Firearm's Ammunition List

Semi-Automatic to Full-Automatic Weapons
Modifier
Damage
Notes
Armour Piercing
-1
Halves armour.
AP Explosive
+0
Halves armour.
AP Incendiary
+0
Halves armour.
Caseless
+0
No casing to eject, +1 to fire rate.
Duplex
-2
"Two Shots".
Equalloy
+2
 
Explosive
+1
 
Fiberglass/Plastic
+0
Difficult to locate in the body.
Flechette
+2
x1.5 range, halve body armour.
Glaser
+2
 
Gyrojet
+0
+1 to fire rate, x1.5 range.
Hollow Point
+2
 
Improved Glaser
+3
 
Incendiary
+1
May cause fires.
Poison
+0
May poison victim.
Reversed Ogive
+3
Reduces body armour by half.
Spartan
+2
 
Spent Uranium
+2
 
Thunderzap
+3
 
Tracer
+3
-1 difficulty after the 1st shot.
Tumbler
+2
 
Armour-Piercing: Halves Armour Rating.

Caseless: ROF +1. The propellant is molded around the bullet itself. No casing to eject equals less evidence and faster firing. Rare.

Duplex: Two bullets molded into one, which seperate upon firing. Make two hit rolls and treat damage accordingly.

Equalloy: A bullet formed from aluminum with a nylon coating, allowing it to be fired at very high velocities and to expand inside the victim when it hits, causing great damage.

Explosive: A hollowtip filled with a liquid substance (usually mercury). Upon contact with the victim, the liquid “explodes” outward, causing large wounds.

Fiberglass/Plastic: These bullets are hard to detect with x-rays or during an autopsy and thus are favored by some assassins.

Flechette: A flechette is not a bullet, but a small metal “arrow” in a bullet-shaped casing. The casing falls away upon firing, allowing the flechettes inside to travel long distances (x1.5 range). When they hit their target they cut through armour easily (the effect of the armour is halved) and cause terrible wounds.

Glaser: This bullet contains many small metal pellets, in effect making it a miniature shotgun shell with the range of a bullet. It causes massive damage to the victim when the pellets explode outward upon contact. However, because of this effect, it does not work very well in situations which a victim is protected by cover; reduce damage by 4 in such cases.

Gyrojet: This bullet is like a miniature rocket, with its own fuel supply. This allows it to travel great distances (x1.5 range) and also means that it does not need a seperate case (increase the Rate by 1). It also has very little recoil (reduce multiple fire di±culty increases by 1). However, a special pistol is needed to fire Gyrojet ammo; it does not work in ordinary guns (and ordinary ammunition does not work in a Gyrojet pistol).

Hollow Point: Also known as a “dum-dum” bullet, this round has part of its metal jacket cut away, exposing the lead center beneath. This causes the bullet to “mushroom” when it hits the target, creating large wounds. Firing through cover has the same eject on this bullet as on Glaser bullets.

Improved Glaser: Like a Glaser round but better, and it does not suffer any reduction in damage when the shooter fires through cover.

Incendiary: This bullet contains a small amount of incendiary matter that ignites when the bullet hits its target. This is useful for setting gas tanks on fire and causing other spectacular ejects.

Poison: An ordinary bullet that has been coated with poison. The victim may suffer the effects of the poison after he is hit.

Reversed Ogive: This bullet has a special shape that allows it to cut through armour easily (it halves the effect of armour) yet still do tremendous damage.

Rubber: Rubber bullets do the same amount of damage as ordinary ones, but inflict Stun damage rather than Kill.

Semi-Armour Piercing: A bullet with a steel core instead of lead, creating a slight armour-piercing effect.

Spartan: A mixture of polymer and lead dust molded into the shape of a bullet. The round fragments when it hits its target. It works exactly like a Glaser bullet.

Spent Uranium: Spent (nonradioactive) uranium is heaver than lead, allowing the bullet to be smaller while weighing the same. This means more propellant can be included, causing the bullet to go faster and hit the target with greater force.

Thunderzap: A type of plastic bullet that mushrooms inside the victim’s body (much like a Hollow Point bullet).

Tracer: A bullet containing chemicals that ignite when the bullet is fired, “tracing” a path of light that shows where the bullet goes. This improves the chance of hitting the target with subsequent shots, but it also lets your target know your location.

Tumbler: Most bullets spin around their long axis, causing them to fly point-first toward the target. Not tumbler bullets. They tumble end over end, so that when they hit the target, they tear into him and ricochet around inside his body, causing terrible wounds.

Shotguns
Modifier Damage Notes
Air Bomb
+2
Stun-damage explosion
Armour-Piercing Slug
-1
Reduces body armour by half
BRI Slug
+0
x1.5 range
Explosive
+2
Explosion
Fireball
+2
Explosion
Flare
N/A
Blinds Target
Flechette
+2
x1.5 range, halves body armour
Ice
+0
Hides cause of death
Lockbreaker
-2
Used to open doors
Ropethrower
N/A
Launches a line
Rubber Shot
+0
Converts damage to Stun
Silenced
-1
Silenced
Smoke
N/A
Creates a cloud of smoke
Tear Gas
N/A
Creates a cloud of tear gas
Air Bomb: This shell is designed to explode in the air near the target, knocking him out. It causes two extra Health Levels of Stun damage in a 2-hex radius area.

Armour-Piercing Slug: A shotgun slug with an armour-piercing effect (body armour is halved).

BRI Slug: A slug that is made more in the shape of a bullet than normal slugs, giving it a greater range (x1.5 range).

Explosive: A slug that explodes upon impact, causing +2 Kill damage in a 2-hex radius.

Fireball: This shell is filled with flammable matter that bursts into a 1-hex radius fireball upon impact. Flammable objects caught in the area may catch fire.

Flare: This shell does no damage; rather, it blinds the victim temporarily. If the attack roll hits, the shooter rolls 8 dice, difficulty 7; every success achieved means one turn of blindness (each success on a character’s dodge reduces this total by one). If 7 or more successes are achieved, the blindness may be permanent (Storyteller’s discretion).

Flechette: Similar to flechettes used in bullets, but larger and more deadly.

Ice: A slug made of solid ice. Ice slugs don’t do extra damage, but once they melt, the cause of death becomes a mystery.

Lockbreaker: This shell is filled with metallic powder, which makes it useful for blowing open locks. If used against a target, it does -4 damage.

Ropethrower: This is actually an attachment that uses the force of a shotgun shell to fire a rope and grapnel.

Rubber Shot: A shotgun shell filled with large rubber pellets. This converts the shotgun’s damage to Stun.

Silenced: This flechette shell is contructed so that the gases that propel it are trapped inside the shell itself, silencing the round (+3 di±fficulty on rolls to perceive it).

Smoke: A miniature smoke grenade in the form of a shotgun shell; it creates a 3-hex radius cloud of smoke.

Tear Gas: A miniature tear gas grenade in the form of a shotgun shell; it creates a 3-hex radius cloud of tear gas (see Firearms chart for effects of tear gas)

Hosted by www.Geocities.ws

1