Armour
Armor adds its rating to the character's soak dice pool against bashing, lethal and aggravated damage. However, armor also subtracts a number of dice from dice pools related to bodily coordination and agility (most Dexterity-base dice pools). The number of dice subtracted is listed in the penalty column. Attackers may target unprotected portions of the defender and thus ignore the armor rating. The Storyteller assigns difficulty penalties for such targeting, usually +1 for Class One-Three armors and +2 for Class Four and Five armors.
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Types of Armour
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