Monsters
Alister Fiend
	AC -1  hp 72  HD 7+2  #AT 3  dmg 1d6/1d6/1d20 (claw/claw/bite)
	SA  spells
	SD  can hover 20' and cannot be turned
	Alister Fiend is a special type of ghoul.  He was a wizard in his past life and has retained some of his spells.  Alister is looking for a suitable body to live once more.  He will first try to approach an adventurer and try to talk.  He only attacks if he needs to.  Alister Fiend looks like a man with no legs hovering about 4' off the ground.  If he hits with both claws, he then can bite (sv vs death for half damage).

Austiken
	AC 2  hp 64  HD 6+4  #AT 3  dmg 1d12/1d12/special
	SA  if he strikes with both fists, he then pulls the victim to him to make him part of him
	SD  nil
	An Austiken is an 8' tall humanoid looking creature.  It was the result of a failed wizards experiment.  He is made of a substance similar to glue.  When the opponent is struck by both fists, they are pulled to him and stick to him.  They must make a successful strength check at -3 to break free.  In 2d6 rounds, the person becomes a part of it.  The person is then automatically dead and cannot be brought back.  If they break free they suffer 1d8 points of damage from tearing themselves off.
	If only one fist hits, the victim makes a dex. check.  If they make it they take 1d6 damage.  If they fail they get 1d6 damage and there is a 40% chance of falling towards it and becoming stuck.  Austiken is usually found in dungeons or ruins.

Demon Smoke
	AC 2  hp 6  #AT 1  dmg 1d6 (dart)
	SD smoke
	SA smoke (sv vs para or spend 1d4 rounds gagging)
	This is simply a 1' being in 6' smoke.  To attack, it shoots a small dart out of the smoke.

Jakfalen (elf form)  Wizard level 11 LN
     AC -3  THACO 9  HD 11d8  dmg spell or bite
	SA gaze attack - sv vs petrification or run away in fear 1d10 rounds
	SD polymorph to true form (beholder)
		Get Jakfalen's beholder stats from the Monster Manual

Kaw-Li-Ga
	AC 5  hp 36  HD 4  #AT 2  dmg 1d8+1/1d8+1 (fists)
	THACO 16  SZ L
	SD/SA see below
	Kaw-Li-Ga is a large wooden statue about 7 foot tall.  When it is created it is given the power to protect the forest.  Anyone damaging anything in the forest brings it to life.  It looks like a very large man with dark brown skin.  A Kaw-Li-Ga has some special defenses.  1. Non magical weapons do only half damage.  2. When hit 4d6 splinters hit the one who struck it for 1d4 damage each.  3. At the DM’s discretion it can have other woodland animals attack.

KennaMetal
	AC -2  hp 88  HD 8+8  #AT 2  dmg 1d12+3 (Long Sword)
	THACO 12  SZ man size
	SD fear (see below)
	It has the look of an elven fighter.  He is about 5'6" tall and made of steel.  He swings a long sword +1 (there is 40% chance it will be a +2 and a 20% chance it will be a +3).  KennaMetal was a wizards experiment gone wrong.  He was an 8th level fighter that wanted to be as tough as the armor he wore and strong as an ox.  The spell went wrong and turned his body into steel and increased his strength to a 19.  In anger he killed the wizard and is now taking his revenge on the world.  He kept his stats (dex., int., wis., and con.).

Kne-Hi
	AC 3  hp 17  #AT 1  dmg 1d6 -1  (dagger)
	SD size (1') and speed (mv 18)
	SA spell (fear)
	The Kne-Hi looks like a 1' tall human.  They only fight if someone gets close to their home.  They live in a 	dense forest.  They are collectors of any sparkling items.  If their home is found (3' tall hut hidden in some bushes), there is 2d20 cp, 2d10 gp, 1d8 pp, and various other items (usually junk).  There is a 20% chance of finding a magic item and a 45% chance of just finding something useful (DM's choice)

Mar-is-ia
	AC 7  hp 9 #AT 3   dmg 1d4/1d4/1d10 (claw/claw/bite)
	SD see below
	SA poison (sv vs para or take 1d8 dmg and can not move for 1d4 rounds (x2 claws))
	This looks like an innocent little girl.  As she approaches she is talking nonstop.  She will come up to a female in the party (they are usually more compassionate (if none is present it will be the one that looks the weakest)). Before she approaches, she casts a spell (sv vs spell).  If they fail, they will not attack her until she attacks.  If they make it, it is up to them what they do about her.

Pooh Bear
	AC 1  hp 48  #AT 1  dmg 1d10 (punch)
	SD immune to mind attacks and he can only be hit by magical weapons
	SA see below
	This was a spell gone wrong.  The wizard little son snuck in there and dropped his teddy bear (Pooh) when he 	left.  His father did not notice it and cast a spell that was supposed to change the table over the bear.  Instead, it created an 8' tall 'stuffed' bear.  The bear is now just wreaking havoc in the wooded area by the home.  His gaze causes fear (sv vs spell).  If he hits, he rolls again to get a hold and crush (2d8 dmg).  When destroyed, everyone within 2d20 feet must make a strength check or take 2d4 dmg from the explosion of 'fluff'.

Razor Rabbit
	AC 4  hp 14   #AT 3  dmg 1d8/1d8/1d10 (claw/claw/bite)
	SD nil
	SA nil
	These 'rabbits' are 2' tall and mean little devils.

Sand Bite
	AC -1  hp 72  HD 6d12  dmg special SZ L
	SA see below
	This comes a wave of sand.  If it hits, 1d12 balls of sand hit for 1d8 dmg each.  When it hits the victim makes a save vs paralyzation or falls over unconscious for 2d10 rounds.  If they make their save, roll a dex. check or fall (2 rounds to stand back up).  The only way to destroy this is a magical weapon or a weather altering spell.

Seductress	
	AC 5  hp 22  #AT 2  dmg 1d6/1d6 (claw/claw)
	SD see below
	SA If both claws hit, she bites (1d10)
	This 'woman' is actually a form of a mimic.  She uses a spell to look like different things.  She is whatever 	race that looks at here (human sees human, elf sees elf, etc.  As soon as she gets close and attacks one person, the spell is broken on that person.  If someone is still under her spell, they think their party member is attacking a helpless woman.  Sv vs spell, whoever makes it sees a hideous beast  That person must sv vs para or be stunned for 1d3 rounds.

These two are from Star Trek.  Since they have been around for who knows how many years, they are in my DND campaign.  But, since it is centuries before Star Trek, they both are weaker.  Have fun with them.

Borg
	AC -6 (-2 to the head)  hp 173  #AT 2 (fists) or 1 (laser)  dmg 1d8/1d8 or 3d8
	SD see below
	SA eye laser (2d6+2)
	The borg is a collective of cyborgs.  They assimilate other races into their collective.  They are not as advanced as they are in Star Trek so they are not in touch with the others.  They have a personal forcefield which gives them AC -6.  The only items they have that is useful is a laser (3d8) but it only has 1d6 charges left.

Q
	AC -10  hp 238  #AT nil  dmg nil
	SD teleport at will
	SA spells (all)
	Q is a god-like person.  His objective is to test humanity.  While he does this, he has 'a little fun'.  He is 	constantly pulling pranks and getting the party in trouble to test 'inferior' species.  Putting humanity on trial is his purpose.  Start him with a low level as a constant pain.  When the party gets to a high level, Q will say whether or not he will let humanity survive a little longer and he will leave.
  	AKA: Mayhem Life Stealer, Satan Lucifer, Devil