The Orcish Horde
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These reclusive, wily jungle trolls are considered to be the highest authority within their respective warbands. They are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies. Donning their ceremonial rush'kah masks -- that channel the spirits of their dark gods -- the Shadow Hunters walk the line between darkness and light in hopes of salvaging the future for their savage brethren.
Average Damage - (level 1) ground and air: 25 (level 10) Ground and air: 38 |
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Calls forth a wave of healing magic which heals a friendy unit and bounces to another friendly unit. It heals less health after every bounce.
Level 1- Heals 130, jumps 3 times Level 2- Heals 215, jumps 4 times Level 3- Heals 300, jumps 5 times |
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Turns enemy unit into frog, disabling all abilities. It is an interupt spell. The spell can target units and heroes, with different durrations.
Level 1- Lasts: (unit) 15 Seconds, (hero) 4 Seconds Level 2- Lasts: (unit) 30 Seconds, (hero) 5 Seconds Level 3- Lasts: (unit) 45 Seconds, (hero) 6 Seconds |
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Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward has 135 hit points and is immune to magic. Lasts 40 seconds.
Level 1- 11-13 Damage Level 2- 23-26 Damage Level 3- 41-45 Damage |
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Spell renders all units within a certain proximity of the hero, invulnerable for 30 seconds. The Shadow Hunter does not become invulnerable.This spell is only available when the hero is lvl 6 or higher. |
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The troll beserker is a very versitile unit. It makes quite effective anti-air. This unit is possitively effected by the troll regeneration upgrade. Your headhunters can become beserkers once you have researched the Beserker upgrade.
Average Damage - Air:25 Ground:25 |
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The beserker's attack rate becomes 50% faster, but the Beserker takes 50% more damage from units. |
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This mystic tauren caster is good at manipulating damage and destroying summoned creatures.
Average Damage - Air:19.5 Ground:19.5 |
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Links 4 units together in a chain. All units with Spirit Link on them will live longer, by distributing 50% of the damage they take across other Spirit Linked units. This spell kills the spirit walker.
no upgrades required - lasts 70 seconds |
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Damages summoned units in a target area. Deals 200 damage to summoned units. This ability also removes both positive and negative buffs from units.
Sprit Walker Adept Training - 200 dmage to summoned units |
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Raises a fallen non-Hero Tauren from the dead. The Tauren is revived with 100% of its hit points restored.
Spirit Walker Master Training - revives dead tauren |
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Turns the Spirit Walker ethereal, making him immune to physical damage, but unable to attack. Ethereal units can only be harmed by Magic attacks and spells. Magic attacks and spells do 66% more damage.
No upgrades required - costs 0 mana and has a 30 second cooldown |
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Light flying unit with incredible vision. Good at destroying buildings. This unit can't attack other air units.
Average Damage - Air:11.5 |
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Causes a powerful explosion that deals 900 damage to nearby enemy air units. Using this ability destroys the Troll Batrider. The splash radius is 20. |
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Flings a volatile liquid that causes buildings to take damage over time. Buildings that are currently taking damage from Liquid Fire cannot be repaired and have their attack rate reduced by 80%. |