Units | Dice VS Inf. | Dice VS Veh. | Resistance | Range | Movement | Transport | Special Hability |
Infantry Units | |||||||
Rebel Army
Regiment |
1D6 | 1D4 | 1 | 4 | 3 | ||
Rebel Heavy
Regiment |
1D8 | 1D6 | 2 | 4 | 3 | ||
Scout | 1D4+1 | 1D4+1 | 1 | 2 | 4 | A | |
Sullusten | 1D4 | 1D4 | 1 | 2 | 4 | ||
Calamari | 1D4+1 | 1D4+1 | 3 | 4 | 3 | ||
Wookie | 1D8 | 1D6+1 | 2 | 4 | 3 | ||
Guerrila | 1D6 | 1D4 | 1 | 2 | 4 | B | |
Cracian Stamper | 1D4 | 1D4 | 1 | 1 | 4 | ||
Vehicles | |||||||
Modified Imp. Vaul | 1D8 | 1D8 | 2 | 8 | 10 | ||
Caak Speeder | 1D8+1 | 1D8+1 | 3 | 8 | 8 | ||
Heavy Scout | 1D10 | 1D10 | 4 | 10 | 5 | C | |
Air Speeder | 1D8+1 | 1D8+1 | 2 | 6 | 12 | D, E | |
Speeder Bike | 1D6 | 1D6 | 1 | 4 | 10 | ||
Speeder Truck | --- | --- | 2 | --- | 6 | 3 | |
Rebel Shuttle | 1D8 | 1D8 | 3 | 8 | 8 | ||
Barge | --- | --- | 2 | --- | 5 | 1 | |
Notes:
A= Unit has abililty to coordinate support weapons firing
B= Unit can retreat when defending in a close combat. Roll 1d6 and
if result is 1-3, unit can retreat 2 hexes
C= Unit can destroy buildings
D= Unit can destroy Walkers (AT-AT) with tow cable. It cost 3 activation
points and unit must be adjacent to target. 1d6 is rolled and on a result
of 1-3, the Walker is destroyed. The rebel player must annouce such action
at beginning of turn and cannot do anything more with any other units in
the turn.
E= Each hex cost 1 mov. pt for this unit