This uncanny power enables Kindred
to conceal themselves from others' sight. By simply wishing to remain
unseen, a vampire can disappear, even if he stands in full view of a crowd.
The immortal doesn't actually become invisible; he simply deludes any
observers into thinking he has vanished. Additional uses of Obfuscate
include changing the Kindred's features and concealing other people or
objects.
Unless the vampire purposefully makes himself seen, he can remain obscured
indefinitely. At higher levels of power, the vampire may fade from view
so subtly that those nearby never register the point at which he "left."
Under most circumstances, few mortals or supernaturals can penetrate Obfuscate's
cloaking fog. Animals, operating on a more instinctual level, often perceive
(and fear) the vampire's presence even if they can't detect him with their
normal senses. Children and other innocents to whom deception is foreign
might also be able to pierce the deception, at the Storyteller's discretion.
The Auspex Discipline enables Kindred to see through Obfuscate. Even that
is not guaranteed, however; refer to "Seeing
the Unseen," for more details.
Since Obfuscate affects the viewer's mind, Kindred cannot use this Discipline
to cloak their presence from mechanical devices. Video recordings and
photographs capture the vampire's image faithfully. Even so, such is Obfuscate's
ability to bend the mind that someone using a recording device will not
see the immortal's image until she views the footage at a later date,
if even then.
Several clans - Assamites, Followers of Set, Malkavians, Nosferatu - use
this power, but it stands as the hallmark of the Nosferatu. A number of
elder Kindred believe Caine, or perhaps Lilith, bestowed the clan with
this Discipline to compensate for the hideous physical deformities its
members suffer. Most Obfuscate powers last for a scene or so, or until
the vampire ceases maintaining them. Once evoked, they require very little
mental effort to keep in place.
* Cloak of Shadows
At this level, the vampire must rely on nearby shadows and cover to assist
in hiding his presence. He steps into an out-of-theway, shadowed place
and eases himself from normal sight. The vampire remains unnoticed as
long as he stays silent, still, under some degree of cover (curtain, bush,
door frame, lamppost, alley) and out of direct lighting. The immortal's
concealment vanishes if he moves, attacks or falls under direct light.
Furthermore, the vampire's deception cannot stand concentrated observation
without fading.
System: No roll is required as long as the character
fulfills the criteria described above. So long as he remains quiet and
motionless, virtually no one but another Kindred with a high Auspex rating
will see him.
**Unseen Presence
With experience, the vampire can move around without being seen. Shadows
seem to shift to cover him, and others automatically avert their gaze
as he passes by. People move unconsciously to avoid contact with the cloaked
creature; those with weak wills may even scurry away from the area in
unacknowledged fear. The vampire remains ignored indefinitely unless someone
deliberately seeks him out or he inadvertently reveals himself.
Since the vampire fully retains his physical substance, he must be careful
to avoid contact with anything that may disclose his presence (knocking
over a vase, bumping into someone). Even a whispered word or the scuffing
of a shoe against the floor can be enough to disrupt the power.
System: No roll is necessary to use this power unless
the character speaks, attacks or otherwise draws attention to himself.
The Storyteller should call for a Wits + Stealth roll under any circumstances
that might cause the character to reveal himself. The difficulty of the
roll depends on the situation; stepping on a squeaky floorboard might
be a 5, while walking through a pool of water may require a 9. Other acts
may require a certain number of successes; speaking quietly without giving
away one's position, for instance, demands at least three successes.
Some things are beyond the power of Unseen Presence to conceal. Although
the character is cloaked from view while he smashes through a window,
yells out or throws someone across the room, the vampire becomes visible
to all in the aftermath. Bystanders snap out of the subtle fugue in which
Obfuscate put them. Worse still, each viewer can make a Wits + Alertness
roll (difficulty 7); if successful, the mental haze clears completely,
so those individuals recall every move the character made up until then
as if he were visible the entire time.
*** Mask of a Thousand Faces
The vampire can influence the perception of others, causing them to see
someone different from the immortal himself. Although the Kindred's physical
form does not change, any observer who cannot sense the truth sees whomever
the vampire wishes her to see.
The vampire must have a firm idea of the visage he wishes to project.
The primary decision is whether to create an imaginary face or to superimpose
the features of another person. Manufactured features are often more difficult
to compose in believable proportions, but such a disguise is easier to
maintain than having to impersonate someone else. Of course, things get
simpler if the Kindred borrows the face but doesn't bother with the personality.
System: The player rolls Manipulation + Performance (difficulty
7) to determine how well the disguise works. If the character tries to
impersonate someone, he must get a good look at the subject before putting
on the mask. The Storyteller may raise the difficulty if the character
catches only a glimpse. The chart below lists the degrees of success in
manufacturing another appearance. Actually posing as someone else carries
its own problems. The character should know at least basic information
about the individual; especially difficult deceptions (fooling a lover
or close friend) require at least some familiarity with the target in
order to succeed.
| 1 success | The vampire retains the same height and build, with a few slight alterations to his basic features. Nosferatu can appear as normal, albeit ugly, mortals. |
| 2 successes | He looks unlike himself; people don't easily recognize him or agree about his appearance. |
| 3 successes | He looks the way he wants to appear. |
| 4 successes | Complete transformation, including gestures, mannerisms, appearance and voice. |
| 5 successes | Profound alteration (appear as the opposite sex, a vastly different age, extreme change of size). |
**** Vanish from the Mind's
Eye
This potent expression of Obfuscate enables the vampire to disappear from
plain view. So profound is this vanishing that the immortal can fade away
even if he stands directly before someone. While the disappearance itself
is quietly subtle, its impact on those who see it is anything but. Most
kine panic and flee in the aftermath. Especially weak-willed individuals
wipe the memory of the Kindred from their minds. Although vampires are
not shaken so easily, even Kindred may be momentarily surprised by a sudden
vanishing.
System: The player rolls Charisma + Stealth; the difficulty
equals the target's Wits + Alertness (use the highest total in the group
if the character disappears in front of a crowd). With three or fewer
successes, the character fades but does not vanish, becoming an indistinct,
ghostlike figure. With more than three, he disappears completely. If the
player scores more successes than an observer's Willpower rating, that
person forgets that the vampire was there in the first place.
Tracking the character accurately while he appears ghost-like requires
a Perception + Alertness roll (difficulty 8). A successful roll means
the individual can interact normally with the vampire (although the immortal
looks like a profoundly disturbing ghostly shape). A failed roll results
in +2 difficulties (maximum 10) when attempting to act upon, or interact
with, the vampire. The Storyteller may call for new observation checks
if the vampire moves to an environment in which
he's difficult to see (heads into shadows, crosses behind an obstacle,
proceeds through a crowd). When fully invisible, the vampire is handled
as described under Unseen Presence, above.
A person subject to the vanishing makes a Wits + Courage roll (mortals
at difficulty 9, immortals at difficulty 5). A successful roll means the
individual reacts immediately (although after the vampire performs his
action for that turn); failure means the person stands uncomprehending
for two turns while her mind tries to make sense of what she just experienced.
***** Cloak the Gathering
At this degree of power, the vampire may extend his concealing abilities
to cover an area. The immortal may use any Obfuscate power upon those
nearby as well as upon himself, if he wishes. Any protected person who
compromises the cloak exposes himself to view. Further, if the one who
invokes the power gives himself away, the cloak falls from everyone. This
power is particularly useful if the vampire needs to bring his retinue
through a secure location without drawing the notice of others.
System: The character may conceal one extra individual
for each dot of Stealth he possesses. He may bestow any single Obfuscate
power at a given time to the group. While the power applies to everyone
under the character's cloak, his player need only make a single roll.
Each individual must follow the requirements described under the relevant
Obfuscate power to remain under its effect; any person who fails to do
so loses the cloak's protection, but doesn't expose the others. Only if
the vampire himself errs does the endowment drop for everyone.