Class:  Bounty Hunter (fighter)
Alignment:  Any (preferably neutral or lawful)
Races:  Human, Elf, or Half-Elf
Prime Requisite:  str. 16, int. 16,  dex. 15
Languages: Any (a variety would be very useful)
Recommended Non-Weapon Proficiencies:  tracking, history, animal lore, local lore, riding, swimming, and rope use

    This is designed to be the fantasy world version of a US marshall.  The alignment tell what kind of person they will be.  It is broken down a little different.  Good is lawful good, neutral good, or chaotic good.  Neutral is lawful neutral, true neutral, or chaotic neutral.  And evil is lawful evil, neutral evil, or chaotic evil.  If he is of a good alignment, he follows a king or a church. They also get the stats for a paladin.   If he is of a neutral alignment, he does it for a king or a reward.  They also get a +1 to their dex and int.  And if he is evil, he does it for the reward or self-benefit.  They get a -1 to their int and cha.  All bounty hunters get a +1 to their perception.  And at 5th level they get two bonus non-weapon proficiencies.
    They prefer smaller weapons such as darts, throwing stars, daggers, ect.  Bounty hunters can use larger weapons (such as a long sword) but they receive a -1 to their dex, to hit, and damage.  They do receive some of the thieving abilities (pick pockets, and others as the DM see
    Good and neutral characters will always try to bring they're captives in alive.  But they will not risk themselves.  If they give the bounty hunter to much trouble, he kills him.  They will always try to bring their man in alive.