Clan Brujah is largely composed of rebels, both
with and withous causes. Individualistic, outspoken and turbulent, Brujah
hold social change near to their undead hearts, and the clan's ranks contain
some of the most violent of the Camarilla kindred. Most other vampires perceive
the Brujah as nothing more than punks and miscreants, but the truth of the
matter is that genuine passion lies behind their polemics.
Brujah Kindred adopt pet passions and causes, which they support with volume
and vitriol. Some Brujah follow charismatic members of their clan, while others
prefer stances of blatant, defiant individualism. The clan claims a history
rich with warrior-poets, and it has adapted this concept into the modern night;
many Brujah are glad to have an opportunity to speak their minds, then indulge
in a bit of destruction afterward to illustrate their points.
The Rabble's espousal of change unites them, albeit tenuously, in their nightly
crusades. Given a common enemy, Brujah with vastly differing ideals will join
side by side to oppose their foe. After that foe is defeated, however, all
bets are off and it's back to business as usual. A common Brujah theme involves
the foundation of a Kindred "Utopia," or the re-creation of a mythical
one from nights past, though each Brujah vampire has a different idea of what
said Utopia is.
Brujah rely on chaotic behavior and upheaval to get their ideas across, and
the Rabble are allowed a certain leeway that other clans do not have. In fact,
Bmjah are almost expected, to be incoherent and bellicose; this stereotype
works to the advantage of many eloquent, well-spoken members of the clan,
who have no need to resort to violence when making their arguments.
Respected for their martialry and readiness to rally under a banner, the Brujah
are the physical strength of the Camarilla. Of late, however, many Rabble
neonates see their role in the Camarilla as an institution unto itself, and
more than a little unrest circulates among the clan. Other Kindred believe
that the Brujah would be the first to leave the Camarilla. The Brujah believe
it, too...
Nickname: Rabble
Sect: Rhetoric aside, most Brujah are in the Camarilla. Brujah
Kindred also support the anarchs, arguably more so than the Camarilla. Indeed,
the anarchs have more Brujah than members of all other clans combined.
Appearance: Brujah vary widely in appearance, though many
adopt radical styles and bold looks. If dismissive stereotypes are to be believed,
the typical Brujah wears a biker jacket, tattered jeans, combat boots and
a fearsome array of highmaintenance hair. In truth, few Brujah fit this image.
Youthful, fashion-forward dress and noteworthy hairstyles are indeed found
among many Brujah, but others favor tasteful ward- robes that encourage others
to take them seriously. In the end, a Brujah's appearance often suggests his
attitudes: A skinhead bravo is likely an open rebel or anarchist, while a
bespectacled pedant in a tweed suit is probably a reformationist or liberal.
It should be noted, however, that given the Brujah penchant for nonconformity,
any assumption of ideals based on appearance could be potentially dangerous.
Brujah look how they want.
Haven: Wherever they damn well please. Are you going to tell
them to leave?
More so than any other clan, the Brujah keep the company of other vampires,
and one haven might house an entire brood. Brujah Kindred also keep multiple
gatehouses and boltholes, as their conflict-driven existences often make single
locations: inhospitable. Some Brujah neonates even carry on: the urban practice
of the home invasion, Dominating ar killing a home's occupants and taking
over. Like other: pursuits, however, home invasions rarely sustain the Rabble's
interest, and the vampires often move on once they grow bored with the locale.
Background: Brujah prefer those who espouse change in one
form or another, and often recruit from college campuses, political groups
or oppressed minorities. Young Brujah may hail from any background and often
have a pet Cause or issue of burning personal importance. All types of dissidents
find their way into the ranks of the Brujah, from bomb-throwing biker anarchists
to vociferous fascists to nihilistic radicals. This is, of course, part of
the reason the clan is so disorganized - hatted between Brujah: is often more
bitter than hatred for those whom they mutually: oppose.
Character Creation: Brujah often have violent, criminal concepts,
but they are as likely to be intellectual or socially adept. Natures and Demeanors
tend to be aggressive and similar, as Brujah wear their emotions on their
sleeves (when they have sleeves...). Physically predisposed characters are
predominant among the clan, but some favor Mental Attributes. Likewise, Skills
are favored, with Knowledges running a close second. Any Backgrounds may be
appropriate to a Brujah character, though many in the clan cultivate Contacts,
Allies and Herd. Very few Brujah claim Mentors.
Clan Disciplines: Celerity, Potence, Presence
Weaknesses: Fiery passion is at once the Brujah's blessing
and curse. Though they are quick to adopt a cause, they are equally as quick
to fall to frenzy. Of course, the Brujah rabidly deny this penchant for excitement,
and become quite hostile when the issue is raised. The difficulties of rolls
to resist frenzy (p. 228) are two higher than normal for members of Clan Brujah.
Organization: Clan Brujah is far too fractious and torn by
internecine conflict to have true organization, and the clan never meets formally.
Two conventions the clan does support universally are the Rant and the Rave.
Rants are just that: informal meetings of Brujah (and other insurgents, Kindred
and kine) at which anyone who can scream loudly enough can have her opinions
heard. Raves, named after the all-night techno dance parties started in England,
are social gatherings in the guise of huge-scale musical or entertainment
events. One usually leads to another, and clues to the locations of the events
are often hidden in the media of the gathering in progress. These meetings
almost invariably degenerate into riots, further eroding the organizational
base of the clan.
Bloodlines: Brujah antitribu of the Sabbat are, ironically.
almost bastions of stability. In a sect devoted to chaos and destruction,
the Brujah are the most dependable of the monsters who populate the Sabbat.
They are viewed less as impassioned rebels and more as brutal shock troops.
Sabbat Brujah tend to be less intelligent and discerning than their Camarilla
brothers anc sisters. Their causes fall by the wayside at the promise of new
havoc to wreak.
Quote: Think for yourself, or you're better off dead.
Either way, I'm satisfied.