this game... Not such how long it will take me to get this program though.


Graphics

So far I have been looking into using DirectX and OpenGL in C++. I have quite a bit on OpenGl, including how to load Quake 2 and Quake 3 animated models. Though I haven't quite figured how they work yet... This mean I'll probably just ended up trying to fix together something that looks vaguely human made out of a few shapes.


Engine

I have managed to work out how to get some of the games features to work. Like how to get an object/character in the game to always face were the mouse is pointing. As well as how to get it to move wherever the mouse was, when it was click. So now I just got to implement it (lazy me)...


I started coding some of the above stuff below is a screen shot of what it currently looks like. Not a pritty sight, so far that little line on the white sphere points towards the mouse. And when mouse is click that sphere moves... only thing is the mouse coordinate are automaticaly derived form the screen resolution, so that the sphere moves a tremendos distance because the coordinates in OpenGl are completly different...
Here is the site were I got the OpenGL info (Quake Model loading/handerling)�-->���www.gametutorial.com
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