Personal Information
Name: Wistiria Winterose Player:
Race: Human Gender: Female Height: 5'4" Age: 18
Class: Mage Level: 1 Weight: 112 lbs
XP: 0 Alignment: Neutral Good
Next Level: 2,500 Kit: None
Ability Scores
Str: 14 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 4%
Muscle: 13 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 16 Aim: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 15 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Reason: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 12 Intuition: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Willpower: 12 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 15 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 16 Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 8
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Balance Defensive adj. -3
FINAL: 7
Weapon Proficiencies
Dagger
Non-Weapon Proficiencies
Ancient History 12
Ancient Languages 10
Reading/Writing 13
Riding, Land 12
Spellcraft 12
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger 20 20 1 2 1d4 1d3 P S 2 4 6
Class Abilities
Mage
    Hit point bonus - d6 used for Hit Point die.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy


Inventory
  • Items Carried
    • Backpack
      • Flint and steel
      • Iron pot
        • Rations,iron (1 week)
      • Map or scroll case
      • Mirror, small metal
      • Spellbook
      • Torch x3
      • Wineskin
      • Winter blanket
  • Items Readied
    • Dagger
  • Items Worn
    • Boots, riding
      • Dagger x2
    • Embroidered robe
    • Girdle
      • Belt pouch, large
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x34
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-55 56-85 86-115 116-145 146-170
Movement 14 10 7 3 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 51.60 pounds (None Encumbrance, 14 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 1
Spells Memorized
  • Mage
    • 1st Level
      • Sleep

Spells Known
Spell Time Range Area of Effect Components
1st Level
Cantrip 1 10 ft Special V, S, M
Change Self 1 0 The caster V, S, M
Charm Person 1 120 yds 1 person V, S
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Enlarge 1 5 yds/lvl 1 creature or object V, S, M
Expeditious Retreat 1 0 The caster V, S
Feather Fall 1 10 yds/lvl Special V, S, M
Find Familiar 2d12 hrs 1 mile/lvl 1 familiar V, S, M
Friends 1 0 60 ft radius V, S, M
Identify Special 0 1 item/lvl V, S, M
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Mount 1 turn 10 yds 1 mount V, S, M
Protection From Evil 1 Touch Creature touched V, S, M
Read Magic 1 rd 0 Special V, S, M
Shocking Grasp 1 Touch Creature V, S
Sleep 1 30 yds Special V, S, M

Character History
Was apprenticed to a Mage in Harrowdale , for a few short years before running of to find adventure in the Northern Daleland regions closer to Cormanthor and its many hidden ruins. Oddly she has a strong Cormyrian accent and she sometimes acts like she knows too much of the training of the Cormyrian War Wizards.

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