Freind or Foe?   DND Campaign for Levels _______
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This was written from a plot in an Online gaming section of story plots.
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The evil wizard Randel has just aquired a magical hourglass that throws the world into a reality of changed alignments.  Simply by turning the hourglass over, all alignments are changed to the opposite (Lawful Good = Chaotic Evil).  He plans to use this to kill all the good in the world by making them evil and the actual evil kills them.  Whatever happens in this timeline happens in the real timeline.  It is supposed to effect everyone but the owner.  He is attempting to use the king in this one town to head this plan so he can stay in the background until the time is right.  Then he will change everything back the way it was and take over.  
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DM: The purpose of this is to mess with their heads.  You will want to watch and see how the player's react.  The way I found to start this campaign is to have the party just finish up a real tough campaign and have them camp somewhere for the night.  The effects of the hourglass does not effect the party for some reason.  While running this, change or add what you think neccessary.
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The PC's wake up and things seem normal.  As they are breaking camp they are attacked by a paladine.  He tells you, "Death to all good!"  About that time death knight jumps out and starts helping attack the paladine.
After the encounter with the paladine, the death knight then turns to the PC's and introduces himself.  He then calls his 'friend', an orc, and introduces him.  The death knight then accompanies to the nearest town.  As they aproach the town, things look normal, but as they enter the town is when they notice something is wrong.
There are monsters and people (evil) walking all over town minding their own business like everything was all right.  Other than this and the fact all the temples are to evil gods, everything appears like it should.
There is a crowd gathered around in the middle of the street.  If the PC's check it out, there currently a lynching going on.  The one getting hung is a paladine.  While they watch, a goblin pulls the lever and the paladine is swinging by his neck.
Let them walk around town end explore for a little while.  When you feel they have seen enough, or you run out of things to change, two death knights aproach and tell them that King Jonas wishes to speak to them.
They are led in the castle and to the throne room.  When they get there King Jonas is sitting on the throne and there is a wizard sitting next to him.  There is also a hourglass sitting on the table next to the wizard.
The king is introduced and he turns to the wizard and asks him how they were not affacted by the magic.  The king then turns toward the PC's and yells for his guards.  The guards take the PC's prisoner, by force if neccessary (make the guards strong enough to do this).
The guards are not very bright and one of them tell the PC's about how Randel (the wizard) used his magic hourglass to change the world just by turning it over.  Somehow him and the king will rule the world.  Another guard will then reach out and slap the other guard and tells him to shut up.  A fight breaks out between the guards and the PC's see a chance to escape.
If they go back to the throne room they will find it heavily guarded.  There are two guards outside the room and six guards inside the room.  When they enter, the king and the wizard are still there.  The wizard automatically will cast haste on two of the guards.  If they all die, he will use his wand of magic missiles and him and the king will escape through a secret passage.  The wizard does have the hourglass with him.  The king and the wizard does not fight unless they have to and will only fight till they see a chance to escape.  If the party follows them, it leads to a series of rooms.  The king and wizard are hiding in a room.  When the PC's step into veiw, Randel shoots them with magic missiles.  The wizard then shoots lightning at them.  During this he sets the hourglass down.  If he suffers half damage he will dimension door out of here, without the hourglass, to safety leaving the king to fight on his own.
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King Jonas: 10th level human male fighter
ALNE, MV12, AC8, THACO11, HP66, Dmg by weapon type, Weapons: dagger, long sword +1, +4 vs. reptiles, Armor: leather
Randel: 9th level human mage
ALNE, MV12, AC10, THACO18, HP20, Dmg by weapon type, Weapons:staff, dagger+1, Armor: none, Equipment: wand of magic missiles, portable hole, rope of entanglement, Spells: 4/3/3/2/1