| Modifier |
Damage |
Notes |
| Armour Piercing |
-1 |
Halves armour. |
| AP Explosive |
+0 |
Halves armour. |
| AP Incendiary |
+0 |
Halves armour. |
| Caseless |
+0 |
No casing to eject,
+1 to fire rate. |
| Duplex |
-2 |
"Two Shots". |
| Equalloy |
+2 |
|
| Explosive |
+1 |
|
| Fiberglass/Plastic
|
+0 |
Difficult to locate
in the body. |
| Flechette |
+2 |
x1.5 range, halve
body armour. |
| Glaser |
+2 |
|
| Gyrojet |
+0 |
+1 to fire rate,
x1.5 range. |
| Hollow Point |
+2 |
|
| Improved Glaser
|
+3 |
|
| Incendiary |
+1 |
May cause fires. |
| Poison |
+0 |
May poison victim. |
| Reversed Ogive |
+3 |
Reduces body armour
by half. |
| Spartan |
+2 |
|
| Spent Uranium |
+2 |
|
| Thunderzap |
+3 |
|
| Tracer |
+3 |
-1 difficulty after
the 1st shot. |
| Tumbler |
+2 |
|
Armour-Piercing:
Halves Armour Rating.
Caseless:
ROF +1. The propellant is molded around the bullet itself.
No casing to eject equals less evidence and faster firing.
Rare.
Duplex:
Two bullets molded into one, which seperate upon firing.
Make two hit rolls and treat damage accordingly.
Equalloy:
A bullet formed from aluminum with a nylon coating, allowing
it to be fired at very high velocities and to expand inside
the victim when it hits, causing great
damage.
Explosive:
A hollowtip filled with a liquid substance (usually mercury).
Upon contact with the victim, the liquid “explodes”
outward, causing large wounds.
Fiberglass/Plastic: These bullets are hard
to detect with x-rays or during an autopsy and thus are
favored by some assassins.
Flechette:
A flechette is not a bullet, but a small metal “arrow”
in a bullet-shaped casing. The casing falls away upon firing,
allowing the flechettes inside to travel long
distances (x1.5 range). When they hit their target they
cut through armour easily (the effect of the armour is halved)
and cause terrible wounds.
Glaser:
This bullet contains many small metal pellets, in effect
making it a miniature shotgun shell with the range of a
bullet. It causes massive damage to the victim when the
pellets explode outward upon contact. However, because of
this effect, it does not work very well in situations which
a victim is protected by cover; reduce damage by 4 in such
cases.
Gyrojet:
This bullet is like a miniature rocket, with its own fuel
supply. This allows it to travel great distances (x1.5 range)
and also means that it does not need a seperate case (increase
the Rate by 1). It also has very little recoil (reduce multiple
fire di±culty increases by 1). However, a special
pistol is needed to fire Gyrojet ammo; it does not work
in ordinary guns (and ordinary ammunition does not work
in a Gyrojet pistol).
Hollow Point: Also known as a “dum-dum”
bullet, this round has part of its metal jacket cut away,
exposing the lead center beneath. This causes the bullet
to “mushroom” when it hits the target, creating
large wounds. Firing through cover has the same eject on
this bullet as on Glaser bullets.
Improved
Glaser: Like a Glaser round but better, and it
does not suffer any reduction in damage when the shooter
fires through cover.
Incendiary:
This bullet contains a small amount of incendiary matter
that ignites when the bullet hits its target. This is useful
for setting gas tanks on fire and causing other spectacular
ejects.
Poison:
An ordinary bullet that has been coated with poison. The
victim may suffer the effects of the poison after he is
hit.
Reversed
Ogive: This bullet has a special shape that allows
it to cut through armour easily (it halves the effect of
armour) yet still do tremendous damage.
Rubber:
Rubber bullets do the same amount of damage as ordinary
ones, but inflict Stun damage rather than Kill.
Semi-Armour
Piercing: A bullet with a steel core instead of
lead, creating a slight armour-piercing effect.
Spartan:
A mixture of polymer and lead dust molded into the shape
of a bullet. The round fragments when it hits its target.
It works exactly like a Glaser bullet.
Spent
Uranium: Spent (nonradioactive) uranium is heaver
than lead, allowing the bullet to be smaller while weighing
the same. This means more propellant can be included, causing
the bullet to go faster and hit the target with greater
force.
Thunderzap:
A type of plastic bullet that mushrooms inside the victim’s
body (much like a Hollow Point bullet).
Tracer:
A bullet containing chemicals that ignite when the bullet
is fired, “tracing” a path of light that shows
where the bullet goes. This improves the chance of hitting
the target with subsequent shots, but it also lets your
target know your location.
Tumbler:
Most bullets spin around their long axis, causing them to
fly point-first toward the target. Not tumbler bullets.
They tumble end over end, so that when they hit the target,
they tear into him and ricochet around inside his body,
causing terrible wounds.