BASIC
LEVEL 1 Hag’s Wrinkles
You can contract or expand your skin, sending it into
baggy, rippling waves or pulling it taunt over your undead flesh.
Hag’s Wrinkles obviously can mask your appearance, but you can also use
little pockets of flesh to conceal small objects about your person, although
such bulges or depressions may be visible unless your skin is already marred
(say by the signature deformities of the Nosferatu and Samedi) or found
during a pat-down search.
LEVEL 2 Putrefaction
The Samedi are feared for their control over decay and
Putrefaction is the first manifestation of such power. Supernatural
decomposition afflicts any flesh that you touch, if you so will it.
Postulant, festering decay spreads from your point of contact, even rotting
the preserved flesh of Vampires. This sort of wound is accompanied
by rotting flesh, decaying teeth and bones, festering sores and fungus-ridden
patches. A Vampire can strike a victim multiple times with this discipline,
spreading the rot. You can even affect Vampires and plants in addition
to other living creatures, withering and decaying their flesh.
INTERMEDIATE
LEVEL 3 Ashes to
Ashes
Tearing apart the bonds that hold your physical form
together, you collapse suddenly into a desiccated heap of ash. The
discipline of Ashes to Ashes allows you to retain your consciousness, though,
keeping you in a pile of fine dust that can reform later into your original
Vampiric body. While in “dust” form you can vaguely sense your surroundings
(about 10 feet in all directions), and you are completely immune to physical
attacks, fire and sunlight. If the ashes are separated, though (a
tedious and disgusting task, requiring deliberate effort), you reform missing
some parts of your body – the largest remaining pile reforms as yourself,
but you take lethal damage depending on how much of your substance was
removed. Should you reform while contained in some object, you burst
forth, shattering the object as you resume your usual size.
LEVEL 4 Withering
By gripping an enemy and channeling your own dead energy
into his limbs, you can cause him to twist into an aged, withered and decrepit
form. Terrifying pain results as limbs shrink and snap from Withering.
Vampires and other supernatural creatures heal the effects of Withering
at the end of the night, but mortals and living animals are affected permanently.
Withering is not cumulative on the same limb, but successive
strikes can certainly affect other limbs.
ADVANCED
LEVEL 5 Necrosis
The hideous decomposition induced with Necrosis disgusts
and revolts even the hardest constitution. Accelerating the forces
of decay, you cause the target’s skin to rot away and slough off, exposing
internal organs in a terrifying panoply of pain. Multiple strikes
can inflict additional damage, rendering the victim a pool of putrescent
liquid.
Infection
By spending a blood point and touching an aggravated
wound, the vampire may create an infection. Having done this, she can feed
them her own blood at any range, as long as the victim carries the wound.
LEVEL 6 Compress
By spending three blood points, the vampire may cause
the skin of a victim to shrink and rupture, causing four levels of aggravated
damage. If the vampire then holds the skin for one turn, and spends a blood
point, she then gains three dots in Stamina for the remainder of the night.
LEVEL 7 Dust to
Dust
The vampire may transform into a pile of ash. This ash
is not affected by sunlight, fire, wind or rain, and can not be separated
unless the vampire wishes it to be. In this state, the vampire can use
any mental disciplines except Dominate and Thaumaturgy, and may use winds
to aid movement. She may reform by spending two blood points.
LEVEL 8 Rigor Mortis
By spending a willpower point, the vampire can induce
rigor mortis in a victim. Victims so affected lose three dots in Dexterity,
and are in such pain that using mental disciplines requires a roll of Willpower,
difficulty 9. A victim may spend five blood points to recover, but this
must be preceded with a frenzy roll (Self-Control, difficulty 8). If the
victim moves violently in a given turn while affected, she takes three
levels of aggravated damage that can not be soaked.
LEVEL 9 No
Powers of this level currently known or have been discovered.
LEVEL 10 No
Powers of this level currently known or have been discovered. |