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Knockdown
| The victim falls down, and the player may make a Dexterity + Athletics roll. If successful, the character may get
to her feet immediately, but her initiative decreases by two for the next turn. If this roll fails, the character must spend
her next action climbing to her feet. If this roll botches, the character lands badly and takes an additional level of
bashing damage. Attacks directed against a prone character add one die. All Brawling or Melee attacks made by knocked-down
characters take a penalty of two. Maneuvers like a sweep, tackle and throw are all intended to knock targets down.
However, any especially forceful attacks may send the victim sprawling on the ground. Such cases are best left to the
Storyteller's discretion, and they should occur when they are most dramatically appropriate. |
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