Nergal, the Visage of the Spirit

The angels of the spirit world appear as pale, serene figures reminiscent of the images of human saints, beautiful, silent and remote. Like others of their House, the Nergal move without noise or effort, seeming to glide along the ground as they move. Only their eyes, coloured in shifting patterns of grey and black, hint at the bleak world beyond the mortal realm.

The Visage of the Spirit confers the following special capabilities.
* Ghost Sight: The angel can see the spirits of the dead that linger in the mortal realm, whether the ghosts wish to reveal themselves or not.
* Enhanced Social Traits: Does precisely what it says on the tin, thanks to the angel's beatific appearance.
* Pass Without Trace: The character becomes capable of greater stealth, and her passage does not disturb the surrounding environment in any way. She leaves no footprints, disturbs no foliage, etc.
* Wings: A pair of raven's wings extends from the character's shoulders. At full extension, each wing is a third again as long as the character is tall.

Torment
Monstrous Nergal are stained with the blood of the dead, their alabaster skin streaked with lines of crimson and black. Their eyes are orbs of clotted blood, and when they speak, their voices howl like the spirits of the damned.

The Visage of the Spirit confers the following high-Torment special capabilities.
* Cloak of Shadows: The demon is shrouded in a pall of darkness, making her features difficult to see in the best of light, and rendering her near-invisible at night. Stealth becomes extremely simple in the dark, and any attempts to attack the demon are, quite literally, blind-fighting.
* Howl of the Damned: The demon's voice is utterly terrifying to any who hear it.
* Aura of Dread: The demon is surrounded by an aura of fear that saps the will of her foes. Targets within a few yards of the demon are slow to react to the demon herself, unless they are strong-willed.
* Damage Resistance: The demon is capable of shrugging off damage that would cripple a normal human. Wounds do not slow them down, pain does not cause them to flinch.

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