Common Parlance
Following are the most common general terms in use among changelings.
Arcadia -- The land of the Fae, the home of all faeries within
the Dreaming.
Arts -- The ways of shaping Glamour.
Autumn -- The modern age.
Balefire -- Th fire that is the focus of Glamour in a freehold.
Bedlam -- A kind of madness that falls upon changelings who
stray too far from the mortal world.
Banality -- Mortal disbelief, as it affects changeling and
their Glamour.
Bunk -- The price Glamour extracts for its power.
Cantrip -- A spell created through Glamour by using a combination
of Arts and Realms.
Champion -- A warrior chosen by one of higher rank to fight
in his stead. A champion always wears the token of his patron, which he keeps
if he wins the duel. Changeling -- A fae who has taken on
mortal form in order to survive on Earth.
Childling -- A child who has come fully into his changeling
nature; this lasts until he becomes a wilder, around 12 years of age. Childlings
are known for their innocence and affinity with Glamour, and are well-protected
by other changelings.
Chimera -- A bit of dream made real; unseen by mortals, chimera
are part of the enchanted world. Chimera may be objects or entities.
Commoner -- Any of the changeling kith who are not sidhe.
Dauntain -- Faerie-hunters, deeply twisted by Banality.
Deep Dreaming, The -- The furthest reaches of the Dreaming.
The most powerful Dream Realms, such as Arcadia, exist here.
Dreaming, the -- The collective dreams of humanity. Changelings
often travel in these realms both to seek adventure and to gather the raw
dreamstuff that can be used in crafting chimera.
Dreamrealms -- The lands comprising Arcadia and the other
realms of the Dreaming.
Enchant -- To imbue a mortal with the power to see the faerie
realm.
Escheat -- The highest faerie laws.
Fae, Faerie -- A being indigenous to the Dreaming (thouh
not always a current resident thereof).
Far Dreaming, The -- The Far Dreaming is only attainable
through the Near Dreaming. Many Dreamrealms exist here.
Fathom -- A deep-seeking, protracted use of the Art of Soothsay.
Also called the Taghairm.
Fior -- A contest, the point of which is to determine justice.
Fledge -- A newly awakened changeling of any age.
Freehold -- A place that is infused with Glamour. Important
to all changelings, freeholds are proof against Banality -- for a time.
Gallain -- 1) The Outsiders, those who may be Kithain but
whose origins, customs and magical ways are not understood.
2) Any inscrutable creature of the Dreaming.
Glamour -- The living force of the Dreaming; changeling magic.
Grump -- A changeling of elder years, usually beginning at
about the age of 25. Very few changelings reach this age -- most succumb to
Banality long before.
Hue and Cry -- 1) A hunt called out against a criminal. 2)The
call of all changelings to come and defend a freehold.
Kin -- Human relatives of a changeling who do not posses
faerie blood.
Kinain -- Human kinfolk of a chageling who possess faerie
blood and frequently have strange magical 'gifts' because of it.
Leige -- One's sworn noble sovereign, whether baron, count,
duke or king.
Long Winter, The -- The prophesied eradication of all Glamour.
Mists, The -- A metaphysical curtain of humanity's collective
disbelief. The Mists are responsible for the following: 1) THe tendency of
mortals to forget the effects of Glamour and the presence of changelings after
a very short time; 2) The tendency of Banality-tainted changelings to forget
their faerie lives.
Mortal Seeming -- The mortal appearance of a changeling.
This is how mortals perceive a changeling.
Motley -- A family or gang of commoners.
Near Dreaming, The -- The realm of the Dreaming most easily
assessable from Earth, usually by a trod.
Noble -- Any changeling raised to noble title; although nobles
are traditionally sidhe, lately commoners have begun receiving noble positions.
Oathbond -- The mystical bond created by the swearing of
an oath.
Realms -- The five aspects of the world with which changelings
have affinity.
Resurgance, The -- The time when the sidhe returned in 1969.
Retainers -- Any servants of a liege.
Saining -- 'The Naming'; a ritual performed on a newly awakened
changeling to determine his kith, his True Name and his place in the Dreaming.
Shattering, The -- The time when the last sidhe departed
and the last trods to Aracdia closed.
Sundering, The -- The time when humanity first began to turn
away from their dreams; the Iron Age.
Tara-Nar -- The great freehold castle of High King David.
Beneath it is the Well of Fire, from which all balefire comes.
Time of Legends -- The age when magical powers ran free in
the world.
Trods -- Magical gateways, faerie roads; some lead to other
freeholds, some to the Dreaming itself.
Tuatha De Danann -- The mysterious progenitors of the fae.
Vassal -- The sworn sevant of a liege.
Vellum -- A specially preserved chimerical hide on which
changeling scribes write.
Wilder -- A changeling of adolescent years, usually from
age 13 to age 25. Known for their wild undertakings and loose tempers, wilders
are the most common changelings.
Yearning -- Also called 'the Gloomies', the Yearning is the
utter longing for Arcadia that overcomes grumps as Banality encroaches upon
them.