Scenarios





1-A Bridge Too Far:A bridge is held by a handful of courageous pwinchers. They are well-equiped but outnumbered. Are they going to resist for long?

Map: forest

Duration: 18 turns

Defensive team:
a-objectives: keep the attacker away from the bridge. Hold a "HQ" counter (placed on one of the two hexes of the bridge) and occupy it at the end of the game. If HQ is held, 3 victory points are given. 1 more point for each pwincher eliminated by fire.
b-personnel: 6 pwinchers + 4 dummies for a total of 10 pieces.
c-setup: anywhere on the 5 columns of hexes from the west side of the map with at least one piece (dummy or character) on the HQ.
d-equipment: 6 helmets, 3 shields, 3 camos, 3 heavy slings, 4 water balls, 1 firework.

Offensive team:
a-objectives: storm the bridge, take it (HQ counter) and hold it until the end of the game. If HQ is held 5 victory points are give. 1 more point for each pwincher eliminated by fire.
b-personnel: 8 attackers for a total of 8 playing pieces.
c-setup: anywhere on the 5 columns of hexes from the east side of the map.
d-equipment: 4 heavy slings, 6 fruits, 4 walkie-talkies, 6 camos, 1 firework.

Note: if there are nobody on the HQ counter at the end of the game, the side with one or more remaining pwincher is considered the winner and has victory points accordingly.

Victory conditions:
points
(between win. and loser)        type of victory
-----------------------------------------------------------
0                                                   tie
1-3                                               marginal
4-8                                               victory
9-11                                             humiliation

                                                                                    ********
 

3-World War II: A titanic clash between 2 teams.

Map: forest

Duration: 24 turns

Team A and B:
a-objectives: Capture the flag and bring it back to entry zone for 3 victory points. Occupy the fruit tree until the end of the game for 2 points. Each pwincher eliminated by fire worth 1 point.
b-personnel: 7 pwinchers + 3 dummies for a total of 10 pieces.
c-setup: The flag is placed somewhere on the trail near the center of the map (all players agree on the exact location). The teams are setup at two different locations: Team A=north side of map within the 3 first rows of hexes  /  Team B=south side of map within the 3 last rows of hexes.
d-equipment: 3 helmets, 3 shields, 3 camos, 2 walkie-talkies, 3 heavy slings, 3 water balls, 1 firework.

Note: if there are nobody on the fruit tree or with the flag counter at the end of the game, the side with one or more remaining pwincher is considered the winner and has victory points accordingly.

Victory conditions:
points
(between win.
and loser)                               type of victory
-----------------------------------------------------------
0                                                   tie
1-2                                               marginal
3-6                                               victory
7-10                                             humiliation

                                                                                    ********
 

3-World War III: A titanic clash between 3 teams.

Map: forest

Duration: 24 turns

Team A, B, and C:
a-objectives: Capture the flag and bring it back to entry point for 3 victory points. Occupy the fruit tree until the end of the game for 2 points. Each pwincher eliminated by fire worth 1 point.
b-personnel: 5 pwinchers + 2 dummies for a total of 7 pieces.
c-setup: The flag is placed somewhere on the trail near the center of the map (all players agree on the exact location). All pwinchers are out of the map. Their team enters at three different locations: Team A=west side of map, on the trail /  Team B=north-east corner on the trail / Team C=South/East corner on the trail.
d-equipment: 2 helmets, 2 shields, 2 camos, 2 walkie-talkies, 2 heavy slings, 2 water balls, 1 firework.

Note: if there are nobody on the fruit tree or with the flag counter at the end of the game, the side with one or more remaining pwincher is considered the winner and has victory points accordingly.

Victory conditions:
points
(between win.
and 2nd best)                            type of victory
-----------------------------------------------------------
0                                                   tie
1-2                                               marginal
3-6                                               victory
7-10                                             humiliation

                                                                                   ********
 

4-Sandwich!: Two lightly equiped attacking teams try to knock out a defensive position held by a third team at the center of the map.

Map: forest

Duration: 24 turns

Team A and  B (offensive):
a-objectives: Capture the flag and bring it back to entry zone for 2 victory points. Occupy the fruit tree until the end of the game for 2 points. Occupy an HQ at the end of the game for 5 points. Each pwincher eliminated by fire worth 1 point.
b-personnel: 4 pwinchers + 1 dummy for a total of 5 pieces.
c-setup: The teams are setup at two different locations: Team A=north side of map within the 3 first rows of hexes  /  Team B=south side of map within the 3 last rows of hexes.
d-equipment: 1 helmet, 1 shield, 1 camo, 2 walkie-talkies, 1 heavy slings, 1 water balls, 1 fruit.

Team C (defensive):
a-objectives: Hold the three objectives until the end of the game for the following victory points: flag=2 points, HQ=5 points, fruit tree=2 points. Each pwincher eliminated by fire worth 1 point.
b-personnel: 7 pwinchers + 3 dummy for a total of 10 pieces.
c-setup: Anywhere within 3 hexes of the center trail or on the trail.
d-equipment: 3 helmets, 3 shields, 3 camos, 2 walkie-talkies, 3 heavy slings, 2 water balls, 2 fruit, 1 firework.

Note: if some objectives are left unoccupied at the end of the game, the side with one or more remaining pwincher is considered the winner and has victory points accordingly.

Victory conditions:
points
(between win.
and 2nd best)                            type of victory
-----------------------------------------------------------
0                                                     tie
1-6                                                 marginal
7-13                                               victory
14-17                                             humiliation

                                                                                    ********
 

5-Day of Infamy: Nol, Bello and Guil treacherously attack other pwinchers while they are not expecting it. The rest of the group meet before the water filtration plant for a pwinch game but are already under fire and without equipment!

Map: city

Duration: 24 turns

Team "traitor":
a-objectives: very simple, eliminate all other pwinchers for 1 victory point each
b-personnel: Nol, Bello and Guil for a total of 3 pieces.
c-setup: Anywhere on the map out of a radius of 10 hexes from the filtration plant (exept on the fruit tree near Guil's house.
d-equipment: 3 helmets, 3 shields, 3 camos, 3 walkie-talkies, 3 heavy slings, 3 water balls, 3 fruits, 2 fireworks.

Team "poor victim":
a-objectives: very simple, hold at all cost and eliminate invaders (4 points for each "traitor")
b-personnel: 12 pwinchers for a total of 12 playing pieces.
c-setup: Anywhere within 3 hexes of the filtration plant.
d-equipment: this team is not equiped at the beginning of the game. All equipment is stacked on the fruit tree near Guil's house=5 helmets, 4 shields, 2 walkie-talkies, 6 heavy slings, 4 water balls (filled), 4 fireworks and 1 hose. The location of this equipment is not known from the "traitor" team so they can later move on the tree, pick fruits but not steal equipment. The "poor victim" team's members must get to the tree, spend 1 mov point and get all they can carry (no more than 1 teammate at the same time on the tree).

Note: the "poor victim" team cannot move or do anything until the turn following the one where the "traitor" team begins to fire on them. This represent that they are waiting for the three other guys to arrive for a game and they are surprised by the attack.

Victory conditions:
points
(between win.
and loser)                               type of victory
-----------------------------------------------------------
0                                                   tie
1-4                                               marginal
5-9                                               victory
9-12                                             humiliation
 

                                                                                    ********
 

6-Streets Of Pepingrad: Street warfare between two teams.

Map: city

Duration: 24 turns

Team A and B:
a-objectives: Capture the flag and bring it back to entry zone for 3 victory points. Occupy the water filtration plant hex (HQ) until the end of the game for 2 points. Each pwincher eliminated by fire worth 1 point.
b-personnel: 7 pwinchers + 3 dummies for a total of 10 pieces.
c-setup: The flag is placed on the fruit tree near Guil's house. A HQ marker is placed on the water plant. The teams are setup at two different locations: Team A=west side of map within the 2 first colums of hexes  /  Team B=east side of map within the last 2 columns of hexes.
d-equipment: 3 helmets, 3 shields, 3 camos, 2 walkie-talkies, 3 heavy slings, 3 water balls, 1 firework and 1 hose.

Note: if there are nobody on the water plant or with the flag counter at the end of the game, the side with one or more remaining pwincher is considered the winner and has victory points accordingly.

Victory conditions:
points
(between win.
and loser)                               type of victory
-----------------------------------------------------------
0                                                   tie
1-2                                               marginal
3-6                                               victory
7-10                                             humiliation

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