FUMBLE: (NO MORE ATTACKS THIS ROUND)

1. HIT FRIEND, NORMAL DAMAGE, THE CLOSEST FRIEND IS HIT EVEN IF WEAPON HAS TO BE 	THROWN.
2. SLIP AN FALL, STUNNED FOR 2 ROUNDS.
3. STUMBLE, 6' PAST OPPONENT AN FALL ON FACE, OPPONENT GETS A FREE SWING AT +4.
4. LOSE GRIP ON WEAPON, WEAPON THROWN 2D10 +20 FEET.
5. HIT SELF, HALF DAMAGE.
6. GRIP SLIPS ON WEAPON, WHILE YOUR TRYING TO REGAIN CONTROL OPPONENT GETS +4 TO HIT 	YOU.
7. WHAT THE HELL?  -6 HIT ON YOUR NEXT ATTACK.
8. ROLL TWICE, IGNORE THIS NUMBER IF ROLLED AGAIN.
9. CRITICAL HIT SELF, DOUBLE MAX DAMAGE, THE LOWEST YOU CAN KNOCK YOURSELF IS -5 	HP.
10. ARMOR OR CLOTHING LOOSE, NO DEX ON AC, MOVEMENT 5", 3 ROUNDS TO FIX.
11. WEAPON THROWN, HIT FARTHEST FRIEND IN KNEE MOVEMENT HALVED TILL CURED, 	NORMAL DAMAGE.
12. FEET TANGLED, OPPONENT GETS FREE SWING AT +4, YOUR NEXT ATTACK AT -4.
13. OH SHIT!, DROP WEAPON, TRIP OVER IT, STUMBLE PAST OPPONENT WHO GETS +4 HIT FREE 	SWING.
14. SLIP AND FALL ON OWN WEAPON FOR HALF WEAPON DAMAGE ONLY.
15. HIT IN HEAD BY A PIECE OF FRUIT, OPPONENT GETS +3 ON ALL ATTACKS THIS ROUND.
16. SWING TOO HARD , FORCE SPINS YOU AROUND BACKWARDS, OPPONENT GETS +4 HIT FREE 	SWING.
17. FOOT STOMPED AND KICKED OUT FROM UNDER YOU, DROP YOUR WEAPON, STUMBLE  10' IN 	1D12 DIRECTION.
18. BAD SWING, WEAPON STUCK IN GROUND, STR CHECK TO FREE IT AND SMACK YOURSELF IN 	NOSE FOR 2 DAM.
19. SWING BLOCKED, WEAPON FORCED UP OVER YOUR HEAD, OPPONENT GETS 2 FREE SWINGS.
20. ROYAL FUMBLE:    HIT SELF IN SHIN NORMAL DAMAGE
                     DROP WEAPON
                     FALL AND HIT HEAD, STUNNED 1 ROUND
                     BOOT FALLS OFF
                     OPPONENT TRIPS OVER YOU DOING 4 STOMP DAMAGE
                     YOUR WEAPON IS KNOCKED 20' AWAY

------------------------------------------------------------------------------------------

CRITICAL HIT: (EXTRA FREE SWING)
SAVE VS DEATH MAGIC--
SAVE = DOUBLE DAMAGE
FAIL = DOUBLE MAX DAMAGE, AUTO KNOCKDOWN, SAVE VS PARALYZATION OR STUNNED 1D4 ROUNDS