Thaumaturgical Paths

Paths define the types of magic a vampire can perform. A vampire typically learns his primary path from his sire, though it is not unknown for some vampires to study under many different tutors and learn all their secrets.

As mentioned before, the first path a character learns is considered her primary path and increases automatically as the character advances in the Discipline itself. Secondary paths may be learned once the character has acquired two or more dots in her primary path, and they must be raised separately with experience points. Furthermore, a character's rating in her primary path must always be at least one dot higher than any of her secondary paths until she has mastered her primary path.
Once the character has achieved mastery of the fifth level of her primary path, secondary paths may be increased to that level.

Each time the character invokes one of the powers of a Thaumaturgical path, the thaumaturge's player must spend a blood point and make a Willpower roll against a difficulty of the power's level +3. Only one success is required to invoke a path's effect - path levels, not successes, govern the power of blood magic. Failure on this roll indicates that the blood magic fails, while a botch signifies that the character loses a permanent Willpower point. Obviously, Thaumaturgy is not an art in which one merely "dabbles."

Alchemy
Path of Curses
Rego Tempestas
Biothaumaturgic Experimentation
Path of the Blood's Curse
Soul of the Serpent
The Path of Corruption
Biothaumaturgy
Path of the Levinbolt
Spirit Manipulation
The Path of Mars
Creo Ignem
Path of the World's Blood
Spirit Thaumaturgy
The Path of Shadowcrafting
Elemental Mastery
Path of Transmutation
Thaumaturgical Alchemy
The Path of Technomancy
Geomancy Path
Path of Warding
The Faux Path
The Path of the Father's Vengeance
Gift of Morpheus
Perdo Magica
The Focused Mind
The Taste of Blood
Hands of Destruction
Prey on the Soul's Fear
The Green Path
The Vine of Dionysus
Mastery of the Mortal Shell
Rego Aquam
The Hearth Path
Transitus Velociter
Movement of the Mind
Rego Magica
Way of Passage
Neptune's Might
Rego Motus
Weather Control
Oneiromancy
Counter Magic
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