Auspex enables Kindred to perceive many things
beyond mortal ken. Among its many uses, Auspex can detect the presence of
a supernatural being who is hidden from normal sight (a vampire using Obfuscate,
a mage cloaked with invisibility, a wraith) or pierce illusions created
by the Discipline of Chimerstry.
- Obfuscate: When a vampire tries to use her heightened
perceptions to notice a Kindred hidden with Obfuscate, she detects the subject's
presence if her Auspex rating is higher than his Obfuscate. Conversely,
if the target's Obfuscate outranks her Auspex, he remains undiscovered.
If the two scores are equal, both
characters make a resisted roll of Perception + Subterfuge (Auspex user)
against Manipulation + Subterfuge (Obfuscate user). The difficulty for both
rolls is 7, and the character with the most successes wins.
- Chimerstry: Likewise, vampires with Auspex may seek to
penetrate illusions created with Chimerstry. The Auspex-wielder must actively
seek to pierce the illusion (i.e., the player must tell the Storyteller
that his character is trying to detect an illusion). Auspex-wielder and
Chimerstry-wielder then compare relative scores,
per Obfuscate, above. The process is otherwise identical to piercing Obfuscate.
- Other Powers: Since the powers of beings like mages and
wraiths function differently from vampiric Disciplines, a simple comparison
of relative ratings isn't applicable. To keep things simple, both characters
make a resisted roll. The vampire rolls Perception + Subterfuge, while the
subject rolls Manipulation + Subterfuge. Again, the difficulty is 7, and
the character with the most successes wins.