Personal Information
Name: Nagel Broos Player:
Race: Stout halfling Gender: Male Height: 3'3" Age: 27
Classes: Fighter/Thief Levels: 1/1 Weight: 66 lbs
XP: 0/0 Alignment: Neutral Good
Next Level: 2,000/1,250 Kit: None
Ability Scores
Str: 14 Stamina: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 7%
Muscle: 15 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 18 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 14 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 15 Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 11 Intuition: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Willpower: 11 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Leadership: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 13 Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 13 Poison: 9 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 16 Spell: 11
Combat
Hit Points: 10
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, hide -4
Balance Defensive adj. -4
FINAL: 2
Weapon Proficiencies
Sling
Sword, long
Fighting Style:
Two-handed Weapon
One-handed Weapon
Non-Weapon Proficiencies
Cooking 7
Tightrope walking 10
Tumbling 12
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long 20 1 5 1d8 1d12 S M
Sling 18 1 6 P/B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Racial Abilities
Attack bonus - +1 bonus to attack rolls with hurled weapons.
Infravision [Stout Halfling] - Infravision with a 60' range, which indicates some stout blood in the character's lineage.
Mining detection abilities - A character with this skill is familar with mining, tunneling and stonework. By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving throw bonuses - For every 3.5 points of a Halfling's Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods, and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, or a -2 if the halfing has to open a door or move aside some other obstruction..

Class Abilities
Fighter
    1d12 for hit points - d12 Hit Point die.
    Weapon specialization - Allows specialization in one weapon.
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 30% - Able to climb vertical or smooth surfaces.
    Detect noise* 10% - May hear faint noises.
    Find/remove traps* 35% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 10% - Grants the ability to hide in shadows.
    Move silently* 10% - May move without making a sound.
    Open locks* 40% - Skill at opening locks with the proper tools.
    Pick pockets* 5% - Skill at pilfering small items from pockets or purses.
    Read languages* -5% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 +10 +5 -30 30%
Detect noise 15 +5 +0 +0 -10 10%
Find/remove traps 5 +5 +5 +30 -10 35%
Hide in shadows 5 +15 +10 +0 -20 10%
Move silently 10 +10 +10 +0 -20 10%
Open locks 10 +5 +15 +20 -10 40%
Pick pockets 15 +5 +10 +5 -30 5%
Read languages 0 -5 +0 +0 +0 -5%

Inventory
  • Items Carried
    • Backpack
      • Flint and steel
      • Rations,iron (1 week)
      • Sack, large
        • Crampons
        • Grappling hook
        • Mirror, small metal
        • Piton x4
        • Rope, silk (50 ft)
      • Torch x3
      • Whetstone
      • Wineskin
      • Winter blanket
  • Items Readied
    • Sword, long
  • Items Worn
    • Belt
    • Belt pouch, small
      • Sling
      • Sling, sling bullet x12
      • Thieves' picks
    • Boots, riding
    • Full armor, hide
    • Good cloth cloak
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x15
    • * Silver Pieces
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-45 46-69 70-93 94-117 118-140
Movement 8 6 4 2 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 82.40 pounds (Moderate Encumbrance, 4 Movement)

Character History
Was born in the town of Blackfeather Bridge in Featherdale. His mother died when she was birthing him, so consequently he was raised by his father. He ran a well to do General Store and often bought goods from many of the merchant wagon trains heading south on Rauthauvyr's Road. Even though his father did not approve, he often talked with the Merchant Guardsmen and soon picked up knowledge of weapon combat. Likewise he learned many underhanded tricks used by many of the crooked merchants. His father learned of some of his pranks he had played on the townsfolk. Minor thefts and placing the item in question in someone else's care to be discovered. So instead of facing his fathers wrath, he fled north into the northern Dalelands to seek fame and fortune.

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