Alliance Unit Chart
 
Units Dice VS Inf. Dice VS Veh. Resistance Range Movement Transport Special Hability
Infantry Units
Rebel Army
Regiment
1D6 1D4 1 4 3
Rebel Heavy
Regiment
1D8 1D6 2 4 3
Scout 1D4+1 1D4+1 1 2 4 A
Sullusten 1D4 1D4 1 2 4
Calamari 1D4+1 1D4+1 3 4 3
Wookie 1D8 1D6+1 2 4 3
Guerrila 1D6 1D4 1 2 4 B
Cracian Stamper 1D4 1D4 1 1 4
Vehicles
Modified Imp. Vaul 1D8 1D8 2 8 10
Caak Speeder 1D8+1 1D8+1 3 8 8
Heavy Scout 1D10 1D10 4 10 5 C
Air Speeder 1D8+1 1D8+1 2 6 12 D, E
Speeder Bike 1D6 1D6 1 4 10
Speeder Truck --- --- 2 --- 6 3
Rebel Shuttle 1D8 1D8 3 8 8
Barge --- --- 2 --- 5 1

Notes:
A= Unit has abililty to coordinate support weapons firing
B= Unit can retreat when defending in a close combat. Roll 1d6 and if result is 1-3, unit can retreat 2 hexes
C= Unit can destroy buildings
D= Unit can destroy Walkers (AT-AT) with tow cable. It cost 3 activation points and unit must be adjacent to target. 1d6 is rolled and on a result of 1-3, the Walker is destroyed. The rebel player must annouce such action at beginning of turn and cannot do anything more with any other units in the turn.
E= Each hex cost 1 mov. pt for this unit

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