Plainkeep
	This happens in a city named Plainkeep.  The adventure is not complete and leaves allot of possible adventures open.  This city has four different sections, the rich, and common, church, and market.  It also has all four of the types of guilds but the magic and the thieve guilds are hidden.  The ruling Lord is Acen Corben and he has three people to actually help in the decisions.  They are:  Chadwick Von Borlin (advisor), Captain Roger Kebbler (guard), and Alexander (mage).
Adventure
	1. Gates.  As the party approaches the city gate a guard stops them and asks their business in Plainkeep.  After the party tells him a suitable answer, he tells them the laws and punishments of this city.
(Laws)
A.	No killing except in self-defense.
B.	Everyone must pay a 20 cp poor tax to enter the city.
C.	No magic use is allowed in the city unless sanctioned by LordCorben.
D.	All weapons must remain put away except in self-defense.
(Punishments)
A.	The Court Mage will decide the true motive.  If found guilty, death or exile.
B.	Unlawful magic use will result in 1 day to 1 year in jail depending on the offense.
C.	Anyone drawing a weapon against a guard or a city official gets 1 month in jail.
After he explains all this to you he signals a guard on the wall and the gates open.
	When they enter they are in a market place.  To their right is an extremely large stables.  To their left is a general store.  They are standing on a paved street that is well maintained and clean.  As they are walking a man steps out and starts bad mouthing a character (in my group it was an Amazon).  When the fight starts 6d6 guards show up to stop it.  The party is taken to jail (go to event 3).  Do something to start a fight where the party draws first.  If not it is ok….you will still be able to do this.
2.	Tavern.  The party is approached by a cloaked figure in the tavern. Meanwhile the bard is singing of tales of adventurers.  The cloaked figure pulls up a chair and sits down.  The hood falls back to reveal a beautiful human female.  “I am Lord ________ of the town of ___________.  I have need of brave people that wish to gain fame and fortune.”  She pauses to gauge the reactions, “There are some ruins near my city and there has been rumors of allot of monsters near it.  More than usual.  I cannot offer any payment other than what you find.  These ruins were one of the riches cities around.  I am just interested in stopping the threat to my city.  If you are interested be at the _______ Inn tomorrow at daybreak.”  With that she pulls the hood over her head and stands and leaves.
3.	Jail. The jail is quite large.  The only prisoners that are locked up are the ones that committed serious crimes and are awaiting sentence.  Everyone else is able to go almost anywhere they please in the confines of the jail.  There are twenty cells.  Each cell has two sleeping mats.  Near the rear of the jail house there is a not to well hidden passage dug in the floor.  This leads to an old jail.
3A.  The party is in there for two days.  They are visited by Lord ________ and are asked if they will do it (see event 2).
3B.  Or….a young man with a purple dragon medallion enters with two guards and looks around.  His eyes stop on a random player.  Him and the guards walk over to the player.  “You look able bodied.  Do you have any companions?  My Lord has need of you.  Follow me.”  As you walk thru town you have two high level guards with you.  The young man leads you to the _______ Inn.  (go to event 2)
4.	As they are walking thru the market they are amazed at all the different types of things here.  While they are browsing around someone gives a blood-curdling scream.  If the party investigates go to event 5 and if they don’t go to event 6.
5.	As they approach they see city guards scrambling about.  One thing that catches their eye is a woman that has two purple dragon guards with her.  Another woman is crying hard and covered in blood.  She is kneeling next to a body, which is torn up pretty bad.  This was done by a local.  It is not part of this adventure but you can make it into one.
6.	As they stand there in the market they see about a dozen guards rush down an alley.  If they follow go to event 5.  If they don’t go to event 7.
7.	As they walk thru town they come to a tavern.  There is allot of talking about murders in town.  Everybody agrees that whatever is doing this must be a monster.  A Lord from a nearby town is said to be here looking for someone to stop these monsters.  Go to event 2 after they are seated.

This little encounter will bring the party into an adventure into a campaign.  I’m using a TSR module for the next part of this.  It seems to have worked good for me as I hope it will for you.