All thing:
A gathering of Gangrel, often called by the eldest clan member in a particular
region. A smaller gathering is called a thing.
Anarch: A vampire who has rejected the Camarilla to exist as
an independent. The vast majority of anarchs are under a century old.
Archon: A vampire in the service of a justicar. Archons are
rarely of the same clan as the justicar they serve so as to avoid the appearance
of favouritism, and are deputized with a wide array of powers. Most archons
are blood bound to the justicar they serve.
Ball: A gathering of Toreador and invited guests.
Barrens: The areas outside a city proper that are uninhabitable
by Kindred. Generally the Barrens start in the near suburbs and extend outward
from the city.
Blood Bond: The supernatural love created by the act of ingesting
a Kindred's vitae three times. Bonds can rarely be broken, especially if they
are periodically reinforced with more vitae.
Blood Hunt: The process by which a prince declares another
vampire to be outlawed, and the prosecution (in the form of an actually hunt)
that follows.
Breach: A violation of the Masquerade, usually punishable by
death.
Camarilla: The sect of vampires, theoretically universal, that
defines itself by the Traditions and the Masquerade.
Chantry: A communal haven-cum-workshop for a city's Tremere.
Conclave: A gathering of the entire sect, usually called by
a justicar.
Convention of Thorns: The treaty that ended the Anarch Revolt.
Coterie: A group of Kindred who work more or less in concert.
Most coteries are made up of members of multiple clans, and few endure for more
than a few decades.
Court: The formal audience granted by the prince to his subjects,
often given at Elysium. When a prince holds court, in theory any of the city's
Kindred may approach him to present themselves, request boons or otherwise make
requests for favour or action.
Domain: A territory assigned to a single vampire, who then
has primary rights to feeding, industry and whatnot within her domain.
Destruction: The power of life and death over other Kindred.
Possessed by a city's prince and occasionally bestowed on others in his dominion.
Embrace: The act of turning a mortal into a vampire.
Elysium: A haven of art and culture within a Camarilla city.
Elysium’s are, by long tradition, zones wherein combat or the use of Disciplines
is strictly forbidden. Much of the harpies' work is done in Elysium.
Final Death: The ultimate destruction of a vampire.
Founders: The legendary group of Kindred who established the
Camarilla.
Ghoul: 1.A mortal (usually, but not always a human) who has
been fed vitae and acquired a hint of vampiric power as a result. 2.The act
of making someone a ghoul.
Harpy: A de facto title given to the Kindred who sit in judgment
on the rest of a city's social status. The harpies mandate the social pecking
orders through innuendo, rumours, favouritism and other such tools.
Inner Circle: The council of elders that controls the Camarilla
and its policies. No one knows how many Kindred sit on the Inner Circle, let
alone the clans and names of those who do so.
Justicar: A roving representative of the Inner Circle charged
with upholding the Traditions and laws of the Camarilla. There is one justicar
from each clan, elected to a 13-year term by the Inner Circle and subject to
replacement at the end of that term. Justicars have sweeping powers, including
the right of destruction, to enforce the laws and Traditions.
Keeper of Elysium: The vampire charged with upholding the sanctity
and quality of a city's Elysium.
Malkavian Madness Network: The poorly understood connection
that links all Malkavians by mean of their shared altered perceptions.. Outside
theorists postulate that the network has developed some sort of link to the
Net, but details are understandably hard to come by.
Masquerade: The Camarilla's strict policy of concealing the
existence of vampires from the mortal world.
Ordeal: A form of trial among the Kindred, wherein the accused
undergoes some sort of test (combat, sunlight, etc.) in order to prove her innocence.
Pioneer: The first Kindred into a city or area. Pioneers often
set themselves up as princes, and call for reinforcements to help them maintain
their holdings. Few pioneer princes last long; once they've stabilized their
domains, most are rudely shoved aside by usurpers less inclined to take risks.
Primogen: A member of the council of elders who putatively
advice the prince of a city. The primogen council's actual power varies from
city to city.
Prince: The ruler of a city or its equivalent in the Camarilla;
the supreme authority in local Camarilla affairs. The title applies to both
male and female Kindred.
Pyramid: Slang term for the formal structure of Clan Tremere.
Rack: The prime feeding grounds in a given city. Often comprised
of clubs, bars and shopping districts.
Rant: A formal (in some sense of the word) gathering of Brujah.
Red List: The listing of those Kindred whom the Camarilla most
ardently desires to see purged from the face of the earth. Vampires on the Red
List are considered under continual blood hunt.
Retainer: A mortal or ghoul who serves a Cainite directly.
Scourge: Title given to a Kindred charged by the prince with
cleansing the city of unwanted, unauthorized vampiric rabble.
Seneschal: A prince's right-hand vampire. The seneschal handles
many of the night-to-night operations of a city.
Sheriff: Kindred charged by a prince with the duty of upholding
the laws and Traditions of the city.
Spawning Pools: Breeding chambers for ghouls used by the Nosferatu.
The water of the pool is tainted with Nosferatu vitae, making ghouls of any
and every living thing therein. Over centuries, these creatures can grow to
monstrous size and power.
Traditions: The most sacred and basic laws of the Camarilla,
established at the same time as the sect.
Vitae: Blood. More specifically, Kindred blood, but the definition
is not an absolute one.