| The exclusive possession of the Gargoyle bloodline, Visceratika
is an extension of the Gargoyles' natural affinity for stone, earth, and
things made thereof. Certain Visceratika powers also closely resemble some
aspects of Protean and, to a lesser extent, Vicissitude. Tremere in a position
to know insist that this is pure coincidence, but the few among the Gargoyles
who retain scholarly aspirations maintain that the Gangrel and Tzimisce
blood used to create the bloodline still maintains a certain hold over
its members.
Clan Tremere recently released a report stating that, contrary to pupular belief, the apperance and wings of the Gargoyles are results of the Gargoyle Embrace or creation process, not side effects of Visceratika as was previously believed. The implication is that other Kindred can learn Visceratika and retain human apperance. The Gargoyles, however, are understandably unwilling to share one of their primary survival tools, and few other Kindred are willing to risk it in any case. BASIC
System: The player spends one blood point. For the rest of the scene, the Gargoyle's Stealth dice pool is increased by five dice. This power is subject to the limitations above; any ground movement faster then a walk negates this power's effect, as does flight. (at the Storyteller's discretion) LEVEL 2 Scry
the Hearthstone
System: The player spends a Willpower point to activate this power, which remains in effect as long as the Gargoyle is within or in contact with the target structure, or until the next sunset. Scry the Hearthstone may be used on anything up to the size of a large castle, including a cave complex, a theatre, a parking garage or a mansion. The character gains an innate sense sense of the location and approximate size and physical condition or all living, or unliving, beings within the structure. To pinpoint a specific individual's location with this power, the player must succeed in a Perception + Alertness roll, diff 6. If the subject is attempting to hide, he may oppose this roll with a roll of Wits + Stealth, diff 6. Scry the Hearthstone may be used to detect the presence of characters who are under the concealment of Obfuscate or similar powers. In this case, the Gargoyle only knows that there is someone present --- she cannot actually see the individual in question. To determine the Gargoyle's ability to detect Obfuscated characters, compare the relative levels of the Gargoyle's Visceratika minus one and the intruder's Obfuscate as per the rules for Auspex in Vampire: The Masquerade. INTERMEDIATE
System: The player spends two blood points, and the merge, which may only be performed upon bare rock or a similar substance, takes four turns to complete. This power functions in a fashion similar to the Protean 3 power of Earth Meld. However, the Gargoyle does not sink fully into the substance with which he merges, and his outline can be detected within the stone with a successful Perception + Alertness, diff 9, roll. A gargoyle attacked while Bonded with the Mountain has triple his normal soak dice pool against all forms of attack. However, if he sustains three lethal health levels of damage from a single attack, he is forced out of his bond and suffers disorinetation similar to that experienced by an Earth Melded character whose slumber is interrupted. LEVEL 4 Armor of
Terra
System: This power is automatic and requires no roll; it is always in effect. A vampire with Armor of Terra has one extra soak die for all aggravated and lethal attacks and two for all bashing attacks, reduces all wound penalties by one, and halves the damage dice pool of any fire-based source of injury. However, the difficulty of all touch-based Perception rolls is increased by two due to the desensitization of the character's skin. ADVANCED
System: Once the character has used Bond with the Mountain, the player spends two more blood points to activate Flow Within the Mountain for the duration of the scene. The Gargoyle can move within stone and cement under the same rules used for a cahracter under the effect of the Protean 6 power of Earth Control, which the exception of the medium through which the character can "swim". The character can also use this power to walk through a stone wall and emergy on the other side without first using Bond with the Mountain. In this case, the player spends one blood point and rolls Stregnth (difficulty 8, Potence adds successes normally). The Gargoyle may flow through a maximum thickness in feet equal to the number of successes rolled. If the wall of barrier is thicker than this, the character is trapped within it until he is chiseled out or uses Flow Within the Mountain to escape. LEVEL 6 No Powers of this level currently known or have been discovered LEVEL 7 No Powers of this level currently known or have been discovered LEVEL 8 No Powers of this level currently known or have been discovered LEVEL 9 No Powers of this level currently known or have been discovered LEVEL 10 No Powers
of this level currently known or have been discovered
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