The Devil Went Down To Georgia
The first part of this adventure is intended to be low level while the last part is supposed to be around 8th level or so.  It uses different monsters and NPC=s.  One of the important monsters is one I created, The Devils Advocate.  The main purpose of this is just to cause trouble.  Enjoy.
The village of Georgia has always been a quiet place....until recently.  It seems that Georgia has run into a streak of bad luck.  Crops going bad, people being robbed, houses broken into, and other mayhem.  The local church thinks this is a curse from the gods.  They have asked for the aid of a group of adventurers.  The church is unsure of what has caused this curse and are hoping some adventurers can locate the problem.

DM
Only some of the problems are caused by this >curse=.  This >curse= is The Devils Advocate and not a curse like the church wants to believe.  These occurrences started out small and few and have been getting worse.  By the time the PC=s arrive (which they just happen to be going thru this village) these problems are happening about twice a day.  There have already been three murders which the village believes is part of this >curse=.  The people which have been killed were store owners and the ones that committed these murders were a newly formed local gang called the Red Coats.  

Castle
At the castle most of these problems dealing with the >curse= seem to lead to the king.  But the king is neutral good.  Hopefully the party will pay a visit to the king.  When the party enters the throne room, there are twelve guards who are levels 3 - 8.  There is also three advisors in a meeting with the king.  When the party enters two of the advisors leave.

King:
Greetings, welcome to the village of Georgia.  I have been informed that you brave men (and women) are here to solve our dilemma.  I am King Alatas.  We are extremely concerned about this curse.  Our priests have been unable to find out what caused it or how to stop it.  Hopefully you brave souls will be able to figure this out.

The advisor that stayed looks from the party to the king.  He bows slightly to the king. AYour  majesty, if you do not require my service I have some other matters to attend to.@  This >advisor= is actually The Devils Advocate.  
After he leaves the king relates the story about the curse.  The king explains that the priests can not figure out the cause of the curse.  They have been unsuccessful in talking to the gods.  Therefore, that only leaves that the priest, town, or the king has done something to upset the gods.  But know one knows what was done.

DM
It is up to you to flesh out the details.  On the problem of the Red Coats, have them cause problems every so often.  Drop in some clues to The Devils Advocate is still causing problems.  Of course the party could not kill him in this adventure.  Have the party stop the Red Coats but not kill the leader.  That way you can have him stalking them looking for revenge.

One thing I am going to use for higher levels when the party can finally kill The Devils Advocate is he is trying to start a war.  Have him steal something of value (a kings crown) and leave clues to another city doing it.  What I=m going to do is take an actual module and change it.  This should be a pretty decent adventure.  It leaves allot to the imagination.