Personal Information
Name: Lenilas DarkTreader Player:
Race: Gray elf Gender: Male Height: 5'1" Age: 118
Classes: Fighter/Mage Levels: 1/1 Weight: 112 lbs
XP: 0/0 Alignment: Neutral Good
Next Level: 2,000/2,500 Kit: None
Ability Scores
Str: 17 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 16%
Muscle: 18/0 Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 16 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 15 Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 15 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Reason: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 12 Intuition: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Willpower: 12 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Leadership: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 15 Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 10
Base THAC0: 20
Melee THAC0: 19
Missile THAC0: 18
Armor
Elven Chainmail 5
Balance Defensive adj. -1
FINAL: 4
Weapon Proficiencies
Dagger, main-gauche
Long bow
Sword, long
Fighting Style:
Two Weapon
Non-Weapon Proficiencies
Ancient History 11
Endurance 6
Reading/Writing 13
Spellcraft 12
Native Languages
Common, Elf - gray dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger, main-gauche 19 1 2 1d4+2 1d3+2 P/S S
Sword, long 18 1 5 1d8+2 1d12+2 S M
Long bow 17 2 7 None L
Long bow, flight arrow 1d6 1d6 P S 14 28 42
Long bow, sheaf arrow 1d8 1d8 P S 10 20 34
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Reason bonus - +1 bonus to the Reason subability.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Fighter
    1d12 for hit points - d12 Hit Point die.
    Weapon specialization - Allows specialization in one weapon.
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.


Inventory
  • Items Carried
    • Backpack
      • Flint and steel
      • Map or scroll case
      • Sack, small
        • Iron pot
          • Rations,iron (1 week)
      • Sack, small
        • Soap
        • Whetstone
        • Writing ink (per vial)
      • Spellbook
      • Torch x3
      • Wineskin
      • Winter blanket
    • Long bow
  • Items Readied
    • Dagger, main-gauche
    • Sword, long
  • Items Stored
    • Full armor, elven chain
  • Items Worn
    • Boots, riding
    • Gloves
    • Quiver
      • Long bow, flight arrow x12
      • Long bow, sheaf arrow x12
  • Spending Money
    • * Copper Pieces x5
    • * Gold Pieces x103
    • * Silver Pieces x4
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-70 71-100 101-130 131-160 161-195
Movement 12 9 6 3 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 55.30 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 1
Spells Memorized
  • Mage
    • 1st Level
      • Magic Missile

Spells Known
Spell Time Range Area of Effect Components
1st Level
Alarm 1 rd 10 yds Up to 20 ft cube V, S, M
Armor 1 rd Touch 1 creature V, S, M
Burning Hands 1 0 The caster V, S, M
Cantrip 1 10 ft Special V, S, M
Change Self 1 0 The caster V, S, M
Charm Person 1 120 yds 1 person V, S
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Copy 1 rnd Special One object
Detect Magic 1 0 10 x 60 ft V, S
Enlarge 1 5 yds/lvl 1 creature or object V, S, M
Expeditious Retreat 1 0 The caster V, S
Feather Fall 1 10 yds/lvl Special V, S, M
Fist of Stone 1 0 The caster's hand V, S
Friends 1 0 60 ft radius V, S, M
Gaze Reflection 1 0 Special V, S
Hold Portal 1 20 yds/lvl 20 sq ft/lvl V
Identify Special 0 1 item/lvl V, S, M
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Mount 1 turn 10 yds 1 mount V, S, M
Protection From Evil 1 Touch Creature touched V, S, M
Read Magic 1 rd 0 Special V, S, M
Shield 1 0 Special V, S, M
Shocking Grasp 1 Touch Creature V, S
Sleep 1 30 yds Special V, S, M
Spider Climb 1 Touch Creature touched V, S, M
Tenser's Floating Disc 1 20 yds Special V, S, M
Unseen Servant 1 0 30-ft radius V, S, M
Wall of Fog 1 30 yds 20 ft cube + 10 ft cube/lvl V, S, M

Character History
Was born and raised in the Moon Elf village of "Moonrise Hill" in Deepingdale. He grew up on the histories of Myth Drannor and their arcane lore. The Elders impressed on him the significance of all the knowledge lost. Now he travels the forests of the Dales and thirst for the lost arcane artifacts of the Elves of Myth Drannor.

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