Lexicon

Common Parlance
Following are the most common general terms in use among changelings.

Arcadia -- The land of the Fae, the home of all faeries within the Dreaming.
Arts -- The ways of shaping Glamour.
Autumn -- The modern age.
Balefire -- Th fire that is the focus of Glamour in a freehold.
Bedlam -- A kind of madness that falls upon changelings who stray too far from the mortal world.
Banality -- Mortal disbelief, as it affects changeling and their Glamour.
Bunk -- The price Glamour extracts for its power.
Cantrip -- A spell created through Glamour by using a combination of Arts and Realms.
Champion -- A warrior chosen by one of higher rank to fight in his stead. A champion always wears the token of his patron, which he keeps if he wins the duel. Changeling -- A fae who has taken on mortal form in order to survive on Earth.
Childling -- A child who has come fully into his changeling nature; this lasts until he becomes a wilder, around 12 years of age. Childlings are known for their innocence and affinity with Glamour, and are well-protected by other changelings.
Chimera -- A bit of dream made real; unseen by mortals, chimera are part of the enchanted world. Chimera may be objects or entities.
Commoner -- Any of the changeling kith who are not sidhe.
Dauntain -- Faerie-hunters, deeply twisted by Banality.
Deep Dreaming, The -- The furthest reaches of the Dreaming. The most powerful Dream Realms, such as Arcadia, exist here.
Dreaming, the -- The collective dreams of humanity. Changelings often travel in these realms both to seek adventure and to gather the raw dreamstuff that can be used in crafting chimera.
Dreamrealms -- The lands comprising Arcadia and the other realms of the Dreaming.
Enchant -- To imbue a mortal with the power to see the faerie realm.
Escheat -- The highest faerie laws.
Fae, Faerie -- A being indigenous to the Dreaming (thouh not always a current resident thereof).
Far Dreaming, The -- The Far Dreaming is only attainable through the Near Dreaming. Many Dreamrealms exist here.
Fathom -- A deep-seeking, protracted use of the Art of Soothsay. Also called the Taghairm.
Fior -- A contest, the point of which is to determine justice.
Fledge -- A newly awakened changeling of any age.
Freehold -- A place that is infused with Glamour. Important to all changelings, freeholds are proof against Banality -- for a time.
Gallain -- 1) The Outsiders, those who may be Kithain but whose origins, customs and magical ways are not understood.
2) Any inscrutable creature of the Dreaming.
Glamour -- The living force of the Dreaming; changeling magic.
Grump -- A changeling of elder years, usually beginning at about the age of 25. Very few changelings reach this age -- most succumb to Banality long before.
Hue and Cry -- 1) A hunt called out against a criminal. 2)The call of all changelings to come and defend a freehold.
Kin -- Human relatives of a changeling who do not posses faerie blood.
Kinain -- Human kinfolk of a chageling who possess faerie blood and frequently have strange magical 'gifts' because of it.
Leige -- One's sworn noble sovereign, whether baron, count, duke or king.
Long Winter, The -- The prophesied eradication of all Glamour.
Mists, The -- A metaphysical curtain of humanity's collective disbelief. The Mists are responsible for the following: 1) THe tendency of mortals to forget the effects of Glamour and the presence of changelings after a very short time; 2) The tendency of Banality-tainted changelings to forget their faerie lives.
Mortal Seeming -- The mortal appearance of a changeling. This is how mortals perceive a changeling.
Motley -- A family or gang of commoners.
Near Dreaming, The -- The realm of the Dreaming most easily assessable from Earth, usually by a trod.
Noble -- Any changeling raised to noble title; although nobles are traditionally sidhe, lately commoners have begun receiving noble positions.
Oathbond -- The mystical bond created by the swearing of an oath.
Realms -- The five aspects of the world with which changelings have affinity.
Resurgance, The -- The time when the sidhe returned in 1969.
Retainers -- Any servants of a liege.
Saining -- 'The Naming'; a ritual performed on a newly awakened changeling to determine his kith, his True Name and his place in the Dreaming.
Shattering, The -- The time when the last sidhe departed and the last trods to Aracdia closed.
Sundering, The -- The time when humanity first began to turn away from their dreams; the Iron Age.
Tara-Nar -- The great freehold castle of High King David. Beneath it is the Well of Fire, from which all balefire comes.
Time of Legends -- The age when magical powers ran free in the world.
Trods -- Magical gateways, faerie roads; some lead to other freeholds, some to the Dreaming itself.
Tuatha De Danann -- The mysterious progenitors of the fae.
Vassal -- The sworn sevant of a liege.
Vellum -- A specially preserved chimerical hide on which changeling scribes write.
Wilder -- A changeling of adolescent years, usually from age 13 to age 25. Known for their wild undertakings and loose tempers, wilders are the most common changelings.
Yearning -- Also called 'the Gloomies', the Yearning is the utter longing for Arcadia that overcomes grumps as Banality encroaches upon them.

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