Sept of the Last-Breath

Type: Unity
Sept Leader: Without-Face - Rank 5 Shadow Lord Philodox.
Rank:5 (Caern)

Assembly Area: White Lodge is the assembly area for the Caern, with the Shadow Lords and those hire up in the sept sitting on the edge of the mountain with those less important on the floor. Large stones are used for
seating, and the larger the seat the more important the person is on it.
Caern's Heart: The Caern heart is in the Middle of the Pen Pond and takes up most of the area around it. If a garou is to fully submerge himself into the water he will slip through into the Umbra.
Living Area: If the Garou sidestep into the umbra well at the heart of the Caern they will notice a cave where the Pen Ponds happen to be. If the Garou will venture down the cave and then at the bottom reapear in the real world they will find out the is a small cave system under the park; large enough to house forty or more Garou.
Burial Area: Is in the large pond area, they place the dead on small rafts they build and then set fire to it. The raft and body goes under the water in a matter of minutes and is taken into the Spirit world.

Allies to the Caern: The Sept of the Green (New York), The Sept of Tri-Spiral (Ireland), The Sept of the Blood Fist (Germany), The Sept of Wheel of Ptah (Casablanca).

Supporting the Sept:
Human Kinfolk: The Human Kinfolk work in and around the area of the park. Either as wardens or running it and this helps the garou keep easy control of the area and any incidents.
Lupus Kinfok: At the current moment the are no lupus kinfolk inside of the Caern, due to Wolves being hunted and destroyed in England.

Protecting the Caern:
Detection: The Corax fly over the area to watch out for any suspect activity near the Caern.
Concealment: The Rite of the Shrouded Glen has hidden the Caern from the view of the spirits.
Barriers: Two small rivers go through the park and because of this some areas can only be reached by bridge. Several large woodlands also help split the area up and create easier defence.
Guards: Corax, Kinfolk, and Garou make up the majority of the guards. But the are other shifters allied with the Caern not far from its boundaries.
Spirit Protectors: Raven and Crows to watch over the area well in the Umbra

Caern Totem: Fog. Just like London at the turn of the last Century the Totem Fog is a forced to be reckoned with in the Caern. When ever the Caern comes under attack a large amount of fog quickly rolls over the hills depending on
the current weather conditions. In calm weather the fog causes +1 difficulty to the enemy and in stormy weather +2 difficulty. Only the enemies suffer this problem.

Lesser Offices
Caller of the Wyld: Running-Water, Rank 1 Fianna Theurge.
Master of the Howl: - Looking for PC character to play it.
Talesinger: - Looking for PC character to play it.
Truthcatcher: Josh Hughes Philodox Bone Gnawer Rank 2. Fetishes, Truth Earring.
Wyrm Foe: Krabka Zacheslomskoi, Silver Fang Ahroun Rank 2. Fetishes, Sun Whip.

Guardians:
Chase 'Wyld-Saviour' Hilzer - Rank 3 Khan - Fetishes, Trapdoor boon, Phoebe's Veil, Air Foot, Anklets.
Hunts-the-Weak - Rank 2 Red Talon - Pack of five. Everyone in this pack has a Trapdoor boon to ambush the Wyrm when the Corax spots them.
Alec 'Speaks-with-Silver' Sterlant - Rank 1 Silver Fang


Gatekeeper: Terry Talks-with-forked-Tongue King, Rank 3 Fianna Ragabash.
Keeper of the Land: David Lukas, Rank 3 Shadow Lord Philodox.
Master of the Challenge: Markus Xavier, Rank 3 Shadow Lord Ahroun.
Master of the Rite: Jennifer Jones, Rank 4 Bone Gnawer Theurge.
Warder: Arthur Nicholas, Rank 4 Get of Fenris Ahroun. Fetishes, Watchspear.

Council of Elders
One Silver Fang(Metal-Teeth) and one Shadow Lord (Storm-Fang) on the Council all Rank 4.

Shrines:The is a Shrine dedicated to a fallen Gurahl in the Caern that is looked after by the Get of Fenris. Well the Caern was original at war with the Dancers, this was the spot that the Gurahl died trying to protect it. The are four stones, three acting as a base the fourth going on top. Each one is marked with runes from the Get of Fenris Tribe thanking the Gurahl. When ever a battle is near Bear will grant a +1 Strength Bonus to any Garou up donates Gnosis to his Shrine Area, and also the Shrine is at a -2 difficulty to Summon Bear Spirits.

Other: Wyld Worms: Health levels: Ok, Squished. Gnosis:4. No Abilities or Attributes.
Powers: Eat low level toxins and turn them into useful products.
Image: Foot long worm, may be mistaken for a snake.

Open to the public from:
7:00am till dusk in the Summer.
7:30am till dusk in the Winter.

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