Personal Information
Name: Thorbin BloodAxe Player:
Race: Mountain dwarf Gender: Male Height: 4'4" Weight: 163 lbs
Class: Fighter Level: 1 Alignment: Lawful Good
XP: 0 Next Level: 2,000
Kit: None
Ability Scores
Str: 18/76 Stamina: 18/76 Weight Allowance: 185 lbs Bend Bars/Lift Gates: 30%
Muscle: 18/76 Attack Adj.: +2 Damage Adj.: +4 Max. Press: 330 lbs Open Doors: 14
Dex: 15 Aim: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 17 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 18 Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 11 Reason: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 12 Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 10 Intuition: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Willpower: 10 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 16
Base THAC0: 20
Melee THAC0: 18
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, chain mail -5
Balance Defensive adj. -3
FINAL: 2
Weapon Proficiencies
Axe, two-handed (Specialist)
Warhammer (Specialist)
Non-Weapon Proficiencies
Blind Fighting 10
Endurance 8
Survival 6
Orienteering 7
Hunting 7
Native Languages
Common, Dwarf - mountain dialect, Goblin
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Axe, two-handed 17 3/2 9 1d10+6 2d8+6 S L
Warhammer 17 19 3/2 4 1d4+7 1d4+6 B M 2 4 6
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Fighter
    1d12 for hit points - d12 Hit Point die.
    Multiple specialization - Allows specialization in more than one weapon.

Disadvantages
Bad Tempered - Chracter must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.

Inventory
  • Items Carried
    • Backpack
      • Rope, hemp (50 ft)
        • Grappling hook
      • Sack, large
        • Lantern, hooded
          • Oil, lamp (per flask)
        • Oil, lamp (per flask)
        • Tent, small
        • Winter blanket
      • Sack, small
        • Flint and steel
        • Piton x3
        • Sewing needle
        • Soap
        • Whetstone
      • Sack, small
        • Iron pot
          • Rations,iron (1 week)
      • Wineskin
    • Warhammer x2
  • Items Readied
    • Axe, two-handed
  • Items Worn
    • Boots, soft
    • Full armor, chain mail
    • Good cloth cloak
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x124
Psionics
PSPs: 0 MTHAC0: 20 MAC: 10
Power PSPs Range Area of Effect MAC
Wild Talent
Character History
Was born in a small Mountain Dwarf Clan-Hold of BloodAxe in the Underdark below the town of Glen in Deepingdale. As a child he grew up learning to be an AxeMaster and smith like his forefathers before him. When he was old enough, he went forth into Glen and the Dales to seek adventure.

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