Agency, The:
Slang term for the bureaucracy of the Hierarchy.
Angst: The negative mental energy that the Shadow (and Spectres)
feed upon and use.
Arcanos: One of the supernatural abilities that wraiths possess,
allowing them to affect the living and the dead. Plural - Arcanoi
Arcanum, The: A collection of scholars and
ghosthunters among the Quick
Arisen: Wraiths who have transcended
Artifact: An object in the Underworld that has unusual powers
of some sort.
Body Snatcher: A wraith who possesses the living
Boo Job: A premeditated attempt to scare the Quick
Boojum: A nasty critter, usually one of the unidentified denizens
of the Tempest
Byway: A stable path through the Tempest
Caul, The: The amniotic sac of a wraith's birth into the Shadowlands.
The translucent covering made from ectoplasm with which all wraiths are reborn.
Charon: Founder and ruler of the Hierarchy, missing since 1945
Circle: A group of wraiths, usually engaged upon common business.
Citadel: The central building and stronghold of the Necropolis
Cohort: A Circle composed of Hierarchy-affiliated wraiths.
Cohorts are supposed to have 10 members
Consort: A living person attuned to be used as a Host
Corpus: The 'body' of a wraith. Plural - Corpora
Cult: An unflattering name for one of the countless Heretic
sects
Deathlord: One of seven wraiths currently ruling the Hierarchy.
Each has dominion over the victims of a certain sort of death (i.e. violence,
pestilence, mystery, etc.)
Dictim Mortuum: Charon's decree forbidding trafficking with
mortals
Domain: Territory held by a wraith or a Circle of wraiths
Doomsday: The day when Oblivion swallows everything; conversely,
the day when the Shadowlands and Skinlands merge. Doomsday features prominently
in many Heretic cults' philosophies, even if no two Heretics can agree as to
what exactly it is.
Doomshade: A Spectre
Doomslayer: A wraith who specializes in hunting Spectres
Drone: The shell of a wraith, doomed to endlessly repeat a
single task until claimed by Oblivion. Drones have no mind or will
Enfant: A wraith just reborn into the Underworld, usually encased
in a Caul
Far Shores, The: The lands across the Tempest, supposedly corresponding
to Heaven, Hell and more
Fetters: Those things that remain int he lands of the living
that tie a wraith to her old life
Freewraith: A wraith that is not actively serving in the military
Gang: A Circle of renegades
Guild: One of the supposedly banned organizations of Freewraiths
dedicated to the study and use of one of the Arcanoi. There were 13 Greater
and 3 Lesser Guilds
Harrowing, The: A sleigh-ride through the worst side of a wraith's
subconscious, courtesy of his Shadow and the Spectres of the Tempest. More than
one wraith has been destroyed during a Harrowing
Harvesting: The act of cutting Enfants free from their Cauls
and initiating them into the Shadowlands. Many Harvesters are actually slavers,
and the initiation they offer consists of a pair of manacles linked by Stygian
steel chains
Haunt: A place where the Shroud is thin and the Restless feel
at home
Hierarchy, The: The monolithic bureaucracy of the Dark Kingdom
of Iron, a.k.a. the Empire of Stygia. At this point, the Empire and the Hierarchy
have become interchangable in most wraith's minds. The Hierarchy is the largest
collection of Western wraiths in the Underworld.
Heretics: Religios fanatics among the dead, though many bizarre
religions have sprung up among the Restless. Most Heretics have some sort of
central belief based around the notion of Transcendence
Hell: Supposedly, a place of punishment for wicked souls. In
the Underworld, a joke of the first order; there are so many false hells that
they've become something of a tourist attraction for the more adventerous among
the dead
Host: A living person possessed by the use of the Arcanos Puppetry
Isle of Sorrow, The: The island in the Tempest whis the city
of Stygia is built upon
Juice: Pathos
Legacy: Archaic way of referring to a very potent Fetter
Legions: The military and police of Stygia, through technically
every Stygian citizen owes allegiance to one of the Legions. Each Legion is
overseen by a Deathlord
Lemure: A young wraith, recently deceased but no longer an
Enfant
Maelstrom: The terrifying storms that sweep from the mouth
of the Void out over the Shadowlands, bearing Spectres and destruction in their
wake. Growing more frequent in recent years, they either herald or are the result
of horrific events in the Skinlands
Meat: Mortal Flesh
Mitty: A wraith whose deepest regret is not having lived while
he had the chance. Mittys are surprisingly common
Moleman: Wraiths who claim to have experienced the stereotypical
'tunnel of light.' The term is not considered to be a compliment
Necropolis: A city of the dead. Also used to specify the regions
of cities of the Quick most thickly inhabited by wraiths. Plural - Necropoli
or Necropoleis
Nihils: Rips in the fabric of the Shadowlands, tearing through
the surface reality and exposing the surging Tempest beneath. Some Nihils lead
down to the Labyrinth
Oblivion: The manifestation and hunger of entropy, also known
to some as the Great Unmaking. Oblivion is the final fate of all things in the
Underworld, save those who Transcend. The physical manifestation of Oblivion
is called the Void, and it opens upon the heart of the Labyrinth
Obolus: The Stygian base unit of currency, forged from one
soul
Onyx Tower: Charon's place, now abandoned
Pathos: Pure emotion, which wraiths feed upon and use in their
daily existences. The usable essence of passion
Plasm: The physical matter of the Underworld. Wraiths, relics
and Artifacts are all made of plasm
Projectors: Visitors to the Underworld from the Skinlands.
Also known as skinboys
Quick, The: The Living
Reaper: A wraith who removes an Enfant's Caul
Renegades: Wraiths who stand opposed to the Hierarchy. They
have no structure, organization or unified goals other than rebellion. Renegades
range from true freedom fighters to the ghosts of ruffians looking for an easy
afterlife
Restless, The: Wraiths in general. Also known as the Restless
Dead
Risen: A wraith who has found a way to reanimate her corpse.
Most wraiths believe Risen to be legendary
Shadow, The: The darker side of a wraith's personality. The
Shadow is selfish, egocentric and sadistic, and directs its efforts toward destroying
all the wraith loves (including the wraith himself)
Shadowlands, The: The ghostly realm just across the Shroud
from the lands of the living
Skinlands, The: The lands of the living
Slumber: The healing sleep that wraiths can indulge in
Soulfire: Crystals of concentrated Pathos, used in soulforging
Spectre: A wraith whose Shadow has achieved permenant dominance.
Spectres serve Oblivion. Also known as the Shadow-Eaten
Stormrunning: Taking a shortcut across the Tempest, as opposed
to using a Byway
Stygia: The Dark Kingdom of Iron, the largest organization
of wraiths in the Western world. Also the capital city of the empire of the
Western Restless
Tempest, The: The great storm of the Underworld, seperating
the Shadowlands from Stygia and the Far Shores
Thrall: A wraith who is in service to another. In essence,
a slave
Tithe: The amount of Pathos a wraith draws from a Haunt or
Fetter
Transcendence: The moment when a wraith reconciles Shadow and
Psyche, moving on to a higher (?) existence. Transcendence is considered legend
by most wraiths, and feared by many others
Underworld, The: The realms of the dead, from the Far Shores
to the Shadowlands and including Stygia, the Tempest, the Labyrinth and the
Void
Veinous Stair: The passage from the heart of Stygia into the
Labyrinth
Void, The: The abyss at the heart of the Labyrinth
Wraith: A ghost, a spirit who retains such strong attachment
to the lands of the living that she cannot move past this level of existence.
Also called the Restless