Personal Information
Name: Sir Cedric DawnBringer Player:
Race: Human Gender: Male Height: 6'6" Age: 18
Class: Paladin Level: 1 Weight: 205 lbs
XP: 0 Alignment: Lawful Good
Next Level: 2,250 Kit: Cavalier
Ability Scores
Str: 18/34 Stamina: 18/34 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Muscle: 18/34 Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 15 Aim: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 16 Health: 15 System Shock: 90% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 12 Reason: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 13 Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 14 Intuition: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 14 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 17 Leadership: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Appearance: 17 Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 15 Spell: 15
Combat
Hit Points: 13
Base THAC0: 20
Melee THAC0: 19
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, banded mail -6
Balance Defensive adj. -3
FINAL: 1
Weapon Proficiencies
Full armor, field plate
Lance, medium
Sword, two-handed
Fighting Style:
Two-handed Weapon
Non-Weapon Proficiencies
Blind Fighting 10
Endurance 7
Heraldry 8
Local History 12
Reading/Writing 8
Riding, Land 12
Survival 7
Tracking 8
Native Languages
Common, Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, two-handed 19 1 7 1d10+3 3d6+3 S L
Class Abilities
Paladin
    Circle of power - If in possession of a holy sword, it will project a 10 foot diamater sphere which repells hostile magic.
    Curative - Grants power to cure any natural disease once per week.
    Detection - By concentrating, may detect evil creatures up to 60 feet away.
    Faithful mount - May summon special steed at 4th level.
    Healing - May heal two hit points per paladin's level to anyone once per day with a touch.
    Health - Immune to all natural disease.
    Protection from evil - Radiate an aura 10 feet in diamater of Protection from Evil.
    Saving throw bonus - +2 bonus to all saves.
    Turn undead - Turn undead at two levels lower in ability.
    Weapon specialization - May specialize in one weapon.
    Major Spheres of Magic - Combat, Divination, Healing, Protection

Disadvantages
Compulsive Honesty - Wisdom/Willpower check must be successful for character to act deceitful, and will only attempt to lie in a life or death situation.


Inventory
  • Items Carried
    • Backpack
      • Rope, hemp (50 ft)
        • Grappling hook
      • Sack, large
        • Fishing net (10 ft sq)
      • Sack, small
        • Iron pot
          • Rations,iron (1 week)
      • Sack, small
        • Flint and steel
        • Piton x3
        • Soap
        • Torch x3
        • Whetstone
      • Wineskin
      • Winter blanket
  • Items Readied
    • Sword, two-handed
  • Items Worn
    • Boots, riding
    • Full armor, banded mail
    • Gloves
    • Good cloth cloak
    • Holy item
    • Scabbard, hanger, baldric
    • Surcoat
  • Spending Money
    • * Copper Pieces x6
    • * Gold Pieces x139
    • * Silver Pieces x5
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-135 136-174 175-213 214-252 253-280
Movement 15 11 7 3 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 107.40 pounds (None Encumbrance, 15 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Paladin
Spells Memorized

Paladin Spells Granted
Spell Time Range Area of Effect Components

Character History
Was born in Archenbridge in Archendale, the son of a wealthy Merchant/Land Owner. He was raised learning taxation, economics and the numerous ways of trade. Slowly being groomed to take over for his father. One day he came across a Paladin of Lathander in a local tavern. They sat and talked of the glory of Lathander and what it meant being a Paladin of Lathander. He left the tavern and joined "The Glory of the Morning Temple" and became a Paladin off Lathander. Now he roams the Dales fostering new hopes, dreams and new beginnings as a sword arm of the faith.


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